HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Aug 22, 2012@RegalOwl
Hey Regal, how do I set prices to Dynamic? I thought they were at default but I can't find any option for it. At the moment any thing I sell at a shop is at a static price.
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Posted Aug 22, 2012@ryvix
In the next version I'll be adding many new API methods. Any in particular that you're looking for?
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Posted Aug 22, 2012@JoNeum42
The multi-world shops idea is a good one. I'll add it to the list. :) Glad the massive shops work.
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Posted Aug 22, 2012@Keselo1
This will be fixed in version .946 I'll release it after I find and fix a few more bugs. .946 will allow HeroStronghold to use the /hs command. For HyperConomy you will need to use /handsell
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Posted Aug 22, 2012@Regal
Thanks for your advice. We put the entire world as a region, a square 3000 by 3000 from floor to sky averaging about 40 people a night and it works like a charm. No lag whatsoever.
The only suggestions I could have to facilitate this is perchance having a world feature in the future where you could type the world (or worlds) for one shop to act as a giant economy. For instance I may put world, world_nether, and world_the_end all in the same group which are all part of the same shop.
For now having it a part of the main world is sufficient and solves all problems we had with Dynamic econ. I truly appreciate the in game commands, as well as the easily editable YML files.
I look forward to price floors and ceilings!
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Posted Aug 22, 2012@Keselo1 Open the Hyperconomy.jar with WinRAR. Extract the plugin.yml and open it with a texteditor. (I strongly recommend using Notepad -> http://notepad-plus-plus.org/download/v6.1.6.html )
Change the hs command (27th line for me) to anything you like or do so with your herostronghold plugin. Then drag+drop the plugin.yml back into your .jar and let winrar replace the previous file.
Edit: I'm sorry. This is just half the truth.
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) { if (sender instanceof Player) { if (cmd.getName().equalsIgnoreCase("hs") { [...] Return true; } } return false; }
Or smth. similar is also located in the public class. I'm not really sure how to change that..
Maybe you could look up your plugin.yml of Herostronghold and look for an alias command for /hs
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Posted Aug 22, 2012Hey RegalOwl. This plugin looks great and runs really well. However, I'm currently running Herostronghold on my server and the /hs command is in use. How can I resolve this conflict in commands? It's a really big problem. I can't use any hero stronghold commands now.
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Posted Aug 21, 2012@Nastro
That's odd. I'll try it with dirt then.
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Posted Aug 21, 2012@JoNeum42
For now there is no global shop option, but I may add that in a future update. The easiest way to do it would be to make a shop and then manually edit the boundaries in the shops.yml file. You could make the shop massive in size, millions of blocks by millions of blocks and it shouldn't cause any lag.
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Posted Aug 21, 2012@RegalOwl
Very nice, I figured it out and it seems to work. Thanks so much! =)
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Posted Aug 21, 2012What is the format for sell or buy only signs?
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Posted Aug 21, 2012@RegalOwl Just making sure you understood me right: I only yet have experienced the problem with dirt. Everything else works fine
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Posted Aug 21, 2012Currently I use Dynamic Economy which allows buy and sell commands for an entire world. It has never gotten out of beta and hasn't updated for 2 weeks. It also has lag and crash issues. Thus I wish to use Hyperconomy. Does hyperconomy have a global option so that an entire world could be one hyperconomy shop? Or would I have to select the entire world as one region? Would doing this cause any lag due to notifications or anything of that nature?
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Posted Aug 21, 2012@Etsija
I'm not sure what's wrong with sb signs. I'll experiment with them after work tonight. I'm back at home now so I can use my computer again.
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Posted Aug 21, 2012@Nastro
I will look into those commands to see what's going wrong. And allowing the amount to be configurable for InfoSigns seems like a good idea.
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Posted Aug 21, 2012RegalOwl: is there nothing we can do to get our new "sb" signs to show up? Anything to delete anywhere on the configs? No sb signs acvitave anymore and I'm about to open up an anchantment shop, but cannot do so before the signs start working again. "stock, history, [sell:buy]" do work, but sb ones do not!
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Posted Aug 20, 2012Sorry to bother you again, but I get a weird error, when I try to set up a signshop for Dirt.
Well actually: The signs work as they should, but it seems that i can not use the /Setmedian, /setstock, ... commands.. it says "invalid parameters"
I type: /setmedian Dirt 6400 ; /setvalue Dirt 0.1 ; /setstock Dirt 6400 ;
and everytime HC expects other paramters.. /setstock stone 2872 for example works fine.. same with gravel, cobblestone, sand, ...
Edit: I now have changed the settings directly in the items.yml so its just for your information.
And thank you alot for your answer on my request. Maybe you want to integrate a variable for this so people can change it as they like in a future version. :) (manually change the amount of an item that an InfoSign displays information for)
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Posted Aug 20, 2012@BadHaders
To make a shop that has a shape other than a cuboid, just make two or more overlapping shops and give them the same name. The shop detection will treat the overlapping shops as one shop with whatever shape you design.
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Posted Aug 20, 2012@Etsija
I'll look into fixing the bugs as soon as I have access to my main computer. (I'm still on a laptop.) Thanks for all the tickets, they will make sorting the issues out much easier.
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Posted Aug 20, 2012@RustyDagger
It should give you updates on the percent of the queue that has saved to database. (If you're using .944. Prior to .944 it was silent.) Either way, I'll just save the queue to file as part of the next update to prevent this.