HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Apr 29, 2013@gabriel11798
It will work if you use an external economy plugin that supports item based currencies. HyperConomy's internal economy doesn't support item based currencies currently.
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Posted Apr 29, 2013@LukeHandle
Yeah I like this idea. I think permission based taxes would be the most versatile. I could just make them override the default taxes if a permission is set. Per economy taxes seems more difficult and less versatile. I'll see if I can add this soon. I'll message back once I get it working.
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Posted Apr 29, 2013Just something I didn't see in the features list, can you make item-based currencies with this?
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Posted Apr 28, 2013Hey,
Some time ago I made the suggestion "Per-economy taxes/permission based taxes". It would allow certain permissions groups to get better prices when buying and would serve as a good reward incentive for donations etc.
Do you still consider this a worthwhile addition to the plugin? Can you see it in somewhere in the pipeline etc?
Thanks!
(and I this isn't me demanding you add it, just wondering how planned it is)
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Posted Apr 26, 2013@trump600
@Underestimate
Did you try the method in the FAQ?
How do I add new items to HyperConomy?
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Posted Apr 26, 2013@JericM
Potions work fine for me. Do you have them available in your shop and in your economy? You can check with /browseshop potion. Pistons' damage value was changed in the 1.5 update I think. It needs to be set to 0. The easiest way to do this is:
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Posted Apr 26, 2013@Underestimate
The purpleemeraldblock was originally the locked chest block. Then in an update it strangely became a block that was purple on all sides except one which had the texture of an emerald block. Now it has no texture. I could rename it to notextureblock. :)
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Posted Apr 26, 2013Updated to newest version, tried to manually add it, but i still can't seem to get the new Nether Quartz into any of my markets. Since I haven't seen anyone else question this, I must be derping hardcore. Anyone have any advice for me?
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Posted Apr 25, 2013@gruikya
This is fixed in the latest dev build. I'll release a new build soon.
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Posted Apr 25, 2013Hi RegalOwl,
I set up an enchantment trading shop, but I have a very annoying issue: when people trade enchantments on shears, the price is always 0, either for buying, or selling!
Free silktouch for everyone, sure, this is a bit of a problem :P I'm guessing this is related to the item classes, of which shears have none.
I'd be very grateful if you could provide a fix for this issue.
Thanks!
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Posted Apr 25, 2013@RegalOwl Changed it in a ticket for a easier view:
http://dev.bukkit.org/server-mods/hyperconomy/tickets/125-command-importnewitems-isnt-working-properly/
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Posted Apr 24, 2013Hey, my shops can't/won't buy potions or pistons. . . can someone help me with this? It says "Sorry, that item or enchantment can't be traded at this shop."
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Posted Apr 24, 2013@alien1947in
You can change it for all shops easily, but for a single shop it will be more difficult. Let me know if that's what you mean. The easiest way is just to lower the purchase tax. Do "/settax purchase 50" to make the hypothetical item sell for $50 and purchase for $75.
If you really want it to sell for $75 and purchase for $100 it's more complex. First do "/scalebypercent startprice 150" then "/scalebypercent value 150" and then finally "/settax purchase 33.33".
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Posted Apr 24, 2013@mheiden
Sounds like something went wrong. 30 minutes is far far too long for loading unless perhaps you had an extremely large SQL queue built up. How long does it take to load if you just use /hc disable followed by /hc enable?
Did you try restarting hc or your server after it finally unlocked?
Try enabling error logging and SQL error logging and see if you get any messages. The /importnewitems command should list all the new items that it is importing. Did you see a list?
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Posted Apr 24, 2013How to change buy/sell price ratio for shop?
Right now its 100:50 for shop,
how to configure it so we can make it like player can buy item at $100 and sell item to shop at $75.
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Posted Apr 24, 2013@RegalOwl
I used the command "/importnewitems default" but the plugin is locked now with the message
[.....HyperConomy is loading please wait....]
I wanted to add the new 1.5 items into the economy because the plugin said they where unavailable. But now the whole plugin is become unavailable.
The message is up for almost 30 minutes now (and still counting)... does a "import" always take this long?
Using version 0.967 on spigot build #735
UPDATE:
Guess its done with the import because it responds to command again, but the 1.5 items still will give a "invalid item name" and "Sorry that item or enchantment is not currently available"
Does that mean the import has failed? or a minor bug...
Tried it with all 1.5 items, any other solution to get the new items inside my economy?
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Posted Apr 23, 2013@Zilacon
It already does as far as I'm aware. I've used it. You have to be using MySQL. If you're getting a connection already in use error lower the max-sql-threads option to just 1 or 2 threads and try that.
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Posted Apr 23, 2013@cheekyvimto
Not currently. I think there are several plugins that can already do that. If not, I could potentially add command signs at some point. It's a bit tangent to the rest of the plugin but that's fine.
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Posted Apr 23, 2013@RegalOwl
Could you allow your plugin to work with multiple servers?
When i use this plugin on my 2nd server it flips out and starts spamming errors on the console saying the mysql connection is in use.
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Posted Apr 23, 2013Does this plugin support purchasing of 'console' commands?
Ideally I'm looking for 2 things
use of an item to trigger a command via a shop/sign/block
use of virtual currency to trigger a command via a shop/sign/block
does this plugin support that functionality?