HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jun 17, 2013@LordKainzo
Yep, /toggleeconomy switches between any Vault based external economy plugin and the internal economy.
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Posted Jun 16, 2013Is there anyway to use our own economy plugin instead of the integrated ?
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Posted Jun 14, 2013@SharkCK
This should be fixed in the latest development build. Nice catch. It seems like several people found this one at around the same time.
You can rename items to whatever you'd like, just remember that the actual names are stored in the database so editing items.yml will have no effect unless you delete the database and restart HyperConomy. (HyperConomy.db) It is possible to edit the database with a program like
SQLite Database Browser. MySQL is easier though.
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Posted Jun 13, 2013I apologize for posting in the comments as I have this information in both the forum and an open ticket. First, on the ticket, my problem is that signs just stop updating and others break and most of the time it seems its after a server reboot. The stock signs break as well as the buy/sell signs and even the price signs quit updating. The repair signs command does not work and I believe I have noticed that the broken signs are ones that have the item names longer than what can fit on the first line (15 characters minus two to allow for the color code). If this is the case then could I do this:
The following example is from the items.yml:
If I change the line, potionoffireresist: to... lets say 'bacon:' will I then be able to make a sign with 'bacon' on the first line and it will be for the fire resist potions since bacon is being tied to the potion's ID, etc.?
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Posted Jun 12, 2013@darklords666 @florianschlieper96
I will be working on the display issues. How exactly are you trying to change the prices? Using a fresh install there are several ways to change prices.
If you want to use dynamic prices, first use /setstartprice. This should immediately change the price since all items start out in initial pricing mode. After that adjust the dynamic price by adjusting the value with /setvalue
If you're using static pricing, first set the item to static with /setstatic and then change the price with /setstaticprice
The items.yml file is only used to set up the database and import new items, actual price data is stored in the database.
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Posted Jun 11, 2013my prices dont change, too :(
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Posted Jun 11, 2013@RegalOwl
Space tekkit 1.5.1, Hyperconomy version 0.968. And I can't change the prices, the setstartprice and setstatic work, they just don't change the prices (Or they do, and the prices reset to like 0.05 for all items). Even in the config file the prices are different.
Thanks for the reply! =)
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Posted Jun 9, 2013@darklords666
What version of HyperConomy and what server version are you running? I recently heard about this occurring with Tekkit and I'm looking into a fix.
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Posted Jun 8, 2013Hello, I'm having an issue with the display cases.
For some reason, whenever i walk over the item on display, I can pick up the item. This happens for everyone, and for the life of me i can't figure out how to fix this, any help would be greatly appreciated!
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Posted Jun 6, 2013@GrumpleStache
This is command conflict with New Enjin plugin which supports in-game donation with donationcraft.
Change enjin /buy command from config file and make it like /donate or /ebuy
This will solve your issue.
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Posted Jun 6, 2013Amazing Plugin Greatest relief for us, we set it once now, its running like charm. We never looked back towards shop. Players are happy, Staff Happy, Owners Happy.
Live at mc.paradise-reloaded.org
(Note: If you see Direwolf20 server here try to use 25569 port)
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Posted Jun 5, 2013@Cheesygamer16
I'll be working on them. :) I've been held up by a lot of other things recently.
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Posted Jun 4, 2013WE NEED playwer owned shops please!
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Posted Jun 3, 2013@ryanthemagi
Derp....You are awesome. Thanks so much!
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Posted Jun 3, 2013@GrumpleStache
It looks like it's Enjin. Just change the command within the config.
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Posted Jun 3, 2013I have used Hyperconomy on my past servers with no problem in the past.
However, I just loaded up the plugin and added a shop. When I type /buy it tells me i need to select a shop. Is this part of hyperconomy or am I getting a prompt from a different plugin. I have checked and even removed buycraft because of conflicts. I dont remember seeing a "select shop option" in the past builds.
Thanks in advance. Great plugin.
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Posted Jun 2, 2013@N1T3SLAY3R
i dont think community piston can have the command changed, but i do know buycraft can.
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Posted Jun 2, 2013Is there any way for me to stock my shop with items from my inventory?
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Posted Jun 2, 2013@twisted420mc
ya but how? ive checked community pistons contents using winrar and i didnt see the buy command in there
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Posted Jun 2, 2013@N1T3SLAY3R
community piston is much like buycraft, the benitfit to buycraft is u can change its command on your own from /buy to /donate or completly disable the ingame donation commands all together i would suggest using that if ur hard up on the command thing