HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Sep 23, 2013@RegalOwl
I love this plugin as i can use php to give me a list of what a user has spent/gained across different servers sharing a mysql database. when the internal economy uses vault i wont be using any other economy plugin.
If need be could you make a dev version that links it to vault with a disclaimer that it'll error with Essentials economy.
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Posted Sep 22, 2013@RegalOwl
The /toggleeconomy command worked. Thank you. A bit strange that it all of a sudden switched economies though.
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Posted Sep 21, 2013@Qcbob
I'll work on some better documentation for the web page. I'm probably going to separate it out into a separate plugin to make the main HyperConomy file lighter weight.
By default it will run a web page at [you server ip or domain]:7777. If you enable it in the config or with /hcweb enable and then navigate to the page you will see a list of all of your economies. If you click on an economy it will display all of the prices, items, and price changes for that economy.
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Posted Sep 21, 2013@ryanthemagi
What economy plugin are you using? What does the economy plugin say your balance is? If you're using HyperConomy what does /hcb say your balance is? Also, make sure you're using the correct economy. You can try switching with /toggleeconomy.
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Posted Sep 21, 2013@WriteEscape
Yeah that might work. I'll look into it again. There is probably a way to do it.
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Posted Sep 21, 2013@snakemansos
Unfortunately HyperConomy doesn't yet support that. There will be a new version soon that may, depending on what you want, however. You'll be able to add linked items so that custom named items or aliases can be added.
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Posted Sep 21, 2013Hi, I would like to know is it's possible to have a Tutorial or example of what is the Web option for HyperConomy as seen at the end of the config.yml. Is it something that show a database of price, stock etc. for every objects on a proper website?
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Posted Sep 21, 2013Out of the blue, I'm getting the message 'Insufficient Funds' when trying to buy any item of any price.
Running Bukkit RB 1.6.2 and HC .972 Beta
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Posted Sep 20, 2013@RegalOwl
is there a way to check if that economy plugin is running and if so, to disable the vault hook?
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Posted Sep 20, 2013Hello i got a problem to sell custom items from diablodrops plugin, i put the sword on my hand and type /ymladditem with all data required. And advice comming: that item already exist on database. However i type the name for the item, and another advice comming: invalid item or enchantment.
what i need to put items from diablodrops to sell with hyperconomy shops + hypermerchant?? how to add a sword with example: durability IX to sell in shop?
Sorry about my language, i speak spanish. Great plugin anyways :)
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Posted Sep 19, 2013@RegalOwl
Awesome, thanks!
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Posted Sep 19, 2013@WriteEscape
An ETA on when I add Vault support to the internal HyperConomy economy?
The only reason I haven't submitted a pull request to Vault yet for that is that it seems to conflict with Essentials economy. If HyperConomy and Essentials are both running, HyperConomy always hooks Vault, unlike with other economy plugins. This may pose a problem for some servers since they may want to use Essentials econ with HyperConomy or at least import their player balances from Essentials econ.
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Posted Sep 19, 2013@geode19
That is a bug that must have appeared in the last couple of versions. I'm surprised no one noticed until now. It has been fixed in dev build #251 Thanks for letting me know. Regular players should now be able to crouch break their own chest shops.
And yes, the documentation is a bit out of date. I've just had little time to work on it recently. I plan to work on it soon.
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Posted Sep 19, 2013@Ozelo
Sure, glad we were able to figure out an efficient way to do it. I can look into the lag spike. It's definitely not related to the database since all database writes are done asynchronously.
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Posted Sep 19, 2013@WOLF81au
What version of HyperConomy are you using? It seems to be working when you type it with the _ on the latest version.
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Posted Sep 19, 2013Looking at the code i cant see how it would be possible to intregrate it so i dont need more then this awesome plugin for my economy. (vault wise)
Is there a ETA on when we will get it?
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Posted Sep 19, 2013@Ozelo
/sellall is useful but if you categorize your shops so you have 1 shop per category, unless you have a 'AdminShop' somewhere. you can however disable that command, if your using it with Denizen a Citizens2 Plugin
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Posted Sep 18, 2013Hi all,
We're just getting started with HyperConomy. Great plug-in so far, but we're still getting things configured the way we'd like.
Today we discovered that our regular players can create Chest Shops, but they can't break the signs. I saw the note in a ticket that it was changed so you have to crouch to break Chest Shop signs (you should update the documentation to include this very key piece of info!), but that doesn't work either. Players with hyperconomy.admin permission can crouch and break Chest Shop signs belonging to anyone, but players with hyperconomy.use can't break their own signs, even when crouching.
Can you please point me in the right direction?
Thanks!
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Posted Sep 16, 2013I would like to let a BIG THANKS to you guys (including tiagoratto my friend irl) for the recent effort in developing the complex code that will take into account those "crafting recipes and reverse crafting" to conveniently setup several items pricing. Such changes will provide a great unique economics and shop system never seen on minecraft till now.
Also, changing tables from MyISAM to InnoDB not solved the big lagspike problem when type "/sellall". If someone type it with few items of same type on inventory, the lagspike is small. If someone type it with a inventory full of different item types, theres a big lagspike. Anything else we could do?
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Posted Sep 14, 2013@WOLF81au
Hey WOLF81au, since you are using HyperMerchant on your server, try the /rslist command. It lists all the shops by their exact HyperConomy name.