HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
______________________________________________________________________________
Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
______________________________________________________________________________
Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
______________________________________________________________________________
Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
______________________________________________________________________________
Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
______________________________________________________________________________
Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
______________________________________________________________________________
New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
______________________________________________________________________________
Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
______________________________________________________________________________
Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
______________________________________________________________________________
Basic Tutorial
New tutorial videos to come...
-
View User Profile
-
Send Message
Posted Aug 13, 2013@RegalOwl
All the signs that allow me to buy work, but the signs that display the price aren't changing. I lowered the price of al the items by lowering the tax, and I have to replace all the signs the show the price
-
View User Profile
-
Send Message
Posted Aug 10, 2013By default, all the buy and sell prices are the same. Is there a command or something to lower them all at once or do I have to go one by one and lower them, I looked and coulndt find anything.
-
View User Profile
-
Send Message
Posted Aug 10, 2013The scale by percent command doesn't seem to be working correctly.
I did /scalebypercent value 33 - then /exporttoyml default confirm
Things that were originally $1 were $0.01 when I wanted it to be $0.33, and all the other prices are extremely low. What am I doing wrong?
-
View User Profile
-
Send Message
Posted Aug 10, 2013@Gregrocks00
By default that account is called "hyperconomy". It can be renamed in the config under the option "global-shop-account".
-
View User Profile
-
Send Message
Posted Aug 10, 2013@crunchycamsta
You can't add things to the yml files while HyperConomy is running. Either use /hc disable or shut down your server first. After that you will need to use /importnewitems.
-
View User Profile
-
Send Message
Posted Aug 8, 2013is there a way i can set up an account where all the money collected from taxes goes to that accounts funds?
-
View User Profile
-
Send Message
Posted Aug 7, 2013Is it possible to add unbreaking5 to the market? I have tried adding it to categories and enchants.yml and every time i start the server the config deletes it
-
View User Profile
-
Send Message
Posted Aug 6, 2013@JericM
I'll check out leaves.
-
View User Profile
-
Send Message
Posted Aug 6, 2013@Darkfiber1
All sell:buy signs use dynamic pricing unless they're set to static in that economy or still in initial pricing mode.
-
View User Profile
-
Send Message
Posted Aug 6, 2013@offworldexpress
I'm not sure what you mean. The signs stop working after changing item prices?
-
View User Profile
-
Send Message
Posted Aug 3, 2013Shops on my server for some reason cannot buy or sell leaves of any variety. . . I used the command /importnewitems and all of my 1.6 items work fine now, but leaves do not. . .
-
View User Profile
-
Send Message
Posted Aug 3, 2013Eey @RegalOwl,
is there any way to add dynamic pricing to a sell:buy sign?
Thanks!
-
View User Profile
-
Send Message
Posted Aug 2, 2013I've been having this issue for a while, and when I try to change the price of all my items while changing the tax, the signs can't update.
Thank You!
-
View User Profile
-
Send Message
Posted Aug 2, 2013@Gunnerrrrr
My understanding is that this is due to the way the Minecraft client renders signs. The same thing would happen even if HyperConomy wasn't running. Unfortunately the only thing that would likely help is to decrease the view distance, spread out the shop over a large area, or decrease the number of signs. Maybe some sort of setup that uses teleports to connect different pieces of the shop together so that the client only renders a portion of the shop at a time.
-
View User Profile
-
Send Message
Posted Aug 2, 2013@JericM
The items.yml file isn't used by HyperConomy except for certain commands and when first generating the database. To import new items from items.yml use /importnewitems. Most of the plugin's data is stored in HyperConomy.db.
-
View User Profile
-
Send Message
Posted Aug 1, 2013I have a very big market with ALOT of signs. When people come in here their FPS drops 10-15. Is there any fix to this other then removing some of the signs?
-
View User Profile
-
Send Message
Posted Aug 1, 2013I cannot seem to buy/sell any of the 1.6.x items in any shop that I have made. I tried adding the items manually, and it tells me that the item is not in the database. I look at the items.yml and they ARE there. What gives?
-
View User Profile
-
Send Message
Posted Jul 27, 2013@Arstan13
You can just use "/rdis u" to remove the display where you're standing. Should make it much easier. Or you can edit the yml.
Yep, /ymladditem is designed to add the item that you're holding automatically. It will automatically get the id/damage value/durability value and set everything up properly in the yml files. HyperConomy won't have any issue distinguishing between items with the same id but different damage values. You'll have to use /importnewitems to make the new items active after adding them to items.yml.
-
View User Profile
-
Send Message
Posted Jul 27, 2013@ryanthemagi
You can't edit the yml files while HyperConomy is running. Just do /hc disable first. /removedisplay targets the display that you're looking at. If you're standing where the display is you can also use "/rdis u"
-
View User Profile
-
Send Message
Posted Jul 27, 2013@ryanthemagi
I had a similar problem with, i had a wandering item display but the block with which it was attached to was gone! (this occured when i was doing testing, made an item display, then reloaded an early backup of the same world that ofcourse, no longer had the block there!) the way i got rid of it (after hunting for where i could not place a block) was placing a bucket of water at the unplaceable location and then turned it into ice. Then i was able to use /rdis
Also, i thought i had this figured out, but im having trouble using command /ymladditem when trying to write in an item with a damage value. how would i do that?
Alright, took a lot of typing and pullin my hair out, but i finally got it to add an item and be able to sell it back. However, a curious question, the item shares an item id through damage values. Will i be able to buy all items listed under the id at the same price and sell for the same price? This could be potentially problematic because I would have liked to be able to list all at a different value? Or will I be able to get his kind of finesse by directly editing in these factors in the items.yml? Or (thought just occured to me) is this why we hold the item we are trying to add at the time we input the command?