HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Aug 22, 2014@RegalOwl
Thanks for the quick response. It got further this time I am still getting this on load in the errors log:
http://pastebin.com/mFzn8w96
I fixed that by switching uuid-support back to true (we are upgrading to 1.7.10 so it was false)
Then when I try to do /ms create ShopName I get the following:
http://pastebin.com/bXiMV5Bd
Thanks for your continued support and quick responses.
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Posted Aug 22, 2014@johndcastro
Please try dev build #436. It should be working for MySQL. I can't test it to be sure so let me know if it worked.
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Posted Aug 22, 2014@Milk_milk
Just set use-shops to false in config.yml to enable the global shop.
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Posted Aug 21, 2014Hey @RegalOwl:
Thanks for your hardware on the plugin. I am trying out your Dev plugin for 1.7.10 (trying to get any of them to work on it) and we are getting these errors in the error.log for HC
http://pastebin.com/DADinv6q
It seems there may be some SQL create errors or something.
Thanks for looking and keep up the good work.
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Posted Aug 20, 2014@shmancelot
Thanks!
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Posted Aug 20, 2014@RegalOwl
Alright, awesome!
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Posted Aug 19, 2014Is there a global shop, that is accessable anywhere. I know before there was but I can't find it anymore.
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Posted Aug 19, 2014@Mhcraft
Yes. In the HyperConomy config.yml, set sales tax to 100. Everything will then cost 100% more than players can sell it for.
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Posted Aug 19, 2014Hi !
Is it possible with dynamic prices (server shops) to have a 2 ratio between the sales and the purchases ?
Per example, if we can sell a diamond $4, i'd like we could buy it $8.
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Posted Aug 19, 2014@shmancelot
Thank you :)
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Posted Aug 18, 2014@Leroy74
In playershops use the /ms status command. In server shops use the /ss allow command. Please see the commands page for more info. https://github.com/RegalOwl/HyperConomy-Documentation/blob/master/Wiki/Commands/Commands.creole
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Posted Aug 18, 2014can some one tell me what the command is to make an item ie: bookshelf to
buy - sell or trade
ive got some items in shop stocks at 1000 but not available to buy or sell
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Posted Aug 17, 2014@blablus
hold the special lore item in hand and use command /ai [name] [value]
where name is what you want the item to be named in the shopmenu and value is the base value for the new item.
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Posted Aug 17, 2014There is any way to add own items ? I mean items with special lores ?
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Posted Aug 17, 2014@xBlueXFoxx Yes, I can look into adding this when I'm back at home. Im currently traveling and won't have access to my computer for a week and a half or so. I'll see if I can add a mode that supports this.
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Posted Aug 15, 2014In my situation I have multiple servers is a bungee arrangement, I have my servers all linked to the same database, but when I spend money on server #1 it doesn't update on server #2 until either I buy something and trigger an update/check, or until a server restart. Could a feature for be added so it updates with the appropriate value from the database upon /bal or /hcb, or perhaps frequent checks for online users balances? (IE, when a user connects)
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Posted Aug 12, 2014@RegalOwl
Thank you so much! Your support for this plugin is absolutely astounding.
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Posted Aug 12, 2014@RegalOwl
Oh thanks RegalOwl, now I will definitely use this plugin for my server!
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Posted Aug 11, 2014@Jhwx
It wasn't possible but now it is. In the latest dev build set the shop entry message to "none" and it will not display. (/ss message or /ms message)
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Posted Aug 11, 2014@scooby42683
This exists. Just set use-shops to false in config.yml and the entire server will be one global shop.