HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jun 15, 2012@xxangel17xx
Yeah a server transaction sign could work. I can add that to the list.
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Posted Jun 15, 2012@RegalOwl
yeah, i understand that i need to give them the hyperconomy.createsign permission. but HOW do i give them a permission?
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Posted Jun 14, 2012there seems to be an issue with trying to make shops for wood logs and wooden planks->
line1wood
line2
line3[sell:buy]
line416
&
line1wooden_planks (& wooden planks)
line2
line3[sell:buy]
line416
they dont turn in too shops
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Posted Jun 14, 2012is there any way you can implement a way for shops to be made by the server and only people with a permission node or op's can set it to server? eg.
line1 [item name]
line2 [Server] <-----this will make the shop unlimited items
line3 [sell:buy]
line4 [amount]
or
when creating a shop area you can make any shop created in that area unlimited items and nly people with a permission node or op's can set it?
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Posted Jun 14, 2012@tom9189
/money top isn't a HyperConomy command. As far as letting anyone create infosigns or transaction signs, just give them the hyperconomy.createsign permission.
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Posted Jun 14, 2012@RegalOwl
yeah you're right, /topitems does work. but /money top does not, along with the ability to create infosigns and other such things. so for example, if i were wanting to make hyperconomy.createsign true, rather than false, how would I go about doing it?
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Posted Jun 14, 2012@tom9189
By default everyone should be able to use /topitems. It's part of the hyperconomy.use permission. If you want to see all of the permissions and how they are set up by default just click the permissions link at the top of the page. If /topitems is somehow only available to admins on a server running without a permissions plugin that is a bug.
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Posted Jun 14, 2012does anyone know how you're supposed to change permissions? for example, only admins are allowed to use the /topitems command. is there a way to make it so non-admins can use this command, along with other ones of my choosing?
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Posted Jun 11, 2012@RegalOwl
yeah i understand i dont mind. when i saw multiple economies i was thinking (i can use iconomy in world A and something else in world B...NICE then i rethought that and was like awwww nvm lol would have solved a problem i might have in my PvP world but i still thinking of a way around that)
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Posted Jun 11, 2012@IronPython
Yeah I'll definitely still add it when I get the chance. I've been extremely busy the past week or so. At the moment I'm working on transitioning the plugin to SQL, which will allow for a lot of nice features such as multiple economies.
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Posted Jun 11, 2012@RegalOwl
hey regal, you think you might still add the option to sell and buy at different quantities? i know we were talking about it before but there has not been an update past that so didn't know if you were still thinking of adding that in
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Posted Jun 11, 2012@Shonyuh
There will be somewhat soon once the API is working. I'm probably going to work on MySQL support first. I haven't heard of anyone making a GUI yet. I was thinking I'd add a GUI when Minecraft's API is done, and perhaps I'd add one for the Spout server as well.
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Posted Jun 11, 2012Have you heard of anyone creating a GUI for your plugin via Spout? Do you think there is enough public access in your package to do this?
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Posted Jun 9, 2012YAY!!...please add the MYSQL support .. I m migrating all my stuff over to see if it ll help the server ....
Thanks for the great mod!!
-Ams
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Posted Jun 7, 2012@GamingG
Thanks :) Yeah sales tax is a good idea to help encourage chest shop usage. I'll add that to the list. I've been learning SQL and PHP, so SQL integration could be the next thing I add. It will help with the API and PHP price page.
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Posted Jun 7, 2012@yayo1942
My server isn't much bigger than that really. But there are a lot of dedicated players that produce large amounts of items. The default configuration works for us, mostly. With a bit fewer players you could use /scalebypercent median [percentage] to alter the median values to fit the number of players you have. To lower it by half (which might work well for a smaller server) you could do "/scalebypercent median 50". The other thing that we did on my server was scale back the default prices to eliminate excess zeroes while keeping prices proportional to each other. I think I made them either 1/8 or 1/16 the default price. Maybe even 1/32. That can be done with "/scalebypercent value 12.5" or 6.25 or whatever percentage you think is good. (100 percent is no change, 200 percent is double). You also would have to do "/scalebypercent startprice 12.5" if you wanted to change the value.
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Posted Jun 7, 2012@heylookitskyle
I'm not sure I understand. You want to use HyperConomy's prices with ChestShop? And what do you mean disable the other features? HyperConomy has built in chest shops that you can use. And it's possible to disable buying and selling from the shop with permissions. Many other features can simply be disabled in the config.yml file.
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Posted Jun 7, 2012Great plugin! This is by far the best shop plugin I've ever used.
Is there any way you could add a configurable tax that's charged upon selling an item, not just buying it? I want to encourage my users to trade with each other when possible instead of relying on the server shop. While I'm able to set a moderate tax that encourages users to buy from other users' shops, there isn't much monetary incentive to open up a shop, since the potential shop owner could just sell those items to the server shop.
Also, I'm really looking forward to SQL database integration and any other new features you come up with.
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Posted Jun 7, 2012Hey there!
Question: I have a very modest server with about 40 players. Normally, there's only 8 to 13 connected at a time. Do you have any suggestions for the configuration of this plugin so it can work with a server like mine as best as possible?
Thanks.
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Posted Jun 6, 2012I checked out your server and this plugin looks amazing. However will it work with something like chest shop? I don't want my players to be able to buy things from the server and especially from anywhere they want to.
I mainly want the Stock and Value features, is there a way to disable the others?