HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jan 26, 2015Hey there.
I'm using dynamic pricing, but I'd like the sell price to be much lower than the buy price. Currently, something bought for 3000 sells for like 2950. Any way to change that?
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Posted Jan 26, 2015Any notice of Blacksmith trait developer?
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Posted Jan 25, 2015@Wilbo1234
I've had several people report this but I've never been able to reproduce it. If you can figure out any way to reproduce it let me know. Also if you have a short list of plugins on your server it might help narrow down plugin conflicts.
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Posted Jan 25, 2015@Dutch_Boy
In the latest dev build I've added a debug message for the composites issue. It should say "The last missing object is: []". The object in brackets is needed for some composite item to load properly. This would happen if say a diamond block was trying to load and you had deleted diamonds from the database. In that case diamond would be in the brackets. In that case the solution would be to remove all items from the composites table that depend on diamonds. I can try to automate this deletion in the next build.
The null pointer error should be fixed as well. I think it should have been harmless though and not related to losing money. Let me know if you figure out what happened with the money. Haven't heard about any glitches like that.
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Posted Jan 25, 2015@DivinityCraft
What server software are you using and which version of HyperConomy? It seems to be working for me in the latest HC build.
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Posted Jan 25, 2015@Faldonboy
Thanks for the report. This should be fixed in the latest dev build. Let me know if it works.
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Posted Jan 25, 2015@Dutch_Boy
It's possible that this bug is fixed in the latest dev build. Let me know. I couldn't reproduce it directly so I'm not entirely sure.
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Posted Jan 24, 2015I seem to be having issues with shop displays, over time the single items on display multiplies into several stacks of items in some but not all of the displays, potions and enchanted books seem to be always affected.
Obviously over time this brings my development server down to about 1 fps
I am running the latest Spigot build and Hyperconomy Lite build, I have no other plugins running that have item display type features.
Are there any known issues with other plugins that could cause this type of duplication glitch ?
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Posted Jan 24, 2015Survival server error log:
http://pastebin.com/gdg3arUz
Skyblock error log:
http://pastebin.com/uBSQsuLT
As you can see the error
HyperConomy[2015-01-18 04:05:44.288] Infinite loop when loading composites.yml. You likely have an error in your composites.yml file. Your items will not work properly until this is fixed.
Is not gone yet. Any idea what to do?
Also something else. This happened to me to. Just random i and 2 other members just lost allot of there/my money without any reason. I dont know how or what happened.
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Posted Jan 22, 2015When holding multiple books in the newest versions and buying an enchant, they all get the enchant for the price of one.
Is it intended that enchants are now traded using the regular buy and sell commands instead of the ebuy and esell commands? The enchant tax has no effect either.
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Posted Jan 22, 2015@RegalOwl
Yes, I'm using a plugin called Brewery. Which I thought might be the problem, but I also tried making a custom potion with several other plugins and had the same problem. But yes, I am using Spigot.
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Posted Jan 22, 2015I think i can find out what banner causing the problem. Because the player who got the problem has 2 banners.
Hes not online at the moment so this has to wait for now. Ill get to you when is online.
And yes im running the latest dev build.
editThe banner -> http://gyazo.com/469d6ef355b499603acf4bbcc8195f6a
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Posted Jan 21, 2015@Faldonboy
Is there any easy way to create one of the custom potions that doesn't work? Also are you using Spigot?
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Posted Jan 21, 2015@Dutch_Boy
It's a HyperConomy error and it seems to be related to a custom banner in the player's inventory. If you could tell me what banner causes the bug that would be helpful. I'm not sure I understand how it's possible yet. Can't seem to reproduce it. You're on the latest dev build right?
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Posted Jan 21, 2015This only effects one player? Does this only effect one shop? Message us the player's name.
Does this happen every time the player tries to open the shop menu, or does it happen as the player is browsing through the pages of the menu?
What versions of HyperMerchant and HyperConomy are you running at this time?
Thanks!
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Posted Jan 21, 2015One of my players cant open the shop anymore.
http://pastebin.com/RcUgg7jt
Not sure if your plugin causing the problem or hypermerchant. Ill post it there to make sure both of you know about it.
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Posted Jan 21, 2015@Faldonboy
I'll take a look when I have some time.
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Posted Jan 19, 2015I'm having trouble adding custom potions with the /additem command, the command says its added but using /objectsettings on it says its not in the database. Any other items I add work fine though
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Posted Jan 19, 2015@xs0lidus
Not currently though that will be a feature in the future. The gray sign colors are vanilla Minecraft bug.
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Posted Jan 18, 2015@RegalOwl
That worked, thanks.
Any way to change the sign text colors? Especially the [Sell:Buy], it's a very light gray which is hard to see.