HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted May 18, 2015@broluigi
This has been reported in the past but they have always been "ghost" items related to the client being out of sync with the server. Do they remain after logging out of the server and back in?
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Posted May 18, 2015If you click the shop during a server lag you can take anything for free
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Posted May 18, 2015@shortcopper2005
That command was removed since it was redundant. The same thing can be accomplished with two commands. /hcs static all:false to put all items back into dynamic mode and then /hcs stock all 0 to reset all stocks to 0.
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Posted May 18, 2015@xbenas
Thanks for the report. I will look into this error.
I'll be working on adding time based stock changes as the next feature. Lots more to add. :)
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Posted May 17, 2015In the old documentation you had /resetshop that basically reset it all to default, does this command still exist under a new command? I had messed around and made static prices and full stock and would like to reset without erasing all my current shops/
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Posted May 17, 2015Error on shutdown...
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Posted May 16, 2015This plugin freakin' rocks! :) Please continue your development!
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Posted May 13, 2015@Jacobss727
How are you trying to access the shop? Have you tried it with the /buy and /sell commands? All you should have to do is set use-shops to false and it should work. I'll take a look if it's not working with the basic buy/sell commands.
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Posted May 12, 2015I am attempting to create a global shop where players can buy and sell items freely from anywhere in the world however I cannot access the shop even when shops are set to false and shop permissions are removed, Im unsure of how to fix this and there are no extensive tutorials on this style of shop.
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Posted May 11, 2015@Sean_Amor
Use /toggleeconomy and then restart your server. If you're using some other economy plugin through Vault you may not want to do this though.
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Posted May 11, 2015@Flexo013
Yeah I could add that to the todo list. Seems like a good idea.
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Posted May 11, 2015hctop This command is disabled. To enable it set HyperConomy as your economy plugin.
How do I set it as my Economy Plugin?
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Posted May 10, 2015If a player does /hcb it displays there balance. On my server if often looks like this:
Since there are quite a lot of numbers involved it would be great have the option to enable comma separator. This would look something like:
Can this feature be added in the config so I could do something like:
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Posted May 9, 2015@Cmoor
Server shops can't have individually set prices. You could use taxes to make a gap between sell/buy prices, but this isn't the same as setting the prices individually. You'll need to use a player shop for that. Fortunately player shops can be made to work just like server shops if you use the /ms stockmode command. This will make the shop use the shop's economy's stock levels for all items. You may not need this, however, depending on what you're trying to accomplish. You'll want to use the /ms buyprice and /ms sellprice commands to set the prices. Prices that are set in this manner will not change like dynamically priced server shops.
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Posted May 9, 2015I think I'm a bit confused on how to change the buy/sell prices on server shops. i know i can change it with /hcset value/startprice but this changes both the buy/sell prices and the sell price is half of the buy price. how do i change the buy and sell prices individually on a server shop?
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Posted May 5, 2015@blablus
Use /ss ban all for server shops. Player shops by default don't allow any item to be traded.
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Posted May 5, 2015@thork77
Use the /ss command to edit server shops. You can select them with /ss select. Eventually I'll merge the two into one thing but for now they're separate commands.
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Posted May 5, 2015There is any way to remove all items from shop at once ? Please answer me ASAP
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Posted May 2, 2015After making a server shop (using /ss p1/2) i tried to add prices and edit the shop (Using /manageshop) But i had to do /ms select [Shop name] First. But, it told me i can only do this with player shops. And i cant do anything without selecting the shop name first.
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Posted Apr 30, 2015@RegalOwl
Thank you again so much for your prompt and detailed replies RegalOwl, your the best! :)
From your comment, it seems what works best for me is when use-external is set to false and hook-internal-economy-into-vault is set to true. Otherwise, the Essentials [Balance] signs would report the wrong balance for players. But this way seems to allow me to have other plugins "talk" to hyperconomy's economy features.
Thank you so much. :)
PS: This was working fine for 2 years and stopped working when I upgraded to 0.974.57. Maybe it was unable to keep some previous settings when the upgrade was done... It seems all good now, thanks again! :-D