HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Apr 11, 2013@pr4xt3roy
This should be fixed in the latest dev builds, which are available at the link above. I'll release a new update soon most likely.
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Posted Apr 11, 2013I am using 0.966 Beta.
One of my user created a chestshop. He put the price at $5. When users right click to get the price, it says $5. When users left click to buy, they buy at a very different price.
All the chest shops seem to do that. I visited a couple from different users and al the one I tried had this issue.
Check my screencast of the problem by clicking on the link below (flash video):
ScreenCast showing the problem, click here
What do you recommend?
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Posted Apr 11, 2013@twisted420mc
huzah! im a derp i got it, well atleast the adding items portion, i didnt run /importnewitems (eco) there for it wouldnt add them to the shop. but it works now, i just hope i can add the items with out a crash ill turn on logging and if it crashes ill give the snippet where it caused the crash.
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Posted Apr 11, 2013@RegalOwl
yes, and ive restarted several times but the items just wont work with it for some reason, and when i try to add the industrial centrifuge (i think thats what it is) the server crashes. the items i have done the command with show in the yml but do not work in the shop with any of the signs or buy/sell command.
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Posted Apr 10, 2013@JericM
The currency symbol can be set in the language files. If you set it to something over 1 character it may cause some things to be broken, such as InfoSigns/Transaction Signs. Or it might work but not look very nice. I haven't tried it much.
To change it open enUS.hl in the Language folder with something such as NotePad + + and change the CURRENCY entry to whatever you want.
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Posted Apr 10, 2013@twisted420mc
Here's the procedure to add new items:
Hold the item and use "/ymladditem [name] [value] [median] [start price]".
After adding the item(s) you will need to either restart your server or restart HyperConomy with /hc disable followed by /hc enable.
Is this how they were added?
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Posted Apr 10, 2013@TheFamousFlyingDutchman
Can you enable error logging to see what the error is? ("/hcerror sql") It should generate thousands of errors very quickly for something to trigger that error message. I put that in as a safety net to prevent errors from locking the server.
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Posted Apr 9, 2013I would REALLY REALLY REALLY like it if I could figure out how to change the "$" sign to something else in Hyperconomy. . . can I? :D
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Posted Apr 9, 2013@RegalOwl
i managed to get your plugin working btw for my FTB Ultimate pack server. im using the mcpc+ server jar (i had to disable sql support to get the plugin to work) but it seems as i cant add items to the items.yml i mean it adds the items but it doesnt allow me to sell them in shops, ive done numorus restarts but still not able to sell the items.
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Posted Apr 9, 2013I am getting the following message after the server has been up for a few hours:
Any idea how to solve this? (using 0.966 on 1.5.1-R0.1)
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Posted Apr 8, 2013@About7Deaths
Ah, I see. I can add that as a feature.
Balance imports should work for all Vault based economy plugins. Just use the /importbalance command while using the external econ. This will import all players' balances that have logged in while HyperConomy has been running.
If you want to manually import an account balance just use /importbalance [name1] [name2] etc...
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Posted Apr 8, 2013@RegalOwl
Ok, there is this plugin called creative control. It blocks players from bringing creative items into survival by giving them two separate inventories. It would be greatly appreciated if you added an option in the config to block creative players from selling items. This would make hyperconomy my favorite economy plugin. Thanks, -A7D P.S. How would you import player balances from a economy plugin like craftconomy?
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Posted Apr 8, 2013@mheiden
What do you mean the correct item codes? Potions aren't working? I'll take a look.
EDIT: Potions seem to work fine.
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Posted Apr 8, 2013@MCBuncey
Good to hear. I'll work on a more permanent solution. It will also fix it if you disable the web page. History isn't directly the problem.
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Posted Apr 7, 2013Is there a easy way to update the item.yml with the correct item codes, because ppl can't sell potions and i compared the ingame ID with /itemdb and the datavalue inside items.yml
And those 2 are different.. Any simple way to let HC do that automatically?
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Posted Apr 6, 2013Since i disabled save-history the stocks are now saved.. every time a restart. I still have enabled web page though.
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Posted Apr 6, 2013@Beaupedia
HyperConomy has a command which will import all known account balances into HyperConomy from any external Vault based economy plugin. There isn't currently a way that I know of to directly extract all accounts via the Vault API. But if the player has logged in while a recent version of HyperConomy has been running, their account balance will be imported. If the player hasn't logged in you can also import any account's balance if you specify the name.
To import all known players' balances: /importbalance to import a specific player or a list of players use /importbalance [player name 1] [player name 2] [player name 3]....etc.
These commands must be run while using the external Vault economy plugin.
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Posted Apr 6, 2013@spawnstah
A separate PHP based web page is in development by another developer. I'm not sure how close it is to being released.
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Posted Apr 6, 2013Hey all, I heard there was a way using vault (a vault command) to move economy accounts from one plugin to another. We're currently on Mineconomy but would like to switch to Hyper. Is this actually possible?
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Posted Apr 6, 2013Just get a plugin like Creative Control. This plugin stops em selling in creative mode and a ton of other stuff. Stops em spawning items etc.
Check it out: Creative Control.