HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Jun 1, 2013hey was wondering if there was a way to change the buy command from something like this: /buy dirt 20 to /hc buy dirt 20. Reason being is because i run community piston on my server (the plugin) and its command /buy overrides this one :/
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Posted May 31, 2013@RegalOwl
well i found out the problem with the categories, items yml says Unknown for every item category instead of the propper cat..so i have to go through and add each to the right one
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Posted May 31, 2013@twisted420mc
That depends on what you consider expensive. Just try raising it a bit, it directly affects the price.
/browseshop shows what's in a shop only when you're inside of that shop. If you're not in any shop it shows all items. If you want to prevent this just set the limit-info-commands-to-shops to true. This will make it so that /browseshop and the other info commands can only be used while in an actual shop.
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Posted May 31, 2013@RegalOwl
for somereason though even though i have the groups setup correctly for the shop that i want to sell just armor and tools from sells every item instead of just those 2 categories, how can i fix that?
as for the value do i need to raise it to some insane number for items to be expensive?
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Posted May 30, 2013@twisted420mc
The items.yml is no longer used for much. It's only used when starting HyperConomy for the first time or when backing up or restoring data. All active item data is stored in either MySQL or SQLite. (HyperConomy.db)
Regardless, removing items from shops won't remove the items from the database. It will only remove them from that specific shop. A list of removed items is attached to the shop in shops.yml It sounds like you set it up correctly using categories.
To change the price of an item change the startprice and the value. The value is what actually determines the value of an item, along with the median and stock unless the item is using a static or initial price
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Posted May 29, 2013@regalowl we've talked before about your plugin...now time to have another chat, i want to setup shops to use specific categories, and only sell the items from said categories, i have already setup a shop removed the categories and added the ones i wanted it to sell, but it still lists every item for the items.yml...is there any documentation or video that covers this section of the plugin so i can better understand how to do setup my shops this way?
also i tried setting up the new items and i want them to sell for quite a bit of money, but no matter what i do they are always really cheap what do i need to do to get them to sell for loads of money even from the start.... right now i have for example.
yet at median, it sells for 20$ even after start price has been lifted.
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Posted May 27, 2013@HammyHavoc
Stand over the item display and use "/removedisplay u". This will remove any display above or below you. To remove a large area at once the easiest way would be to remove them from the display.yml file with HyperConomy disabled.
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Posted May 27, 2013@Marium0505
I've thought about this but decided against it for a variety of reasons. The main reason is that it oversimplifies the economy. In the real work goods don't work like that. A finished product like a sign is often worth more or less than its components (sticks). The dynamically changing prices should regulate this as long as your economy has enough activity. It also creates opportunities for traders to make money and makes the economy more interesting.
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Posted May 27, 2013@Zilacon
Do you mean chest shops? I can't get this to work. What server software are you running?
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Posted May 26, 2013How do I remove bulk item displays if the original structure has been removed?
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Posted May 25, 2013Can you make it possible to make it so if I do a command like /setprice stick 1 All the other prices will be set based on this price so they all fit and works together?
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Posted May 25, 2013@calamise
What version of craftbukkit are you running?
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Posted May 24, 2013@RegalOwl
Running HyperConomy on my server on mc.apocgaming.org:2095 and if you ctrl + left click you can completely bypass the shop and take the items out for free. Can you please make a fix for this?
Note: This server does not have StackableItems like my other server so thats not conflicting with anything.
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Posted May 24, 2013I keep having problems with the config file resetting after options are changed and it is reloaded. Specifically, the following fields revert to original state: Store price history require transaction signs to be in shop require chest shops to be in shop require transaction signs to be in shop
copy of config included here: http://pastebin.com/G5ZViF0B
Any help is appreciated,
darthmoosh
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Posted May 23, 2013I don't know if this is a hyperconomy bug, but here is a problem I'm facing. If my inventory is full and I have a slot empty in my armour slot, when I buy say 64 chest plate, all that stuff will be place in that empty armor slot. Worse, the defense stats for that 64 chestplate is added to my stats. It virtually makes my toon, superman..... Is there an inventory full check routine to prevent this?
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Posted May 20, 2013@JericM @RegalOwl
Oh shit, lol. Didn't even realize that they added that. -_- Thanks guys.
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Posted May 20, 2013@Chrispm84
Yep, JericM is correct. :) HyperConomy also should work with /by as an alternate to /buy
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Posted May 20, 2013@Chrispm84
It's Enjin. Go into your enjin config and change the command for the new shop features :P took me a while to figure it out too :D
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Posted May 17, 2013Hyperconomy won't let anyone on my server use the /buy command. It tells them that they need to select a shop.
This is what shows up when someone does /buy:
This started happening for no reason that I can see. It wasn't after a restart, as I had just used the shop a while before this issue was brought to my attention. What's going on?
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Posted May 15, 2013@spawnstah
I'll look into it. It shouldn't still be producing errors.