Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Nov 23, 2016<<reply 2886655="">>
Chance is set to 1. Even tried to delete and download the plugin again. The infernal mobs still doesn't spawn.
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Posted Nov 22, 2016@The_Sociopath
naturalSpawnHeight 0 is fine. set chance to 1.
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Posted Nov 22, 2016<<reply 2886607="">>
naturalSpawnHeight: 0
Is that correct? Or do I have to change it?
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Posted Nov 22, 2016<<reply 2886607="">>
Thats what I thought too, but they don't. Ive tried setting the chance down to 50, so it would be 50% chance for them to spawn, but they don't...
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Posted Nov 22, 2016@The_Sociopath
The config is working, with that setup, they should spawn fine.
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Posted Nov 22, 2016<<reply 2886405="">>
enabledworlds:
- <all>
That one?
I have no idea what im doing inside this config.. Could you be so kind to upload a "working" config file here?
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Posted Nov 21, 2016@The_Sociopath
You need the sent the main world to enabled in the config.
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Posted Nov 21, 2016<<reply 2886128="">>
What do you mean the world is enabled?
We have played for some days now and we haven't seen a single mob from this plugin
(private server)
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Posted Nov 20, 2016@The_Sociopath
They are rare, also, make sure the world is enabled.
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Posted Nov 20, 2016How rare is the creatures? I can use the commands to spawn the infernal mobs, but it doesnt seem to spawn on their own? or are they super rare?
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Posted Nov 20, 2016@swagkid1234
Chance is the chance it will drop, you can make some items drop less.
There is no difference.
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Posted Nov 20, 2016Do you guys know what does the chance in the loot means? Like after an enchantment, there is a chance number. Also for level, what is the difference between 1-5 and "1-5"?
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Posted Nov 19, 2016Looking forward to 1.11 support as well. ;)
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Posted Nov 17, 2016As pointed out, it needs an update for 1.11. Thanks for your work and looking forward to the next update so I can update my server!
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Posted Nov 16, 2016Getting this error now:
Server thread/ERROR]: [InfernalMobs] No config available, git-Spigot-d60de0a-c25ddf0 (MC: 1.11) is not supported!
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Posted Oct 23, 2016plugin is working really good in spigot 1.10.2
would you pls. confirm if the newest version is: R: Infernal Mobs v4.9.1 for 1.10 Jul 05, 2016 ?
Also, would you pls. make it compatible with worldguard, so plugin doesn't spawn infernals in the spawn protected region?
Thanks.
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Posted Aug 4, 2016@jacob_vejvoda I think I see why I can't do it...
/im is already taken by the other mob plugin I use. So the server is getting them confused.
I just spelled out infernalmobs instead and got the loot...
geez... figured it was something i was doing wrong...
Thanks and sorry about the confusion.
You're plugins rock.
Any idea when or if Real Villager Towns is coming back ? My players really miss it.
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Posted Aug 4, 2016@Latamier
The index is te number it is under, so for:
The index is 0.
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Posted Aug 4, 2016@jacob_vejvoda
Yes I saw that command and I made sure i have the permission, but what is <index> ?
I looked in the files and found the items that I need, but I cannot figure out what <index> is.
For example: He lost the Beetle Wings and I have tried substituting all of these for <index> : 85, 443, 85:443, Beetle Wings, BeetleWings, Beetle_Wings and each time it says invalid argument /insanemobs help.
So what am I doing wrong ?
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Posted Aug 4, 2016@Ethon6
Not any time soon, maybe though.