HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 19, 2013@Livid_C0ffee
I don't think that should affect it. Have you tried a server restart? Make sure you have enabled error logging in config.yml. (log-errors and log-sqlwrite-errors set to true) Let me know if any errors show up in the errors folder. If there are no errors I could try looking at your HyperConomy.db file (or are you using MySQL?) to see what the issue is.
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Posted Jul 19, 2013@Bloodsplat07
That is intended. The idea is that a shop should never be able to sell out entirely while an item is in dynamic mode.
Under what condition do the enchantments drop to 0?
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Posted Jul 18, 2013So, how can I make use of a different economy? I can create a new economy, but I can't figure out how to do anything with it... Is there not a means of setting which economy a shop uses? There's nothing, in any of the documentation, which tells of how to make use of more than just the default economy. If there is, I must be blind; I've searched every page twice, some thrice, to no avail.
What I'm trying to do is make "admin shops" with the AdminShops economy. The stocks in the AdminShops economy should never decrease. This will allow a sort of "spawn shop" where anyone can go to buy the very basic materials to get started on my server. How can I do this if I can't make use of a separate economy, or tell a specific shop to not affect the economy's stocks?
EDIT: I found the command to set a shop's economy, but now what? How can I change the stocks of that economy or set it to unlimited? I don't see anything on the commands page about this. There's also not a way to configure individual economies, from what I can tell.
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Posted Jul 18, 2013@RegalOwl
So I tried the importfromyml but now every item has been set to dynamic and the shops have been emptied again. (Back to square one :()
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Posted Jul 18, 2013Also @RegalOwl if it helps to say i have BankCraft which lets you have deposits and interest and bank accounts, could that be the issue? I also have vault.
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Posted Jul 18, 2013@RegalOwl i have waited about 2 weeks now.... and no errors.
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Posted Jul 17, 2013When my items get low on stock their values skyrocket like crazy with 1 stock left given around 21 million for a sell. Is this intended? Do I need to set the ceiling for everything?
Also the enchant buy values seem to drop to 0 for some reason
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Posted Jul 17, 2013@Usa_Rox_All
It should. I haven't tested it though.
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Posted Jul 17, 2013@coleman2225
To import the new items:
/hcbackup
/hc disable
delete your items.yml file
/he enable
/importnewitems
wait
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Posted Jul 17, 2013Will this plugin work in sync with the ChestShop plugin?
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Posted Jul 17, 2013I put in the new hyperconomy.jar and it did not seem to update. The new items did not appear in the plugin. I tried using /importnewitems but that didn't work. I tried to upload the .jar file in while the server was down, but it still doesn't work. How can I get the new items to be in the shop?
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Posted Jul 16, 2013Achieve put the sign ... from already thank you and keep up this great project
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Posted Jul 16, 2013Hi, I'm new to this plugin but I note that it is powerful. My only problem now was next, try putting posters trade but when diamondhorsearmor try putting the name is way too long and I can not get on the poster as I have to write. ¿?
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Posted Jul 16, 2013@Livid_C0ffee
How long did you wait? Any errors?
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Posted Jul 16, 2013@Fedelrick
If you make changes via the yml files you have to use the /importfromyml [economy] command. The YML files don't directly affect any item settings. All item settings are stored in the HyperConomy.db database. (Or MySQL). The easiest way to change settings is in game with /setstatic, /setvalue, /setstaticprice etc.
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Posted Jul 16, 2013I still get stuck on [Hyperconomy is loading....... wait please
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Posted Jul 15, 2013So I have gone into the Items file whilst the server is off and changed certain items to static. i then went into the COnfig and made it so that shops do not run out of money and static items have unlimited resources... But when i try and buy stiff from my static items it still says i dont have enough in the shop. Also when I give the shop more items it changes the price as if it was dynamic not static. Is their a solution? thanks
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Posted Jul 14, 2013@Zach443
There isn't enough space, basically. You can just place an sb sign next to it to display prices.
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Posted Jul 14, 2013@pathetique78
The horse egg is in the latest version and is just called "horse". I'm not sure what issue you're running into, but just hold the egg and use the /ymladditem command to add it.
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Posted Jul 14, 2013@Gregrocks00
Sorry for the delay. That error is caused by whatever is preventing your server from loading. Resetting your economy will fix it, but if you'd like I could take a look at your files and see what is going on. If you zip your HyperConomy folder I could test it out.