Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Jun 9, 2014@Typical_Name
Nope, not yet.
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Posted Jun 9, 2014So the way it works, traits are just assigned randomly? You can't, for example, make it so that infernal spiders always spawn with Bullwark and Molten and infernal zombies always spawn with Armoured and Mounted?
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Posted Jun 8, 2014@sakura_blades
Yes they cause block damage, use work guard or something like that so stop them.
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Posted Jun 7, 2014@jacob_vejvoda
Do exploding Infernals cause damage to blocks if you have other plugins stopping explosion block damage from things like creepers and tnt?
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Posted Jun 7, 2014@judgmentrealm
Look under Installation, you don't actually create infernal mobs.
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Posted Jun 4, 2014@jacob_vejvoda
Thank you for being quick about resolving this issue.
I kind of panicked when I heard some unknown items were dropping on my server. o.o xD
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Posted Jun 4, 2014@sakura_blades
New update should fix.
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Posted Jun 3, 2014@jacob_vejvoda
What do you know about items called "American Axe" and "Slim Axe"?
My players started seeing these not too long ago after i updated IM and I have checked every file I can think of everywhere and cannot find where these would come from.
I know they are not something I have set somewhere, I have used search functions of the names, parts of the names, and (no offense) but I wouldn't use names like these...
EDIT: So I went through the files that came with the new download of your update...
Every item I saw dropping for my reporting player(s) was in that list.
Apparently if I don't have items to over-write yours, they still wind up dropping. In the config file or not. I'm quite annoyed with this personally and I have downgraded to avoid this drops from appearing in my world(s). Please remove this mandatory requirement to have X many drops over-write your list and make our config's the only thing that matters again.
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Posted Jun 3, 2014@sakura_blades
You have "minEnchantments: 1" so that means it will try to get at least 1 enchantment. With chance at 25, 50, and 75 it may never get one, you should set the chances higher, to like 5, 10, 15.
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Posted Jun 2, 2014@jacob_vejvoda
I can't say I understood what you said, much at all...
"you should have their chance a fair bit higher, like 1 2 and 5." What is this 1, 2 and 5 for?
And chance I put 1? You mean drop chance?
Min enchantments shouldn't be affected by that. That should only determine that this item drops with a minimum of 1 enchantment. And my 75% enchantment should be the more common 1 enchantment that it drops with if it does?
So unless I need to set one enchantment to always say 100% for all my items, I fail to understand what this item is missing that other items are not.
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Posted Jun 2, 2014@sakura_blades
Remember chance is 1 in the number you put. So 1 in 75 is not a very high chance, and since you have the min/max enchantments you should have their chance a fair bit higher, like 1 2 and 5.
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Posted Jun 2, 201403.06 00:45:12 [Server] INFO Error: Please increase chance for enchantments on item 13
03.06 00:45:12 [Server] INFO Error: No valid drops found!
Is now coming up in my console on reloading the plugin.
I have done nothing to it but move that durability indicator for the apple..
I have attempted to bump up item 13's minimum enchants to 2 instead of 1, but no luck.
Every enchant has a possibility of atleast 25% or more.. What is it not accepting this?
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Posted Jun 2, 2014@sakura_blades
Your set-up is fairly average/simple, I don't think anyone would want to copy it.
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Posted Jun 2, 2014@jacob_vejvoda
It's the plugin list i am more concerned about
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Posted Jun 2, 2014@sakura_blades
I have the paste bins open, feel free to remove the links.
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Posted Jun 2, 2014@jacob_vejvoda
-.- I created ticket with links to both my configs and a list of all my plugins...
I'd appreciate it if you'd tend to it quickly so the ticket may be deleted to avoid any setup theft. I certainly don't want to see someone trying to replicate my server's setup...
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Posted Jun 2, 2014@sakura_blades
Apparently you do, create a ticket if you are having problems.
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Posted Jun 2, 2014@jacob_vejvoda
I don't have either in my list, and no other plugin that changes drops.
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Posted Jun 2, 2014@jacob_vejvoda
3.1 uploaded with enhanced potion effects and more!
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Posted Jun 2, 2014@sakura_blades
Ether you put it in the list, or its caused by another plugin.