Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
--------------------------------------------------------------
Check out my YouTube for more Minecraft awesomeness:
Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


-
View User Profile
-
Send Message
Posted Jan 10, 2015Even without any other plugins, 3.7.3 causes nothing but laggs for me when I spawn a mob... No errors visible in the console.
-
View User Profile
-
Send Message
Posted Jan 9, 2015Awww ok, hope to see the staffs soon sounds like a cool idea. Keep up the good work!
-
View User Profile
-
Send Message
Posted Jan 9, 2015@mip6886
The staffs were buggy, so the are disabled for now.
@Onewingseraphim
Get an older build with the .zip extension, it will have the loot.yml. the .jars are just patches for bugs.
-
View User Profile
-
Send Message
Posted Jan 9, 2015@Onewingseraphim I had to go into my infernalmobs.jar file and copy the loot.yml and paste it into the infernalmobs folder.
-
View User Profile
-
Send Message
Posted Jan 9, 2015I can't seem to get the loot.yml to generate, I've tried deleting the folder and restarting the server several times and I still get nothing.
-
View User Profile
-
Send Message
Posted Jan 9, 2015Did i read this right, the staffs with projectile abilities is unavailable or am i doing something wrong?
-
View User Profile
-
Send Message
Posted Jan 4, 2015Look like it was fixed itself O.o yeah, im using 1.8.1 n ot protoco hack but yeah its fixed now i guess, dont really understand this O.o
-
View User Profile
-
Send Message
Posted Jan 4, 2015@PassiIam
Your using IM v3.7.3?
Strange, it doesn't happen for me.
Your using the actual spigot? Not just the protocol hack?
-
View User Profile
-
Send Message
Posted Jan 4, 2015I'm using Spigot 1.8.1
-
View User Profile
-
Send Message
Posted Jan 4, 2015@PassiIam
Thats caused by using the wrong version of bukkit with IM.
Whats your IM Version and you bukkit version?
@madtomic
After I resolve all the current errors.
-
View User Profile
-
Send Message
Posted Jan 4, 2015I'm using the latest version and yeah, i get this error spamed into my config: http://pastebin.com/C5Ukpfpb Would be nice if you could fix this
-
View User Profile
-
Send Message
Posted Jan 4, 2015Can you build a version works on 1.7.9?
-
View User Profile
-
Send Message
Posted Jan 3, 2015@DrkMatr1984
Let me know if v3.7.3 helps.
-
View User Profile
-
Send Message
Posted Jan 3, 2015@PrimoHighDefinition
I'm having the same problem. Thread locks due to this plugin! I love this plugin :( @PrimoHighDefinition : Do you by chance use Dynmap also?
-
View User Profile
-
Send Message
Posted Dec 28, 2014@jacob_vejvoda
Ah, makes sense. We're still using 3.6.2 and it wasn't part of our config so was unaware of that change until just now wiping it to have it recreated. Thanks for the reply :)
-
View User Profile
-
Send Message
Posted Dec 28, 2014@chozo4
Yes, you can have mobs named by their number of powers, so a pig with 3 powers is a Big Pig, and a cow with 10 powers is a King Cow, ect.
-
View User Profile
-
Send Message
Posted Dec 28, 2014I'm curious if there is an undocumented mob name in infernalmobs. Was spawning a few enderdragons using /im spawn enderdragon in the end and ended up with an infernal named 'King EnderDragon' rather than the usual 'Infernal EnderDragon'. Would this have anything to do with infernalmobs? If so, it's a nice touch and would be nice to be able to further expand the names like those of Atomic Strikers variant.
-
View User Profile
-
Send Message
Posted Dec 27, 2014@jacob_vejvoda
Doesn't tested it
-
View User Profile
-
Send Message
Posted Dec 27, 2014@PrimoHighDefinition
Does it happen if you ride a horse?
-
View User Profile
-
Send Message
Posted Dec 27, 2014@jacob_vejvoda
yep, just when loading chunks by command or on mob I think I just typed in /spawn and the server got crashed... Flying on a Dragon with DragonTravel does the same