HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 21, 2014@timsavage Currently the /hceconomy create command clones all settings from the default economy except for the stock and initiation status which it sets to 0 and true. I'll improve the command so that you can specify which economy it clones and an option to allow the cloning of stock and initiation status as well.
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Posted Jul 21, 2014Is it possible to clone an existing economy when creating a new economy? I put a ton of work into setting up my default economy, kind of expecting new ones to 'fork' from that. But when I create a new one, it is as fresh as the driven snow. I was able to accomplish it with some sql jujitsu, but I was wondering if I missed something in the docs. I'd rather not muck with the database by hand if I don't have to.
My hack was to copy the values in the hyperconomy_objects table, in the following fields: VALUE, STATIC, STATICPRICE, STOCK, MEDIAN, INITIATION and STARTPRICE. I didn't need to copy CEILING, FLOOR or MAXSTOCK, as I was fine with their defaults, although a cloning feature would likely need these copied as well.
Thanks!
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Posted Jul 21, 2014@teozfrank
All item settings are managed with the /hcset command in recent builds. It's under commands at the top of the page and then "trade object management". For the start price it would be /hcs startprice [object] [start price]. To change the value it would be /hcs value [object] [value]. Other settings follow the same format.
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Posted Jul 21, 2014How do i set a start price for items with the new builds for a server shop? also how do i set the buy and sell price? I cannot find it anywhere.
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Posted Jul 20, 2014@warthelm
Do you get this problem with a fresh install? A fresh install fixes it for ryanthemagi. I think I've figured out ryan's problem and will have a fix for it shortly. It will fix it fresh install or not. If you have a separate issue I'll figure it out next. Let me know.
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Posted Jul 20, 2014I actually have the exact same problem as Ryanthemagi.
From my testing I've found out that I can run it fine on a separate server. But not the main one. I've also found that clearing the database will help the server to boot. Even though it runs perfectly fine on another server with the exact same database.
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Posted Jul 17, 2014@RegalOwl
I installed Spigot #1554 and the problem is still persisting. No error messages at all. The server apparently seems to boot fine, but no players can log in.
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Posted Jul 17, 2014@bex372
As a test you could try it on the latest Spigot build on a test server. The one you're running is quite old. I'll try it on your build when I have a chance later. It looks like Spigot updated their plugin loader recently which might affect this. I'm not really sure.
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Posted Jul 17, 2014@shmancelot
Hello - I'm a co-owner with ryanthemagi. We are running CB version git-Spigot-1427. We are using essentials economy. We are using the default SQLite and I don't believe server is running out of memory.
I would like to report an even more concerning problem. Suddenly, HyperConomy seems to have broken the server with our most recent reboot. Server will not boot properly unless the HyperConomy jar is removed. I tried the latest dev version and also the second most recent dev version and the outcome is the same. No idea why the plugin would be working perfectly fine yesterday and be causing such big problems tonight. None of the config files were changed in this time to my knowledge. We were previously running the latest dev build with no obvious issues. Any suggestions?
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Posted Jul 16, 2014@ryanthemagi
What is the last HyperConomy message you see in the console before it freezes? I'd also be curious to know if you're using a MySQL database that is running on a separate server such as one provided by your hosting provider. The questions shmancelot asked are also important. If you're using SQLite it's probably not related to the database.
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Posted Jul 16, 2014@ryanthemagi
Thanks for the report. If you can, please provide the following info.
Which version of Bukkit are you using? Are you using a separate economy plugin, or HyperConomy's built-in economy? Are you using a MySQL database or the default SQLite one? Does your server run out of memory?
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Posted Jul 16, 2014So after a lengthy absence from HC, I decided to reinstall HC 974.55 along with Hypermerchant 1.5.2 on my server. I let the plugins create brand new folders and everything in game works fine. However, I noticed that since installing both, my server takes a very long time to boot. Today, booting it took about 1 hour. After thinking, I remembered that I had this problem in the past with HC but I don't recall it being solved. Sure enough, removing HC fixes the problem.
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Posted Jul 14, 2014@Usa_Rox_All
Not yet, but that is one of the next few features I'll be working on.
@TJW28
Prices being set high in a player shop is the fault of the shop owner. It's just like in real life if you find someone to buy something for more than its worth, you make a profit. If the shop owner doesn't want to deal with customizing prices they can just set the price back to 0 which will activate automatic pricing and the price will always match server shops.
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Posted Jul 14, 2014Hi,
Weve tested player shops, and found that players could buy items from the Server shop, and then sell back to player shops where the price has been set really high. Meaning that items bought can be sold to a player shop for Huge Profits.
Any workaround for this ?
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Posted Jul 12, 2014Hi there,
Is there any way I can make it so the server buys X amount of items from the stock per day or hour?
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Posted Jul 11, 2014@HammerHedd
Thanks, I'll see if I can figure out the error.
@pr4xt3roy
Try build .974.55. I'd be happy too look into the crashing issue. Do you have a stack trace? The /browseshop issue is probably a bug in that build. It seems familiar that I fixed something related to that.
@Karim_NexusNode
Reload HyperConomy after deleting items. There may be a few places where they remain visible such as on the web page.
@Ozelo
I will try to fork and update the Blacksmith plugin. I guess that old build will be used forever if I don't. :D Glad you like the composites feature.
@pepper82
There is no German language file yet. It's only half translated into German. I suppose I could package the half translation into a file for you if you'd like. Is the translation so far any good? You can see it on the translation tab.
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Posted Jul 11, 2014@Ozelo
Hello again, since it was an update from a old version I wiped it all and it loaded OK. The only problem still related to Blacksmith plugin. I think you have solved this very same problem once to me.
I would like to say BIG THANKS for the composite stuff!!!!! It is exactly what I wanted and I LOVE IT SO MUCH!!!
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Posted Jul 11, 2014Where can I download the german language file? I can't find it.
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Posted Jul 11, 2014Hello, Im trying to update hyperconomy and got the following errors, please help:
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Posted Jul 11, 2014@Karim_NexusNode
The /hcdelete command can be used to delete objects, and accounts. To delete items you use the command like this:
/hcdelete object ironsword