I'm in space
Makes time for players above a certain height midnight so it looks like they are in space.
Features
- constant night for players above a configurable height
- Whitelist for worlds that have space activated
- Optionally damages the player if he isn't wearing a space helmet
- WorldGuard breathing regions
- SPAAAAACE
Config
Height: 200 # everything above this height will be space Worlds: world,other_world # plugin is active in these worlds Breathing regions: spaceship1,spaceship2 # you will not get damaged in regions with this name Space helmet id: 302 # default is chainmail helmet Drowning: true # whether you get damaged by not wearing a space helmet
Commands
None
Permissions
None
Changelog
v0.1:
- first release
v0.2:
- Added configurable height
- Added whitelist for worlds with space
- Removed smooth transitions (because they looked bad)
v0.3:
- Player gets damaged when not wearing a space helmet
- Added option to turn off drowning
- Added setting for space helmet id
v0.4:
- Added breathable regions
-
View User Profile
-
Send Message
Posted Sep 16, 2012@JM120897
Is it broken in 1.3.2? I haven't tested it but there's a good chance it still works.
EDIT: Yup, still works fine.
-
View User Profile
-
Send Message
Posted Sep 16, 2012Can someone update to 1.3.2? I love this plugin!
-
View User Profile
-
Send Message
Posted Sep 10, 2012@XcreeperzombieX
Nope, I tried this and there is no way to drown a player without him actually being in water.
-
View User Profile
-
Send Message
Posted Sep 9, 2012Can you make it act like you are in water (so it shows the bubbles) and when it runs out, you start to die? (instead of instant damage)
-
View User Profile
-
Send Message
Posted Sep 1, 2012@tonidu28
As far as I know it still works in 1.3.2.
-
View User Profile
-
Send Message
Posted Aug 31, 2012update for 1.3.1 !! plz
-
View User Profile
-
Send Message
Posted Aug 26, 2012@errdivideby0
Recognizing rooms would be complicated to code and take up a fair amount of server resources.
-
View User Profile
-
Send Message
Posted Aug 25, 2012@Armarr
Thanks! Would it be possible to make a future version that recognizes rooms of a certain height or size as being breathing regions by default?
-
View User Profile
-
Send Message
Posted Aug 25, 2012@errdivideby0
WorldGuard, I'm stupid for not mentioning that anywhere :P
-
View User Profile
-
Send Message
Posted Aug 24, 2012What mod does this use to create the breathing regions?
-
View User Profile
-
Send Message
Posted Jul 21, 2012@BillyGalbreath
Included in the jar file
-
View User Profile
-
Send Message
Posted Jul 18, 2012Since this is licensed under GPLv3, where is the source?
-
View User Profile
-
Send Message
Posted Jul 12, 2012@BillyGalbreath
The spaces thing is a mistake on my part and I didn't know that worldguard regions aren't case sensitive. So thanks a lot letting me know :)
If I even make an update for this those things should be fixed.
-
View User Profile
-
Send Message
Posted Jul 11, 2012Just a note to hopefully save others from the frustrations I just went through...
For breathing regions use ALL LOWERCASE region names, with NO SPACES between the commas and names.
Working Example: Breathing regions: testarea1,testarea2,testarea3
Bad Example #1: Breathing regions: testarea1, testarea2, testarea3
Bad Example #1: Breathing regions: TestArea1,TestArea2,TestArea3
Hope this helps! ;)
-
View User Profile
-
Send Message
Posted Jul 11, 2012@LogicCraft
Please read the description, I'm pretty sure everything is explained clearly.
And yes it works with multiverse, keep in mind that this wasn't meant to have full space worlds but you still can by setting the height to a really low number (-1000)
-
View User Profile
-
Send Message
Posted Jul 7, 2012how to make it to be always night time
-
View User Profile
-
Send Message
Posted Jul 7, 2012how to make it all spacey and stuff
-
View User Profile
-
Send Message
Posted Jul 6, 2012does it work with Multiverse-Core?
-
View User Profile
-
Send Message
Posted Jul 6, 2012Then how to make it airless and night time
-
View User Profile
-
Send Message
Posted Jun 11, 2012Would you be able to utilize the hat API for space helmets? So if I want to use glass as the helmet, it would detect if I was wearing it as a hat?
EDIT Just tested it, and it works. Great!