HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
______________________________________________________________________________
Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
______________________________________________________________________________
Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
______________________________________________________________________________
Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
______________________________________________________________________________
Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
______________________________________________________________________________
Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
______________________________________________________________________________
New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
______________________________________________________________________________
Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
______________________________________________________________________________
Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
______________________________________________________________________________
Basic Tutorial
New tutorial videos to come...
-
View User Profile
-
Send Message
Posted Jun 14, 2014@Super____User
I had the same problem. I moved to the most current dev release (v0.974.55) and it seemed to fix the error.
-
View User Profile
-
Send Message
Posted Jun 14, 2014My configuration keeps getting overwritten on reload/restart. I edit the database details but on every reload the values are reset to default. I'm not getting any errors or notifications in the Console.
-
View User Profile
-
Send Message
Posted Jun 12, 2014@Smileyguy19131
You need to disable UUID support in config.yml. You'll need to run the latest dev build for this option to be available. With that disabled the latest dev builds should be compatible with older server versions.
It's hard to know what's going on with the older version. Let me know if the above solution doesn't work and I can help further with the latest builds.
-
View User Profile
-
Send Message
Posted Jun 12, 2014Hi. I've been using the 1.7.9 version of this plugin on my 1.7.5 server. Everything works well, I can create shops and add inventory, but when somebody goes to buy/sell something with the /buy or /sell command, they are kicked from the server with the message "Internal Server Error" or receive the message "An internal error occurred while attempting to perform this command. I tried the 1.7.2 version, but whenever I tried to run a command it said "Please wait, Hyperconomy is loading." I have no idea why this could be happening. Here's the error report that was printed to the console with 1.7.9 version.
-
View User Profile
-
Send Message
Posted Jun 9, 2014@Thepom360
There is the /scalebypercent command, but I don't believe that works for PlayerShops. The best thing to do is make a feature request ticket for it.
-
View User Profile
-
Send Message
Posted Jun 8, 2014@shmancelot
I mean for the Whole shop. like One command for every item.
-
View User Profile
-
Send Message
Posted Jun 7, 2014@Thepom360
To set the purchase price of an item, use the command /ms buyprice [item name] [price]
To set the sale price of an item, use the command /ms sellprice [item name] [price]
-
View User Profile
-
Send Message
Posted Jun 7, 2014Players shop Trading,
How can I make the selling price lower then the buying price?
-
View User Profile
-
Send Message
Posted Jun 6, 2014@shmancelot
That's even better, thanks :)
I did not expect it could do it like that :D
-
View User Profile
-
Send Message
Posted Jun 6, 2014@BrightDanny
You must add items to the database with the /additem command.
Simply hold the item in your hand and use /additem [item name] (value)
[item name] is the name that the item will have when customers browse the shop.
(value) is the base value of the item.
To see the base value of an item use the /os (item name) command.
To see the buy and sell values of an item use the /value (item name) command.
You need not specify an item name if you are holding the item.
Because the economy is dynamic, it is important for all items to be in the database for various reasons.
-
View User Profile
-
Send Message
Posted Jun 6, 2014Would it be possible for this plugin to detect per item worth based on lore, sellable to a merchant.
I will work with tiered weapons and armor and would like to add lore that determines the value. This would make my custom made items different in value. I.E a diamond sword wich deals 20 damage is worth more than 1 that deals 10 damage.
I.E lore:
Value: 1000 would give you 1000 currency if you'd sell that item to a merchant.
-
View User Profile
-
Send Message
Posted Jun 5, 2014@Gromozeka05
The newer versions should work alright on 1.6.4 if you disable UUID support in config.yml. (Latest dev build) I haven't actually tested it, however, so there could be something else that goes wrong. For the most part, though, HyperConomy works well on a lot of different versions since it relies only on the Bukkit API.
As far as /esell, that command has been removed. It may even be gone in your version. Enchantments can be bought or sold with /sell and /buy now just like other items.
-
View User Profile
-
Send Message
Posted Jun 5, 2014@Daxmau5
I like the idea of adding shift click ability. I'll work on this when I get a chance. Unfortunately tax won't always be accurate so it might confuse people to put it on the sign. The reason for this is dynamic tax which depends on the player.
-
View User Profile
-
Send Message
Posted Jun 4, 2014Hello, RegalOwl!
HyperConomy - best economy plugin for minecraft. :) We use HC on our server - nice work!
Server version: 1.6.4. We have one problem - command /esell not working correctly. And we cant make a enchantments trade for our players. If this problem is solved - players on my server will be very happy. :)
Сan I ask You to update plugin for 1.6.4 version?
-
View User Profile
-
Send Message
Posted Jun 3, 2014Hey
Could you make it so transaction signs also show the price after tax? And that you can buy/sell 64 (or configurable amount) items with a shift click?
Example:
Stone
Buy: 6.00
Sell: 5.00
1 - 64
Or
Stone
[Buy : Sell]
6.00 - 5.00
1 - 64
-
View User Profile
-
Send Message
Posted Jun 1, 2014Thanks for trying to help me and many thanks for the PM. I just replied with 2 more questions. Hope you can help me since you already have experience with the mentioned plugin!
-
View User Profile
-
Send Message
Posted Jun 1, 2014@shmancelot
Yeah, that's the one problem with Vault.. I have thought about BungeeCord, but I run a small server and cant afford to pay for multiple servers at a time, ya know? I've been able to configure everything I want to so far, I just can't get this economy thing right... I really only need seperate monies for two worlds in the end (PVP and Survival), I might just use Multi World Money and go with Grand Exchange and set it up so they can only collect their money in the world their shop is in and just not have shops in PVP.. At my level, that seems the best way to go. Thanks for the help though!
-
View User Profile
-
Send Message
Posted Jun 1, 2014@GlossindCorp
In HyperConomy, economies represent items and their prices. The accounts are separate and handled by Vault, so basically only one account per player. The Vault guys don't intend to add that functionality, last time I checked, but if enough people ask... you never know.
Have you thought about using BungeeCord? Then you run your worlds seamlessly, on separate servers. This would allow you a lot more flexibility in everything. But I doubt it will make things simpler :)
-
View User Profile
-
Send Message
Posted Jun 1, 2014@shmancelot
Hmm... Yeah that would be the point.. I figured since you have both shops in your plugin AND an economy system you would be able to pull it off.. I can't use a plugin designed to give each world an economy because ChestShops deposits monies into the account the players are currently in (not the world the shop is in), which makes money transfer from world to world possible (Which is what I don't want).
-
View User Profile
-
Send Message
Posted Jun 1, 2014@GlossindCorp
Players should have a seperate account for each world?
So the balance they have in one world is not in the other?
I don't believe there is support for this at this time.