Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Posted May 3, 20141: item: 373 amount: 5 durability: 8229 name: "&dLife Potion" lore1: "&cDrink this to survive."
Durability seems to be where u add the "sub type":)
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Posted May 3, 2014@superminese
No, 0 will just be changed to 1,
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Posted May 3, 2014I have made items with enchants with random LVLS 1-4. is it possible to make it 0-4 ?
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Posted Apr 30, 2014@superminese
You got it.
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Posted Apr 30, 2014So if chanse is 25, its 1 in 25.
1 / 25 = 0.04 0.04 x 100 = 4
About 4 % chance?:D
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Posted Apr 30, 2014@superminese
Its a 1 in then number you put chance. So if Chance is 5 its a 1 in 5 change, ect.
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Posted Apr 30, 2014"Chance:" and "DropChance"
What value to use to get .. 1% 5%, 10% and so on?:D 1 =100% 100=1%?
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Posted Apr 25, 2014@EuphoriaMC
What kind of APIs?
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Posted Apr 25, 2014What if you tracked the amount and the type, but only displayed the amount and kept the types in a file in the plugin's folder? And I think recently Bukkit added some APIs, so maybe you could use one of those to display it with an option to toggle?
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Posted Apr 24, 2014@EuphoriaMC
I could keep track of how many, but the type would be harder. How would I display it if there are like 15 different kinds of mobs.
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Posted Apr 24, 2014Another suggestion. Maybe try to incorporate a leaderboard type thing that can track how many Infernals and of what kind a player has killed. Possibly with a command to toggle the display?
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Posted Apr 22, 2014@EuphoriaMC
Yes, Ill do that.
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Posted Apr 22, 2014Small suggestion. With the molten ability, on death the mob starts a fire on the block it dies on, which ends up burning the loot 99% of the time. Could you possibly add in an option to disable the block on fire while still keeping the immunity to lava/fire etc?
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Posted Apr 21, 2014@WAP2011
You already can set the XP dropped by Infernal Mobs with: "xpMultiplier:"
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Posted Apr 21, 2014@jacob_vejvoda
I think he meant that for killing infernal mobs we would get more exp for our heroes.
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Posted Apr 16, 2014@Proxwian
What is that?
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Posted Apr 16, 2014Please add support for Heroes XP!
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Posted Apr 14, 2014@triarry
No, its per world. Just put the mob arena in a separate world.
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Posted Apr 9, 2014@jacob_vejvoda
Ok, so I have Mob Arena. The mobs are spawning as infernals. Can we disable this for mob arena or can we disable infernals per zone?
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Posted Apr 6, 2014@jacob_vejvoda
Ok, thanks!