HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 7, 2013@Gregrocks00
The loading message should go away. Just wait a bit. At worst it would take a few minutes if you have a massive backlog to write to the database. Let me know if it doesn't go away, but I'm not aware of any issues with it currently.
What exactly are you doing when trying to make signs/chest shops? They both seem to be working on my test server. While the plugin is loading these features will probably not work, so I'm guessing that is the issue. Let me know if you're still having issues with the load message.
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Posted Jul 7, 2013@HammyHavoc
As far as I'm aware there is nothing in HyperConomy that would tell you to choose a shop. What's the exact message? The /importbalance command is only to import balances from an external economy into HyperConomy. I could also make a command to export balances at some point.
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Posted Jul 7, 2013@offworldexpress
Try clicking the sign with an empty inventory slot. There seems to be some issue with clicking while holding an item. I'll have a fix for that soon most likely.
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Posted Jul 6, 2013@Thepom360
Nope that didnt work. At first i removed the items.yml and items.txt and then started the server without putting the items.yml from my backup, then i still had the same prob, even after it generated a brand new items.yml, but then just in case i tried it with the items.yml from my backup, sitll got the same prob. Should i try this with the config.yml?
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Posted Jul 6, 2013I assume it will but just make sure this will/should work with gringotts Item-based eco plugin?
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Posted Jul 6, 2013@Gregrocks00
I would of done /hc backup then shut the server down and added the jar 0.971 and delete the items.yaml file. then Started the server. maybe try that :)
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Posted Jul 6, 2013I just downloaded the new V 0.971 [Beta] The one you released for 1.6.1. I added it to my Plugins folder, but whenever someone tried to use a HyperConomy command, or the plugin it always shows on there screen in blue "[....HyperConomy is loading, please wait....]. Also when i try to use signs, and make chest shops it dosn't work. Why dosn't it work, cause my server is running the new 1.6.1 Dev CraftBukkit Build, and the new Hyperconomy build, any reason its not working. This is a really big issue on my server, cause the most important thing on my server is this plugin, and less people have been on my server recently because of problem. Please help!
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Posted Jul 5, 2013@RegalOwl
That definitely made a difference, but when buying users now get told to choose a shop even when they're stood in it and the shop apparently doesn't have any money, I used the command to export the balances, but I think that was to go from Vault to HyperConomy rather than HyperConomy to Vault. Thoughts?
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Posted Jul 4, 2013I got it to identify the item but now when I click it it says and does nothing it may be the stock though
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Posted Jul 4, 2013Can you use new items with sign shops? Thank You
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Posted Jul 3, 2013@RegalOwl I we need to do this /createeconomy [name] /setshopeconomy [shop] [economy] and then /importnewitems with the economy name
thank you for the reply :)
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Posted Jul 3, 2013@offworldexpress
@Thepom360
Thanks. :) The latest dev build supports 1.6 and all new items. I'll be releasing a new version soon. To import the new items do this:
1. /hcbackup
2. /hc disable
3. Delete your items.yml file
4. /hc enable
5. /importnewitems
6. Wait for HyperConomy to reload. The new items should work when it's done.
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Posted Jul 3, 2013@HammyHavoc
Are you using HyperConomy's internal economy or an external economy plugin through Vault? You can switch between the two to find out which you're using with /toggleeconomy.
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Posted Jul 3, 2013Best Economy Plugin! 1.6 would be awesome!
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Posted Jul 3, 2013Default level players don't seem to get credited money when they sell items, any thoughts on this? hyperconomy.use is set properly. We're using Vault for the money side of things.
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Posted Jul 3, 2013Can you get a 1.6.1 pre-release from the Versions. Thanks, I am newish to server stuff.
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Posted Jul 3, 2013Thank You, Best Economy Plugin for Bukkit.
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Posted Jul 3, 2013@offworldexpress
A link to the dev builds is in the Versions section above. I'd put it at the top where it's more obvious but Bukkit's staff won't allow it. Once there click on the most recent build or whichever you'd like and then click on HyperConomy under Module Builds. From there you can download the .jar.
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Posted Jul 3, 2013@NineteenEleven
Chest shop potions are fixed in the latest dev build.
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Posted Jul 3, 2013Are able to download the early development versions? Thanks