Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Feb 11, 2014@jacob_vejvoda
If you leave the command drop configured like it is in the example above, will it apply to all infernal mobs?
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Posted Feb 10, 2014@ataranlen
I have the command drop so you can run any money commands. And with the new min/max power option you can define different drops for mobs with more powers.
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Posted Feb 10, 2014Any plans to integrate with something like MoneyDrop? Or add a similar iConomy hook?
I'd really like to have more powerful mobs drop more money.
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Posted Feb 10, 2014@jacob_vejvoda
Thanks ! Can't wait. :)
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Posted Feb 10, 20142.3 uploaded with:
Added Infernal mob kill announcement.
If loot farming is disabled then infernal mobs can't spawn form mob spawners.
Added option to specify what mob can drop drops.
Fixed other minor bugs.
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Posted Feb 9, 2014@Delebird
I can add an option for that.
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Posted Feb 9, 2014A suggestion: Have a broadcast whenever a player kills an infernal mob.
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Posted Feb 9, 2014@D3layed
Well I don't support old versions, if it works then great, if not o well.
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Posted Feb 9, 2014Is there any way to make this work properly on older versions? (namely 1.5.2) It loaded properly and seemed to kind of "half work" when I tried it out on a whim.
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Posted Feb 9, 2014@jacob_vejvoda
yes, but i tested the plugin now and everything works fine!!! Sorry about my language (I speak spanish) Thanks for the plugin :D The new version its great!!! Really fun :D
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Posted Feb 7, 2014omfg this is such a great plugin you are a awesome person i have been looking for a plugin like this for weeks now!
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Posted Feb 6, 2014@jacob_vejvoda
Already done ! Thanks. :)
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Posted Feb 6, 2014@Rockchaton
That's how Bukkit/Minecraft has it, if you don't like it just disable passive mob mounts.
@wrecktify80
What do you recommend I make configurable?
@snakemansos
Are you asking a question?
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Posted Feb 6, 2014@jacob_vejvoda
Nice!!! :D
2.2 fix that problem and add more lore colums??? :)
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Posted Feb 5, 2014Thanks. Still think more powerups should be configurable. Also an infernal zombie mob stole some dead players gear but when we killed the zombie it did not drop any of the players gear
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Posted Feb 5, 2014Me again XD After more testing: when a monster mount a passive mob (pig, cow, horse, sheep...), monster don't attack (it's not just for the zombie horse) until the mounted is dead. So this is easy to kill the monster before (he don't attack) and the animal after (sorry for my english).
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Posted Feb 5, 2014@Rockchaton
Ok Ill fix this.
@piritacraft
IDK, doesn't use much for me.
@wrecktify80
There are config options for heath and damage, and you can disable powers you don't like.
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Posted Feb 5, 2014Really like this idea. Put it on the server in default config and the mobs that spawn are INSANELY overpowered. Any way we control the damage dealt by each effect? As it stands a lot of the powerups are too strong. We play on hard setting
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Posted Feb 5, 2014This plugin uses a lot of CPU and RAM ? Some method to decrease this ?
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Posted Feb 5, 2014@jacob_vejvoda
Thanks !! Oh and one thing: Mounted on zombie horse don't attack player. And kill mounted give saddle. Any option for disable saddle drop ?^^
Keep the good work !