HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jun 1, 2014@shmancelot
So is there a way to make a different economy for each world?
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Posted Jun 1, 2014@pepper82
Please see the PM I have sent you. You can use any item ids for currency, not only gold items. Like you will see I used coal in the example.
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Posted Jun 1, 2014Good (or bad) to know ... will you be able to fix it, soon? I will not use GoldisMoney because there is no way to set "currency item" to anything else than gold.
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Posted Jun 1, 2014@shmancelot
Is there a way for me to make a different economy per world and then for me to set all the shops to only deposit money in the account of the world that the shop is in (not the account of the world that the owner of the shop is currently in)? Because every other shop plugin is dependant upon Vault, which doesn't allow this feature, but where I have a survival and PVP world I want seperate economies, and should a player have a shop in one world, I want the money from it to be deposited in the correct account, not deposited in another world's economy. I know you can set the economy of a shop, which is great! Just didn't know if I could set economies for different worlds automatically.
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Posted May 31, 2014@pepper82
Thank you for the information. It seems that Gringotts and HyperConomy are incompatible at this time. It will take a bit more investigating to find out why exactly. It is possible that they will be made compatible at some point.
I can recommend GoldIsMoney as a replacement item-based economy that does work with HyperConomy right now. I use it on my server, it works great.
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Posted May 31, 2014@shmancelot
My plugins are:
WorldBorder
WorldGuard
WorldEdit
PermissionsEx
TerrainControl
Gringotts
SQLibrary
Vault
HyperConomy
HyperMerchant
Tried it again today, but still:
/ss p1 test
output:
"Invalid parameters. Use /servershop p1 {name of shop}"
then I tried:
/servershop p1 test
output:
"Invalid parameters. Use /servershop p1 {name of shop}"
How to fix this?
btw. I am using the latest dev build:
Build #408 (14.05.2014 01:51:04)
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Posted May 29, 2014@firecombat4
Since HyperConomy 0.974.5, the command is no longer /setshop but /servershop.
The link to the new commands list is at the top of this page.
It is not possible to have a dynamic economy with infinite stock. However it is possible to make some items infinite (and therefore not dynamic) and leave the rest of the items dynamic.
First, stop HyperConomy with the command: /hc disable
Then set the following option in the HyperConomy config.yml: unlimited-stock-for-static-items: true
Now re-enable HyperConomy: /hc enable
Any item that you would like to be infinite must be set to static pricing mode with the command: /hcset static [item name]
To change the price of a static item, use the command: /hcset staticprice [item name] [price]
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Posted May 29, 2014Just wondering if theres a way to have a dynamic economy with infinite stock?. /setshop returns an unknown command.
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Posted May 28, 2014@Thepom360
Yes.
/ms setstock [item name] [amount]
It is an admin only command, it doesn't take items from an inventory.
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Posted May 28, 2014@shmancelot
Thank you. I can get that, I was wondering if there was an quicker way like /ms setstock max or something?
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Posted May 28, 2014@Thepom360
To stock a player shop, the owner of the shop must add things from their inventory.
use the "/ms add [amount]" command. for example, if I am holding a stack of sticks in my hand, and want to add 2 of them to the shop inventory i would type "/ms add 2".
See the how to make a player shop how to for a little more detail.
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Posted May 27, 2014players shops. it's set to trade But sell and buying is at the same price? and how to stock the shop with commands?
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Posted May 26, 2014Thx RegalOwl , keep up the good work
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Posted May 26, 2014@DomnKD
The latest build is made for 1.7.9. Bukkit didn't allow me to specify that at the time it was uploaded. And yes, a Spanish translation would be great.
@UltraFireFX
Glad you like it. :)
@pepper82
By latest dev build I mean the one from BuildHive, not the one provided on this page. The link to BuildHive is above. Did you get the right one?
@DocMartens30
On the latest build do "/hcdata exportcsv all", "/hc disable", switch to MySQL in the config, "/hc enable", "/hcdata importcsv all". There are a few more steps than before but this method is much more robust and requires no maintenance for each update.
@butterfly1633
That's a bug that was fixed in the latest dev builds. I'll release the fix soon.
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Posted May 25, 2014Is it normal for some items to have a 0 sell price? Diamond tools for example? And also is it possible to add an item to the economy but not have it appear in servershops by default?
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Posted May 23, 2014Hi I'm using your lates build. Just got to a small problem. How can I convert the Mysql lite DB into mysql? It worked in the older builds with /copydatabase.
BTW Thank u for this awsome plugin. :)
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Posted May 23, 2014@D496581
You gotta check out the "dev" branch on github.
"master" branch is on version 0.974.3.
@pepper82
To reload HyperConomy use the command /hc disable
Then use the command /hc enable
Can you make a list of what other plugins you have installed on your server?
Use the command /plugins to see them all.
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Posted May 23, 2014There is no debug option in the config file.
Yes, I am using the latest dev build.
No, /ss p1 NAME does not work. -> Invalid parameters!
Tried everything ...
Seems to be a bug :-(
+ there is no reload command
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Posted May 23, 2014The source I used was from git.
My server is 1.6.4.
I'll need to look if the new paradigm was integrated into the latest build for 1.6.x
Thanks man.
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Posted May 23, 2014@UltraFireFX
Scratch that, I just saw your Dev build.
I now can honestly say it's the best Economy plugin I've ever seen and I WILL be recommending it!!