HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Sep 18, 2012@BigMichi1
Are you asking if I can change it so that HyperConomy uses /hs when HeroStronghold is installed or if HyperConomy currently uses /hs when HeroStronghold is installed. I haven't tested it but as far as I know HyperConomy should always give HeroStronghold the /hs command in all recent versions and then only /handsell should work in HyperConomy.
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Posted Sep 18, 2012@Etsija
Well, perhaps the best way is just to assign permission to all shops which each player group will have access to and not give any group the hyperconomy.shop.* permission. There may be a way to change the code so that deny permissions work better; I think I see why it's not working now.
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Posted Sep 18, 2012@RegalOwl
Your suggested way of permission setting did not work. All of our normal players can still buy and sell in the "VIP store", even when I have specifically set up a permission
"- -hyperconomy.shop.myshopname"
for the normal players.
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Posted Sep 18, 2012hi, could it be that the /hs command is still used by HyperConomy? i have both HeroStronghold and HyperConomy installed and i read in one comment here that after 0.945 the hs is assigned back to herostronghold. versions are HyperConomy 0.949 and HeroStronghold 0.6.1-b000
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Posted Sep 17, 2012@Etsija
All players will have to have permission in order to use a shop if per shop permissions are enabled. You can give some players permission for all shops with "hyperconomy.shop.*" or simply permission for an individual shop with "hyperconomy.shop.[name]". The easiest way to do what you want I'd guess would be to give everyone the "hyperconomy.shop.*" permission and then deny permission to the VIP shop for everyone but VIP's. Let me know if that works since I've never tried denying shop permissions. It should work in theory though.
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Posted Sep 16, 2012Question: we have a "VIP" player class and want to create a shop where only the "VIP's" can buy or sell. How to do it?
I think to begin with,
Then setting in permissions, for VIP class:
But is this the right way to do it, or does "use-shop-permissions: true" actually mean that after taking into use, I have to give ALL player classes specific buy and sell permissions for ALL the shops?
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Posted Sep 16, 2012@Kohlerslave
There was an issue with the [sell:buy] signs for me as well, some of those just didn't work and I noticed they actually had illegitimate info on signs.yml (they actually shouldn't contain any info there). For us, the issue has gone away now with updated plugin, hope yours is gone as well!
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Posted Sep 16, 2012@SeanBrockest
Are you able to use any of the shop modification commands such as /setstock or /setvalue? And do those commands show up in help? Also, try making yourself op, and see if it works then. The admin commands in hyperconomy display the "Unknown command" message if you don't have permission. I guess I should change that for clarity...
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Posted Sep 16, 2012I also have a slight problem. I installed the plugin, along with vault and iconomy7. I can access almost all the commands from all 3 plugins, except /setshop and /ss
It's not a permissions problem. When i type /setshop and /ss it acts like the command literally does not exist. I get "Unknown command". Oddly enough, "/help hyperconomy" doesn't even show /setshop in the list of commands. I only knew about it from reading the documentation.
Where have I gone wrong?
EDIT: Using versions of all mods current as of today, and I'll assume i'm in YML mode, since I havn't done anything to enable an SQL server.
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Posted Sep 15, 2012Slight issue here. First, though, love the plugin. Excellent amount of control.
The issue I'm having is some of the [sell:buy] signs don't seem to register. For instance, melonslice works fine for stock and sb signs, but the transaction sign doesn't work. Also having an issue with some of the dye's.
Maybe I'm missing something. I looked through the signs.yml file, but that only seems to contain the info signs.
Hope you can help.
EDIT: Problem solved itself with a server restart. Wondering if maybe we created too many signs at one time. Really no idea why it happened, but it's all working great now. Thanks again for an awesome plugin!
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Posted Sep 15, 2012Awesome Plugin, just started using it on my server. :D
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Posted Sep 13, 2012@Etsija
Sure, I'll update github when I get home from work. I will most likely be gone this weekend so it will be a couple of days until I can make any more additions. Feel free to submit pull requests. :) I will fix the rounding issue and try to release it soon; it should be something very simple.
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Posted Sep 12, 2012@RegalOwl
Thank you. I do understand in Vanilla tools are not stackable, but almost every server uses WorldGuard and /stack, so it is kind of "de facto" standard on Bukkit servers that tools do stack.
And thank you for a very quick response, regarding the ench. stacking issue. We were able to open up our Magic Shop quickly after shutting it down yesterday. Nice to see a plugin developer that responds quickly and promptly! Maybe if you could keep your GitHub repo up-to-date, I could possibly help you more than just writing those annoying bug reports :D
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Posted Sep 12, 2012@Etsija
This isn't actually a bug, since tools are not stackable in vanilla Minecraft. Nonetheless, I'll see if I can put a fix into the next update.
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Posted Sep 12, 2012@NotYetRated
Just use the alternative command for /buy. It's just "/by".
By default everyone has the hyperconomy.use permission which includes permission to use shops and signs. This is necessary for the plugin to be usable without a permissions plugin. If you'd rather not all of your players be able to use the shop, you will need to deny the hyperconomy.use permission.
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Posted Sep 12, 2012@Etsija
This rounding issue will be fixed in the real release. I think I have an idea what caused your transaction signs to disappear as well. I will look into the web page error more as well.
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Posted Sep 12, 2012@RegalOwl: a heads-up for you. A fatal exploit bug in enchantment trading. http://dev.bukkit.org/server-mods/hyperconomy/tickets/46-fatal-exploit-you-can-enchant-a-whole-stack-with-prize/
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Posted Sep 11, 2012Is there a way to edit commands? I use buycraft, which uses the /buy command.
Also, if I understand the permissions page, all permissions are supposed to default to off initially correct? I have not assigned any permissions, and my server members are able to use this plugin... buy/sell from shops.
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Posted Sep 11, 2012With regards to the Java error spamming bug: it only occurred once, but not anymore after a restart. I didn't use /lockshop, /reloadfiles, since those commands are currently failing fatally at our server: after I use those, all players are kicked out from the server and it needs a restart. This always happened with those commands yesterday (3 times).
Time to do another bug report? ;)
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Posted Sep 11, 2012@RegalOwl
Proof that either twoDecimal() or something else fails at showing all prices with two decimals: