HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 11, 2013why dont the transaction signs show the price of the item?
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Posted Jul 10, 2013@RegalOwl
i figured out the prob i think, i think i needed to add some more ram on my server or remove some plugins.
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Posted Jul 10, 2013@Gregrocks00
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Posted Jul 9, 2013Hello,
I tried to get the horse egg on my items.yml (id:383:100] but it doesn'h works :-(
Another items of 1.6 work fine !
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Posted Jul 9, 2013@RegalOwl
Ok so there are two .txt files it keeps generating,
Heres the first one. The .txt is called info.txt the link is below http://www.4GP.TW/b017/1373406595986.txt
the 2nd .txt was called stacktrace.txt the link is below. http://www.4GP.TW/b017/1373406615957.txt
it has generated 80 of thoses errors but there all duplicates.
Do you know a way to fix them? or do i need to reset my whole economy/plugin? Becuase i would like to know soon, cause this has had a really really BIG impact on my server.
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Posted Jul 9, 2013@Gregrocks00
Yeah, or just a few if there are duplicates.
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Posted Jul 9, 2013@RegalOwl
yeah but they make no sense at all! Would you like me to send you them?
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Posted Jul 9, 2013@offworldexpress
I'll try it on the latest build when I get off work. I tested it yesterday on a 1.6.1 dev build and it worked as expected for me.
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Posted Jul 9, 2013@Gregrocks00
Did it log any errors?
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Posted Jul 8, 2013@RegalOwl
I did nothing with the item.yml file, and this wasn't working for the latest 1.6.1 build or the 1.6.2 build of craftbukkit. I tried deleting the item.yml file and it still won't work. I have the latest build of your plugin too.
Thanks
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Posted Jul 8, 2013@RegalOwl
it does log the errors already, and i cleared my temp folder a wile back to fix another error. and the plugin never added anything to the folder again,
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Posted Jul 8, 2013@Gregrocks00
It sounds like something may be going wrong. Can you enable error logging in config.yml. (Set log-errors and log-sqlwrite-errors to true). Let me know if anything shows up.
Also do you have anything in the HyperConomy/temp folder?
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Posted Jul 8, 2013@HammyHavoc
Are you using dynamic tax? Prices should match except for when using dynamic tax. They can't display that because it's unique to each player.
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Posted Jul 8, 2013@offworldexpress
I just tried all of these things and they worked as expected. Did you change horse in items.yml before importing it to "Horse"?
What server software are you using?
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Posted Jul 8, 2013I have not had a problem with the latest build except that I cannot modify the values of 1.6 items with a global command such as /setstaticall. I can type in caps in a buy sign, but when I click it it does nothing, I have to type with no caps on a sign and it works.
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Posted Jul 8, 2013@RegalOwl
ok so i wait about an hour. Then i try to make a sign, that just shows price, it didnt work. Chest Shops and Transaction signs dont work either. but even if i just do /buy or /value or /sell or any hyperconomy command along with /hc disable and /hc enable, no matter what command i just get that blue loading message.
I noticed you mentioned something about a database, i was a little confused there. I do not have a MySQL, but i do have it set up to keep a log of all the transactions in hyperconomy, should i delete my log? then start with a fresh clean one? would that make a difference?
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Posted Jul 8, 2013The plugin conflict was Enjin, I changed '/buy' in Enjin to another command. Now we have a new problem: The buying and selling price doesn't match the prices on the signs, any thoughts?
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Posted Jul 7, 2013@RegalOwl
It says "=== Choose Shop === Please type /buy shop <#>
Type /ec to enable chat"
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Posted Jul 7, 2013To use a horse sign you cannot use "Horse" with a cap, you must do "horse" no cap. It also won't let me set any 1.6 item using /setstockall command or /usestaticall true command. I have to do it one by one. Best Plugin Though!
Thanks
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Posted Jul 7, 2013@TekOrgigin
Yeah it should work.