HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 26, 2012@RegalOwl
I know, that's what I suspected, but I tried to do it myself on a default account and it still happened.
Day 2 with this new economy and it hasn't been exploited :D
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Posted Jul 26, 2012@RegalOwl
Thank you for all your help. I was able to determine that the account I used originally did not have access to the "create" command. Once I changed the access restrictions, everything started working. Thank you again for your response.
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Posted Jul 26, 2012@iSnear
Have you double checked to make sure that normal players are doing it correctly? (They're not supposed to type their name.) All they should be typing is line 2 which should be either [buy], [sell], or [trade]. If that's not it, I'll investigate further. Let me know if that helps.
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Posted Jul 26, 2012I'm having a problem with chestshop protection.
If I make a chest shop, the tag goes the cyan colour and no one can break the sign or chest.
When default players make a chest shop, the sign fills in, but it's not cyan. People can buy/sell from these chests, but they can also break the chests.
The only permission I gave defaults was hyperconomy.use
Here's my config:
http://pastebin.com/kPkpcnXm
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Posted Jul 25, 2012@Rizzent443
If the plugin isn't connecting to your database properly there should be an extreme amount of errors in the console when starting yourserver. Do you see anything like that? (Making it detect and shut down when improperly configured is something I'm going to add soon.) The only thing in the config that needs to be set in order to generate the tables is the use-sql setting, which looks correct. You could try lowering the max-sql-threads to 5 or so to make sure your database can handle that many connections. The next version should improve SQL performance.
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Posted Jul 25, 2012@krone6
An online market where players can buy items is definitely something I may add in the future, but it's not a part of the plugin currently.
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Posted Jul 25, 2012@RegalOwl:
I have tried everything I know to try and get the SQL Tables to create when I start my server, however thus far I have been completely unsuccessful. I've copied my configuration file below. I am hosting the MySQL database on our Virtual Server, and I think I have everything properly configured, but when I start the server, the tables are not created in the Minecraft database. I've tried both the root and the minecraft accounts for the MySQL database. This creation process has worked in the past for other plugins, but I'm fairly certain this is something I'm doing wrong. Any help you could provide would be greatly appreciated.
version: 0.94
config:
shopcheckinterval: 20
logwriteinterval: 15
saveinterval: 700
signupdateinterval: 13
purchasetaxpercent: 3
initialpurchasetaxpercent: 100
statictaxpercent: 300
enchanttaxpercent: 100
daystosavehistory: 30
initialshopbalance: 20000000
shop-has-unlimited-money: false
global-shop-account: hyperconomy
use-shop-exit-message: true
use-notifications: true
use-info-signs: true
use-transaction-signs: true
store-price-history: true
use-chest-shops: true
use-shop-permissions: false
require-chest-shops-to-be-in-shop: false
currency-symbol: $
notify-for: diamond,diamondblock,
sales-tax-percent: 0
dynamic-tax:
use-dynamic-tax: false
money-floor: 0
money-cap: 1000000
max-tax-percent: 100
enchantment:
classvalue:
wood: 0.1
leather: 0.1
stone: 0.15
chainmail: 0.2
iron: 0.25
gold: 0.1
diamond: 1
bow: 0.25
sql-connection:
use-sql: true
username: root
port: 3306
password: ********
host: 127.0.0.1
database: minecraft
max-sql-threads: 20
web-page:
port: 8765
use-web-page: false
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Posted Jul 25, 2012@RegalOwl
Wow, even better. I was going to use WebAuctionLite for that kind of feature but I'd rather stick with one global economy plugin and one economy in general. This would do everything but be web based in the next update.
By the way, I saw there's a web feature. I played around with it a little but not much. Is there a web interface where people can buy/sell through a browser in this pulgin? (And of course I'm going to recommend this plugin. At least it's updated unlike the last "we don't lose interest" economy plugin)
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Posted Jul 25, 2012@krone6
Thanks. I've actually got an update for the chest shops coming in the next update. I just need to finish bug testing it and then I'll release it. The new feature is that players can set chest shops with a custom price that overrides the market value, making everything in the chest sell or buy for that price. The only thing you have to do to set a custom price is put it on line 1. So an example would be like this:
line1 = "$100.50"
line2 = "[trade]"
line3 = leave blank (will write name automatically)
line4 = leave blank
Anything in the above chest will buy or sell for $100.50. If you leave the price line blank it will just work as usual, trading at the market value.
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Posted Jul 25, 2012@RegalOwl
Thanks for letting me know. I guess I'll stick with essential's money system for now. However best chestshop system ever. Exactly the system I've wanted and I never installed this plugin for that feature as well, I found it and was surprised.
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Posted Jul 25, 2012@bukOhTwo
That was intentional. Other people complained that the Buycraft /buy command didn't work with HyperConomy so I made it so that Buycraft always gets the /buy command. There is already an alternative command for /buy. It's "/by".
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Posted Jul 25, 2012@krone6
This plugin doesn't currently store player money/accounts, but that's something I could add potentially. It would be nice to make Vault optional and add API functionality for modifying the HyperConomy economy.
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Posted Jul 25, 2012@RegalOwl
Unfortunately I run Buycraft, and the /buy command is picked up by Buycraft before yours. Any chance you could change the priority of that and/or provide an alternative command?
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Posted Jul 24, 2012Any way to use money from this plugin instead of essentials? I'm assuming this plugin can handle money though..
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Posted Jul 23, 2012@RustyDagger
I should have an update with a big performance improvement soon. It should also allow the web page to work with flat file.
EDIT: It's also possible that SQL will just use more CPU and disk time than flat file in general just because MySQL is an external application that requires significant computer resources. It should only affect you if you're running the database on the same server as your MC server.
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Posted Jul 23, 2012@RegalOwl
I was still having some major issues with 0.94 I have dropped my connections down to 1 it seems to of helped a fair bit. but im still noticing some small performance hit when doing large changes with worldedit ( don't have this hit when using flatfile. )
idealy I would switch back to flatfile as i dont really need the SQL i was only using that because i wanted the web page but if you can get that working with flatfile that would be awesome even if the page only updates every 30 min on flatfile that would be fine.
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Posted Jul 21, 2012I've been looking for a very easy to use shop plugin, and it looks like you achieved it!
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Posted Jul 21, 2012This looks great! Looking forward to the web page!
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Posted Jul 20, 2012@Talaysen
Try version .94 and let me know if the lag is gone.
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Posted Jul 20, 2012@pgirl
Use /ebuy [name of enchantment] while holding the item that you want to enchant. /eb also works.