Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Feb 2, 2014@jacob_vejvoda
Mod_MCPC_Plus_1.6.4.jar is only the name, but this JAR is the spigot 1.7... I am using this name because I need it to have perm gem space on the server start up.
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Posted Feb 2, 2014@piritacraft
I mean a plugin, like this one. Try it without "Mod_MCPC_Plus_1.6.4.jar".
Also it may be because your not using 1.7.4
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Posted Feb 2, 2014@jacob_vejvoda
I am not using mod.
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Posted Feb 2, 2014@piritacraft
I think another mod may be interfering, maybe "Mod_MCPC_Plus_1.6.4.jar".
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Posted Feb 2, 2014When my server start I am getting this errors with Spigot 1.7 #1302 : http://pastebin.com/vjU5si98
Do you know why?
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Posted Jan 31, 2014@snakemansos
OK, I have added it in 2.2 so putting enchantments on enchanted books makes the book have the enchantment in the anvil usable way.
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Posted Jan 31, 2014@jacob: Thx, i'll try that. Don't understand why this only happens to my online server.. If i run this on my backup on my local computer it works perfectly.
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Posted Jan 29, 2014@BlackFing85 Yes.
@snakemansos Ill look into it.
@inVerticaL Try 2.2 when it comes out, may fix that.
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Posted Jan 29, 2014Does this have randomly spawning Infernal Mobs?
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Posted Jan 29, 2014Does not work for me... Below a pastebin-link of the error and my config..
Error: http://pastebin.com/Dvnp4dd3
config: http://pastebin.com/KV7ANRUy
Would be nice if you or someone else could help me..
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Posted Jan 28, 2014Nice Plugin!!! First at all: I speak spanish, sorry for my languaje. I have two questions: 1- How i can configure a loot: Enchanted book with ARROW_INFINITE 1 and working in anvil?
The loot can be dropped but when i go to the anvil this item cannot mixed with the bow
2- Can i make a item with more columns of lore? Some like this?
Thank you :)
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Posted Jan 27, 2014@egadgetboy
In the upcoming update you will be able to configure the health multiplier. So if you want you can even make the mobs have their regular health.
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Posted Jan 27, 2014All the feedback on my server...infernal mobs are WAY too hard to kill. Is there a way to make them easier?
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Posted Jan 27, 2014@Malachi21
This should be compatible with any loot/item drop plugins in the 2.2 update. I have added the ability to use commands for loot instead of drops.
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Posted Jan 27, 2014@ChaosSpencer
Set testMode to false in BarAPI/config.yml. By default it is disabled, so you must have enabled it by accident. It'll require a server restart to take affect.
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Posted Jan 27, 2014@Xxswordcross
It means 1 in 100 will be infernal.
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Posted Jan 26, 2014Just a tid bit confused about the percentage of chance. At 100%, does that mean 100% of mobs will spawn infernal or just a 100% chance that you will find at least 1. Because it's default at 100 and I see one here and there.
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Posted Jan 26, 2014@FingersMeller
Bug, fixing it.
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Posted Jan 26, 2014I am confused about something, why do you have STRIKES THE PLAYER WITH LIGHTNING listed twice in the form of STORM and LIGHTNING powers?
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Posted Jan 26, 2014@ChaosSpencer
If it says Testing BarAPI it must be caused by BarAPI, try asking the owner of BarAPI why its happening.