HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Apr 21, 2013@Jwh1o1
You don't have to make a shop to use transaction signs. If you do want the shop message to appear you could just make a shop and then do /ri all [name of shop] to remove everything from it so no one can trade with it.
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Posted Apr 21, 2013@RukuTheWolf
This is fixed in the latest dev builds. A new build should be out soon.
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Posted Apr 21, 2013I am having an issue and I have looked through these pages to fix it and havent found it yet. I want to disable the command to sell stuff in a shop so they have to use the signs only. I did not add any permissions to the default group but they still have the command to sell. Is there something else I am missing? I am using Essentials for the permissions.
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Posted Apr 21, 2013There seems to be a few bugs with the item displays.
I made some a few hours ago, and now some of them look like there is around 10 more items on the same spot. Unable to pick them up, but after /removedisplay only one goes and the rest have to be removed with WorldEdit's /remove.
Any ideas?
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Posted Apr 20, 2013@UnDrac
This is fixed in the latest dev build. I'll release a new version soon.
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Posted Apr 20, 2013I've found a problem ... on version 0.966[Beta] users can buy enchantments on Shears and FishingRods for 0$ ... is this fixed in the newer version? and if it isn't is there a way for me to change this on my end?
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Posted Apr 18, 2013@mrelfire
I see what you mean. There is currently no way to do that. I could add that as a feature once I start tracking chest shops. I have several things I need to add first though.
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Posted Apr 18, 2013@NotYetRated
Can you try build 202 or 203? The class you're getting an error in was changed in 202. The error may be fixed there.
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Posted Apr 18, 2013Getting a big console error. Have it on latest released, 0.967, as well as dev, tried up to 201.
http://pastebin.com/EDBjk5wE
Ideas? I cannot notice anything in game it is affecting, other than a log many MB large after a short time.
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Posted Apr 18, 2013@ryanthemagi
Here's an alternate way to fix it:
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Posted Apr 17, 2013@RegalOwl
let's say I have a chest with 10 types of items. One guy fill the chest with selling one type of items, at the end the chest is full, and I would like to put it back as its "first" day , a kind of reset, is it possible ?
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Posted Apr 17, 2013@mrelfire
The currency symbol can be changed in the language file.enUS.hl if you're using English. It's in the languages folder. I'm not sure what you mean by reset your store or by reference objects.
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Posted Apr 17, 2013@Spezialeinheit
Try build #202. It should be working now.
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Posted Apr 17, 2013@ryanthemagi
Run the following SQL query in PhpMyAdmin (or a different database manager if you have one):
That will fix your pistons.
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Posted Apr 17, 2013@RegalOwl
Nope, Sorry :( I use Hyperconomy #201 and BKC #117 and still get this Error: http://pastebin.com/BrxEpzKm
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Posted Apr 17, 2013@RegalOwl
MySQL
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Posted Apr 17, 2013Small questions: how to change currency $ to my bose currency ? how to reset the store during the night to put back my "reference" objects
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Posted Apr 16, 2013@therealspoljo
Can you try the latest dev build? (Link above on this page.) This error may be fixed.
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Posted Apr 16, 2013@ryanthemagi
I've updated the piston damage values in the latest development build. (Craftbukkit changed it at some point.) To fix it on your server will require a bit more work. Are you using SQLite or MySQL?
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Posted Apr 16, 2013@olivier_firelook
What do you mean the items have no price/were placed by mods? And you mean list items per chest shop? What sort of list?