Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Jul 11, 2014@AdamTragedy
The tag your suposes to set is: namePrefix: "&fInfernal"
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Posted Jul 9, 2014nameTagsName: "&f<prefix> <mobName>"
That is already in my config.............I can still slap a nametag on a mob that just says
"Infernal <mobname> and it will turn a standard mob into an infernal.
Just tested with your new beta build. This is still a problem.
I "patched" it by just making the prefix completely invisible with setting "0" and then naming the mobs something random "SurpriseSex" so nobody could guess their prefix and name them. :-) Works for now at least.
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Posted Jul 9, 2014@AdamTragedy
Add &f to the prefix in the config.
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Posted Jul 9, 2014Players are able to change a standard mob into a tragic mob just by smacking them with a name tag called "Tragic {enter mob type here}". People are able to just spam tragic mobs.
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Posted Jul 9, 2014@AdamTragedy
Name tag? Remember just add &f to the prefix tag.
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Posted Jul 9, 2014Has the nametag issue been fixed yet? If so, is there a link to the new download?
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Posted Jul 9, 2014@PrimoHighDefinition
Well duh, you need bar API for it to work.
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Posted Jul 9, 2014Get this error with bossbar enabled http://pastebin.com/A17Pw4Wv
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Posted Jul 8, 2014@bgsteiner
I will get right on the score board bug.
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Posted Jul 8, 2014I just want to say that this is a really nice plugin and we are enjoying the challenge it gives our rp server, although we had to nerf it a little as some players were being killed left and right. A small error but I have reported it and it should be fixed soon.
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Posted Jul 4, 2014@sakura_blades
I don't think its possible, Ill see about adding a colour tag.
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Posted Jul 4, 2014Anyone know how to setup Dyed Leather Armor in the Config File?
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Posted Jul 3, 2014@EHAndrew
It is, always means all infernal mobs will have that ability.
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Posted Jul 3, 2014how do i change the "mounted" configuration? it's not a true/false
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Posted Jul 3, 2014@Malachi21
Yup, if it doesn't work then create a ticket.
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Posted Jul 3, 2014Config.yml
enabledworlds: - <all>
Is that correct?
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Posted Jul 3, 2014@Malachi21
You probably don't have any worlds enabled.
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Posted Jul 3, 2014I'm sorry I may be stupid but I've never once seen one of these mobs in-game and I've had this plugin for like a month now.. am I stupid?
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Posted Jul 2, 2014@jacob_vejvoda
Alright, I'm testing this Dev build you've got and it's not allowing me to use my own loot table anymore. I don't know what happened, but I've checked parsing for my table, even though it was fine before using the dev build you posted.
It appears to be confusing my loot file with the one it's supposed to be generating. I have diamonds from my loot table, that are mixed with some axe of yours "Murder Axe" with Smite VI "For Felling the undead!"
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Posted Jul 1, 2014Try the dev version here, it should fix most of your guys problems, let me know if it does. Link Removed: https://www.mediafire.com/?ev66yruzy23vm5p