HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jul 3, 2013Thank you Sir for giving permission to post video links.
Video Tutorials made for our server (This is not setup guide, its just user guide)
All videos are in 720p HD
Information Commands
https://www.youtube.com/watch?v=T0lQ6gg1mL8
Buy/Sell Commands
https://www.youtube.com/watch?v=8AUr5Ed1W68
I am recording How to make chestshop and how to transact in chestshop.
Stay updated by subscribe.
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Posted Jul 3, 2013-
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Posted Jul 2, 2013@NineteenEleven
Looks like some sort of bug. I'll investigate.
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Posted Jul 2, 2013@Livid_C0ffee
Just wait a while, it might take a while if you had a huge backlog of data to put in the database. MySQL is much faster due to multi-threading if it's available.
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Posted Jul 2, 2013@Qcbob
Thanks. :) Will do my best.
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Posted Jul 2, 2013-
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Posted Jul 1, 2013Potions do not seem to be working correctly in chest shops, It will let me click them and see the price, but not purchase them? anyone else have something similar?
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Posted Jul 1, 2013Hey on my server i just updated hyperconomy so to do this i deleted the old jar file and folder, then put in the new jar. now when i try to use hyperconomy commands after i reloaded and restarted my server, it tells me [....HyperConomy is loading, please wait....]
Please could somebody help me? thanks an best regards, Livid_C0ffee
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Posted Jul 1, 2013HyperEconomy for the win, much better than DynamicEconomy! I hope you guys will be able to keep it update as long as possible. Don't do the mistake that DynamicEconomy does and I guarrantee you a very big success.
Pray our new god! I announce the end of boring economical system. HyperEconomy is the perfection for a stable economical system!
Very good jobs guy! Keep it up!
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Posted Jun 29, 2013@DestinyGaming
First make the economies that you would like with /createeconomy [name]. And then set your economy to the desired economy with /seteconomy [name] After this, all shops will be made using your current economy. If you would like to make a shop in a different economy, just set your economy to the new economy and then make the shop. You can always change the shop's economy afterward by standing in it and using the /setshopeconomy [economy] command.
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Posted Jun 29, 2013@BeastsMC
Why? It's much more of a pain to deal with tens or hundreds of thousands of lines in a laggy YML file. Using MySQL makes the data far easier to manipulate than YML with something such as PhpMyAdmin. Regardless, virtually everything can be changed either in game or by using the import from YML feature. What can you not do that you would like to?
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Posted Jun 29, 2013@Zilacon
Could you send me the error message from .970? It may have changed slightly.
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Posted Jun 29, 2013@alien1947in
Does it still occur in version .970? And yes, feel free to post the link.
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Posted Jun 29, 2013How do I setup different economies for diffrent worlds?
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Posted Jun 28, 2013@RegalOwl
That seems like it's going to be a major pain in the ass for server owners who need to remotely connect to the server.
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Posted Jun 28, 2013@RegalOwl
Ive been using Build #230
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Posted Jun 27, 2013@BeastsMC
HyperConomy.db is a SQLite database. For item data, history, and several other things a SQL database is required now. It would have been very messy to keep it in YML form.
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Posted Jun 27, 2013@Zilacon
Does this still occur on the latest dev build? I think I fixed it.