HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Apr 16, 2013@Spezialeinheit
You'll need to use the latest HyperConomy development build in order to get the latest API (which works with BKC). It's linked above on this page. I should have a new major build with the change out soon.
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Posted Apr 16, 2013I get this Error with the newest Dev from BKC and the Beta Build from Hyperconomy and CB #2758:
http://pastebin.com/mMvb3LyB
Do i have to contact you, RegalOwl or the author from BKC about that? :S
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Posted Apr 16, 2013One of my players joined the server and in console I got these errors: http://pastie.org/pastes/7598217/text
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Posted Apr 15, 2013For some strange reason, myself and others players can see the value and purchase pistons, but cannot sell them. Any idea why?
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Posted Apr 15, 2013I have put some items in chests shops from mods, so they have no price. Is their an easy way to have the list of items per shop, so I can extract the ones with no price (I can identify them by names) ? P.S. items can not be buyed, so perhaps a log with theses items and mandatory informations, so we can just put hem back into the db with a price
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Posted Apr 15, 2013@RegalOwl
The latest version did fix the price for chest shops. Thank you.
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Posted Apr 15, 2013@RegalOwl
Both issues indeed seem to have been fixed. Thanks, RegalOwl!
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Posted Apr 14, 2013@Etsija
Both issues should be fixed in the latest dev build. The first issue may have been a plugin conflict, not sure.
EDIT: I've also improved permissions. You can now combine permissions such as hyperconomy.shop with ^hyperconomy.shop.admin_shop to allow all shops except one. It adds a lot of new possibilities. (hyperconomy.shop.* has been replaced with hyperconomy.shop)
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Posted Apr 14, 2013After updating to 0.966, we get tons of these: http://pastebin.com/8i1czJeX
Also, shop permissions (hyperconomy.shop.shopname) do not work anymore - all players get a "you don't have permission to trade here".
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Posted Apr 13, 2013@RegalOwl
Great! Seems to work fine now! Thanks!
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Posted Apr 13, 2013@pr4xt3roy @chrisk123999
Spigot's item stacker apparently disregards item metadata. This means that item displays won't be spared when it comes to stacking. The solution is to change your item-merge-radius setting to something smaller, or 0, in your bukkit.yml file. I'm not sure there is currently a way to prevent the stacking directly through the API.
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Posted Apr 13, 2013@About7Deaths
It's in the latest dev build now. You'll need to set your version back to .966 in your config.yml file for the config to autoupdate and add the new option.
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Posted Apr 12, 2013@RegalOwl
When will this be implemented/downloadable?
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Posted Apr 12, 2013@chrisk123999
I'll try out displays on Spigot.
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Posted Apr 12, 2013@TheFamousFlyingDutchman
Latest dev build reverts the server update. (It appears to only work with Java 7.) This should fix your error.
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Posted Apr 12, 2013I think it might be related to the entity activation range, as when nobody is near them they "tick" slower so most likely stay on the ground a lot longer and start to pile up.
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Posted Apr 12, 2013@chrisk123999
I've seen it happened it too. But not as bad as you. I am using Spigot too. What I have done is "/remove drops 20" to remove all the drops within a 20 block radius. This removes all the item displays. If you leave it like that, they will eventually re-apear. However, I can simply destroy the block under the item displays. The block that I destroy re-appear and the item display re-appear normally.
I hope this helps.
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Posted Apr 12, 2013After awhile all my item displays start to look like this on my server: https://dl.dropboxusercontent.com/u/1455347/Error/2013-04-12_13.37.04.png
I'm using Spigot and the latest version of this plugin. (Maybe related to the item stacking in Spigot?)
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Posted Apr 12, 2013@RegalOwl
I first updated to 0.967 today to see if that fixed the error. At first it was complaining about an invalid items.yml so I deleted that and let it create a new one. Now when I try to start the server it hangs for a long time at the Enabling Hyperconomy message and then throws the following error (using 1.5.1-R0.1):
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Posted Apr 11, 2013@RegalOwl
Thank you !