HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 30, 2015@Blackyvk
I could look into action bar messages. Seems like a good idea.
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Posted Jul 30, 2015@broluigi It's possible that the "use" flag needs to be set to "allow" for players to use frame shops.
If you can share your regions.yml file for the affected world (in your WorldGuard folder), that could be helpful.
Which version of spigot/bukkit are you using?
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Posted Jul 30, 2015@shmancelot
@shmancelot
hyperconomy-0.975.6-SNAPSHOT 1.8.7 minecraft version http://ci.citizensnpcs.co/job/HyperMerchant/25/artifact/target/hypermerchant-1.58-dev.jar
The inventory gets deleted when someone logs into the server after a reload.
Can you tell me which settings to un-activate? I need the frameshops!
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Posted Jul 29, 2015@broluigi
Please provide more details. What version of spigot are you using? What version of HyperConomy and HyperMerchant?
There is no reason people's inventory should be deleted "at random". Can you figure out what events lead to an inventory being deleted?
Worldguard has settings that prevent people from interacting with item frames, chests, doors, etc.
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Posted Jul 29, 2015cannot make frame shops with worldguard. people cannot click the frames
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Posted Jul 29, 2015HC gui does not launch in windows 2012 server r2 - java 1.8.04x / 1.8.051 No errors are created when trying to launch just no gui window.
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Posted Jul 29, 2015hypermerchant can delete people's inventory at random.
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Posted Jul 28, 2015Bug disabling dynamic eco for server shop.
I have reset to the config to a new default, tried disabling and enabling, restarted server but no end the server is still using the dynamic economy.
/setstaticall ['true' or 'false' or 'copy'] is unknown command.
Using current version. with spigot / craftbukkit 1.8.7, hooked into current vault.
Is there something else i can do to get it to for static for the server shop?
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Posted Jul 27, 2015@RegalOwl
It happens randomly, the first time it happened to me was deleting the whole database but the frameshop table... I didnt want to place them all again but, had to anyways...
today happened after a server restart, and sometimes just... happen for no reason... not sure why. _
It could be useful to change the way frameshops and others shops show what you bought or sold, the chat spam is too much sometimes, could try to implement the action bar messages maybe ? i have seen auctions plugins that done it, or this plugin http://www.spigotmc.org/resources/actionannouncer.1320/
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Posted Jul 27, 2015@Blackyvk
If you could give me the steps to duplicate them or get them to stop working I can work on a fix. I'll do some testing as well.
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Posted Jul 27, 2015@wookiefever
Make sure to click the commands link at the top of this page to get command information. Many commands were changed a while ago.
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Posted Jul 27, 2015@Blackyvk
Yep, to make an item use initial pricing again just do /hcset initiation [name]. This will toggle it on or off. To do it for all items do /hcset initiation all:true (or all:false to disable it)
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Posted Jul 27, 2015frameshops stop working sometimes and i have to create them again, they dont update the stock and prices, any way to fix it ?
also i think they get duplicated when I try to create them again http://i.imgur.com/9lLW5c0.png
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Posted Jul 27, 2015@Chesterlots
Gringotts does not support vault "offline player" accounts, and so is not compatible with HyperConomy.
An item based currency plugin that does work with HyperConomy is GoldIsMoney
I use it myself, it works great with any items as currency.
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Posted Jul 26, 2015I am aware that HyperConomy can work with Vault and a chosen economy plugin.
However, would HyperConomy support Gringotts in particular, since it is an item based currency system, or does HyperConomy have an option for an item based currency system already?
http://dev.bukkit.org/bukkit-plugins/gringotts/
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Posted Jul 26, 2015@wookiefever
hold the item to be added in your hand and type the command
/additem name-of-item value
name-of-item is the name you want the item to have in hyperconomy, and value is the base value o the item.
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Posted Jul 26, 2015@RegalOwl
Hey I was wondering if you could help me out. I am running the latest build on cauldron 1.7.10 and everything is okay except there are a slew of the commands that do not work. One thing that I would really like to figure out how to do is import new items into the economy. I am interested in importing the ores from thermal expansion and cannot seem to figure it out.
Thanks
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Posted Jul 24, 2015@RegalOwl
yeah and sorry, i was being a bit lazy.... now I understand a bit more the wiki... just wondering, how do you modify the stock needed to dynamic pricing mode ?
- well I found how to change data values but, i think its hard to find a price balance ... will try to figure it out, i'm not an economist lol.
-Is there a way to reset an item to start again in use start price: true ? so it starts like if i just installed the plugin but without having to reinstall the plugin else i'll have to set frameshops again...
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Posted Jul 24, 2015@Blackyvk
What's hard to configure? You can pretty much just put it in your plugin folder and it works without any setup.
I do plan to update the videos when I get a chance. More time will be available soon hopefully.
If you have a specific question I could help you out. What are you trying to do that you're having trouble with? And any suggestions on improving the wiki would be appreciated.
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Posted Jul 20, 2015this plugin is so hard to configure, the wiki is a bit messy... and the video in youtube about it is outdatted i cant really use it...
I'm trying to config a good dynamic economy but is so complicated, Does anyone knows a good tutorial?