Infected
Features:
This plugin allows you to customize the mobs on your server and in your worlds like YOU want! You can add tons of things to their attacks and soon you'll can do even more. At the moment you have a decent choise of effects, which you can give to the mobs you want. You can also add multiple effects to a single mob if you want and you can also choose how often the effect should occure, be enabled and in which world. It is also possible to set a message when you got 'infected' and 'cured'. This plugin is lightweight, highly-configurable and up²date.
| Effect | Usage |
|---|---|
| nausea | Visual effect (a bit like the portal ones) |
| hunger | The player is hungry (decrease food-bar) |
| slow | The player is slower (wow!) |
| blind | The player can only see a few blocks far |
| poison | The player becomes poisoned |
| burn | The player burns! |
| lifesteal | Giving the enemy health back |
| critical hit | Dealing an amount of damage YOU want. |
| damage | Deal additional damage |
| reflect | Reflecting the damage to the player |
Planned features
- Use commands to change effects ingame without reloading
- Add velocity/speed of a mob
Permissions
| Permission | Function |
|---|---|
| infected.god | You'll not be affected of the effects |
| infected.admin | You can use the admin-cmds |
Player Commands
| Action | Command | Permission node |
|---|---|---|
| Reloads the config | /inf load | infected.admin |
| Saves the config | /inf save | infected.admin |
| Resets the config | /inf reset | infected.admin |
Installation
If you want to use a newer version than yours, please check the config-page for changes first! Place the Infected.jar in plugins folder. Now customize and configure the plugin! You can find a instruction how to edit the config.yml here! Please dont forget that :P
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Posted Jun 14, 2012<<reply 757670>>
Here is the config I was using, and getting effects 100% of the time...
effects:
world:
zombie:
nausea: '#If you dont know how to configure, visit the BukkitDev page'
Conurbation:
zombie:
nausea:
multiplier: 1
chance: 75
duration: 12
slow:
multiplier: 1
chance: 25
duration: 5
blind:
multiplier: 1
chance: 25
duration: 5
skeleton:
slow:
multiplier: 1
chance: 25
duration: 10
blind:
multiplier: 1
chance: 25
duration: 5
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Posted Jun 14, 2012@twisterlj
Please post your config
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Posted Jun 14, 2012Just updated to 2.0, and I am getting the effects 100% of the time. I'm keeping it simple to start, zombies with 3 effects, nausea, slow and blind, chances are 75%, 25%, 25% respectively. I have multiplier set to 1. But I am getting all 3 effects 100% of the time.. I had been using a much older version, and it worked perfectly, %chance always worked for me.
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Posted Jun 14, 2012@manniL
now it works correctly, probably putting non integer or too big numbers in the multiplicator field corrupted the reading of the chance field.
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Posted Jun 13, 2012@mikelovskij
Please send me your config. Normally it should work proper.
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Posted Jun 12, 2012<<reply 751590> the problem is not the multiplier, (i tried different settings) but the chance, which is always 100% for every effect i choose.
also could someone explain me how do multipliers work on every skill? they do not seem to impact the effect by much.
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Posted Jun 11, 2012@honeymandew
Because you can't add effects to items
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Posted Jun 11, 2012rottenflesh: nausea: multiplier: 1 chance: 100 duration: 10 This does not work!
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Posted Jun 11, 2012@mikelovskij
set multiplier to 1 or 2
1 = 100%
2 = 200%
works for me
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Posted Jun 8, 2012no matter how i configure it, everything works with 100 chance instead of the one i want. Am i doing some mistake?
effects: world: zombie: nausea: multiplier: 200 chance: 80 duration: 7 poison: multiplier: 1 chance: 10 duration: 5 skeleton: blind: multiplier: 70 chance: 100 duration: 2 burn: multiplier: 1 chance: 10 duration: 2 nausea: multiplier: 30 chance: 50 duration: 7 spider: hunger: multiplier: 1 chance: 50 duration: 4 pigzombie: slow: multipier: 300 chance: 100 duration: 4
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Posted Jun 7, 2012Now it seems when ever i save it adds this bit at the front
"effects:
world:
zombie:
nausea: '#If you dont know how to configure, visit the BukkitDev page'"
simpleclan:
zombie:
nausea:
multiplier: 1
chance: 30
duration: 20
hunger:
multiplier: 1
chance: 30
duration: 10
enderman:
blind:
multiplier: 1
chance: 90
duration: 25
skeleton:
poison:
multiplier: 1
chance: 10
duration: 30
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Posted Jun 7, 2012@BrodyR
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Posted Jun 7, 2012SimpleClan:
zombie:
nausea:
multiplier: 1
chance: 30
duration: 20
hunger:
multiplier: 1
chance: 30
duration: 10
enderman:
blind:
multiplier: 1
chance: 90
duration: 25
skeleton:
poison:
multiplier: 1
chance: 10
duration:30
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Posted Jun 7, 2012manniL, can you please add a message for each effect?
like
&C (red) and &F (white) are color codes
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Posted Jun 6, 2012@BrodyR
Please don't add the name of a mob twice :)
Just write the other effect under the first one :D
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Posted Jun 6, 2012This is what mine looks like and not a single one of them work. Why is this? Please respond quickly.
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Posted Jun 6, 2012@Remi_Scarlet
Please send me your config, bukkit version and infected version.
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Posted Jun 6, 2012Hi. So similar to tealk, I set up my configuration file just as you've noted, but it always resets itself back to default. How do I fix this?
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Posted Jun 5, 2012@leetlolguyman
Please check the config page. It's already possible :)
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Posted Jun 5, 2012Hey, would it be possible to add multiples of the same effect to a mob? Like what if I wanted to add a nausea effect to zombies that had a 45% chance to trigger a 25 second long nausea effect, but I also wanted it to do a check for a 10% chance to give 40 second long nausea? Kind of like a critical hit by the mob?