HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jun 30, 2014@RegalOwl
No noticeable problems, but my server isn't live to the public, it's just me building and testing. Errors freak me out :P
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Posted Jun 30, 2014@Leroy74
You must give the hyperconomy account more money.
for example:
/hcset balance hyperconomy 5000000
All server shops use that account.
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Posted Jun 30, 2014@RegalOwl
I hear that =)
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Posted Jun 30, 2014@Leroy74
I'm still working on a new set of documentation. Been too busy in real life to finish it. Hopefully soon though.
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Posted Jun 30, 2014@shmancelot
thank you shmancelot what is the command to give the server shop more $$$$
is the commands list going to be updated soon
:) Love this Plugin :)
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Posted Jun 30, 2014@Leroy74
I think that with unlimited-money, the economy still needs to have as much money as the transaction requires, even though it won't actually lose any money.
In newer versions of HyperConomy use the command /hcset stock all:median
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Posted Jun 29, 2014with server shop ive set
server-shops-have-unlimited-money: true
selling to the shop i get
"sorry, the shop currently does not have enought money "
( also i can not find the valid comand to stock the shop with items
ive added the categorys that i want to sell in the server shop but the stock is still 0
the command /setstockmedianall did not work
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Posted Jun 29, 2014@Leroy74
Just shift click it to delete it.
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Posted Jun 29, 2014@InsomniaCraft
I'll have a fix for this soon. I'm guessing it's not causing any noticeable problems?
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Posted Jun 27, 2014i created a shop and deciding on wether to have frames in the shop as well
i placed a frame - /frameshop diamond_sward
worked well
the down side i can Not remove the frame i created
how do you delete the frame that was created
( worked it out had to disable shop fist then smash the frame )
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Posted Jun 26, 2014Im seeing this error using the latest dev build on launch
[19:39:05] [Server thread/WARN]: [HyperConomy] Task #150 for HyperConomy v0.974.55 generated an exception java.lang.IllegalArgumentException: Invalid UUID string: at java.util.UUID.fromString(UUID.java:194) [?:1.7.0_55] at regalowl.hyperconomy.account.HyperPlayer.checkUUID(HyperPlayer.java:125) [?:?] at regalowl.hyperconomy.account.HyperPlayer$1.run(HyperPlayer.java:103) [?:?] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftTask.run(CraftTask.java:58) [ID101.jar:git-Spigot-1514] at org.bukkit.craftbukkit.v1_7_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) [ID101.jar:git-Spigot-1514] at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:635) [ID101.jar:git-Spigot-1514] at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:283) [ID101.jar:git-Spigot-1514] at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:583) [ID101.jar:git-Spigot-1514] at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:489) [ID101.jar:git-Spigot-1514] at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [ID101.jar:git-Spigot-1514]
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Posted Jun 26, 2014@HammerHedd
Try the latest dev build. Not sure it's related, but I've just updated HyperConomy to the latest Vault API. If the other plugin was set up to use the new methods it might have caused an issue.
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Posted Jun 25, 2014Is anyone else using Nosivin's MagicSpellsShop plugin in conjunction with Magicspells? I keep getting a "you don't have enough money" error when players try to buy, which makes me think that it is not looking at hypercoonomy accounts. It seemed to work before, so I"m curious if something changed.
I'm using hyperconomy 974.55, and I've tried with 974.54 as well
Magicspells is 3.3.1
MagicSpellsShop is 1.6
I realize this might well be an issue with the shop plugin.
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Posted Jun 23, 2014@InsomniaCraft
Item's that are transformed using coal can't be composites without some sort of trick. The reason for this is that after crafting, the item could be converted back into its raw form and recooked repeatedly to gain infinite experience. Someone suggested using the concept of labor as an imaginary item which could be used to represent the effort of crafting. Labor could make cooking food a one way process but still keep the price linked. For now, however, making them composites is probably not a good idea.
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Posted Jun 20, 2014I could be wrong but can you double check foods and make sure that raw foods are composite items for cooked foods? Im currently noticing this on rawfish and cookedfish but there could be more with 1.7.9 fish.
In the latest versions, I dont know where the composites file is, if it still exists.
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Posted Jun 18, 2014@DivinityCraft
The code which calculates the basic price, excluding things like tax is:
price = ((median * value) / shopstock);
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Posted Jun 18, 2014What exactly is the algorithm used to set prices?
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Posted Jun 17, 2014@pepper82
Regarding Gringotts: Basically Gringotts lacks support for "virtual accounts", which is something the plugin author is planning on adding, when he gets the time. His project is on github and he will accept pull requests if another developer wants to tackle that feature. I may do so myself, but I don't know how long it will take or when I will find enough time to complete it.
1.) If a player sets an item's price in his own shop, that item in that shop ceases to be dynamic.
2.) That seems like a good setting to put in the config. Please make a feature request ticket.
3.) The player needs to open the chest to interact with chest shop. =)
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Posted Jun 17, 2014Hey there,
any update on the Gringotts compatibility issue, yet?
Some more questions:
1.) Prices for items are dynamic (default) as I understood from the manual. rotten flesh is available for $2 each. But what happens if a player set's the price for rotten_flesh in his own shop to $10 ?
2.) How can I automatically have player shops status set to BUY instead of NONE upon creation? I don't want my players to have to write so many commands ...
3.) ChestShops: I put up a sign like this:
line1:
line2: [buy]
line3:
line4:
And the chestshop seems to be generated just fine. After I created a sign I put rotten_flesh into it. Then I have another player right-click on the sign but nothing happens ... what am I doing wrong?
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Posted Jun 15, 2014@Super____User
What version are you using and what exactly are you editing? Neither the database nor config.yml can be safely edited while HyperConomy is running. Make sure to do /hc disable before editing or else your changes will be wiped.