Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Nov 8, 2014Hi!
So 2 things that need fixing for the upcoming update.
Fix so the infernal mob keeps their abilities when chunks are unloaded. Fix it so when an infernal mob morphs into another mob they keep potion effects, nametag name etc!
I really want this update for bukkit (1.7.9/1.7.10!)
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Posted Oct 31, 2014Woooooooooo gona get it
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Posted Oct 31, 2014@matagin
Ill post a 1.8 version.
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Posted Oct 31, 2014Getting tons of NMS errors using the latest Spigot build with the 1.8 protocol hack. Do you have any updated dev versions?
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Posted Oct 27, 2014@McPixel
I already use the names to tell if the mobs are infernal.
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Posted Oct 27, 2014@jacob_vejvoda
i mean Mobs in Minecraft can have custom names. You may use these custom names rather than a mobs type. For example, if you create a mob named Bob then any mob named Bob will become Infernal. But the original mob name not changed
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Posted Oct 26, 2014@Adamismyname00
Yah, I've been busy but I plan on adding it.
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Posted Oct 26, 2014I take no answer as a yes
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Posted Oct 25, 2014@jacob_vejvoda
Well not powers I noticed then.
Can you make it so they keep their powers then? and dont switch powers cuz I'd really like a chicken guard with those powers!
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Posted Oct 25, 2014@Adamismyname00
It still has powers, just different ones.
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Posted Oct 25, 2014@jacob_vejvoda
yes the chicken is still there and still has the infernal text and i think particles too, but the powers are just gone!
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Posted Oct 25, 2014@Adamismyname00
So when you restarted the server the chicken is still there, and it still has powers?
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Posted Oct 25, 2014@jacob_vejvoda
Mine was still infernal too but lost all its powers..
Anyways, can you make it so they keep their powers?
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Posted Oct 25, 2014@Adamismyname00
Tried it, I restarted and the chicken was still there, had he still had powers, (They were a pit different) but he was still infernal.
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Posted Oct 25, 2014@jacob_vejvoda
Yes I'm almost 100% sure.
If you have a server then try it out yourself:)
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Posted Oct 25, 2014@Adamismyname00
Strange, I don't think my plugin makes them de-spawn, your sure its this plugin causing it?
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Posted Oct 25, 2014@jacob_vejvoda
No powers at all.
They kinda despawned.. :/
I even got a chunkloader plugin but that didn't help when restarting the server at all.
BTW, I tried doing it again with a chicken that had Gravity, Tosser and Sapper.
The sapper stayed if I left the area and then came back but not the others.
But they all disappear when Restarting the server:(
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Posted Oct 24, 2014@Adamismyname00
The chicken had no powers at all? Or just not the same ones?
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Posted Oct 24, 2014I found out the most amazing thing to do with this plugin (according to me lol.)
I made myself a chicken guard that was an infernal mob, I lead it outside my house and it had tosser and gravity to throw away the intruders with. It was so much fun and then I made a bunch more similar things.
After a while I restarted my server... and the chicken, bats etc didn't have their powers anymore...:c
So sad...
If I could make this chicken again without the powers "despawning" or whatever.. I would literally be happier than ever. :] Please dear plugin developer make this possible:)
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Posted Oct 24, 2014@Formula350
Ill look into changing the max durability.
You can just add sharpness to an item to increase its damage.
I think I could add a "allowNormalUse: false" tag to stop hoes axes ect (per item).
I could do the enchant thing. (You know that can already be done with potion effects right?)