HyperConomy
Getting Started|Commands|Permissions|FAQ|How To|Troubleshooting
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Introduction
HyperConomy is the all in one economy and shop plugin. It can be a simple chest or sign shop plugin, a Vault compatible economy plugin, a region based shop plugin with many configurable options, or even a complex system of economically competing towns and kingdoms. Any vanilla Minecraft item can be traded in HyperConomy and virtually any custom item can be added as well. Prices can be configured to change dynamically or they can be set as desired. To quickly edit prices and settings you can double click on HyperConomy.jar to access the GUI editor. HyperConomy has many features including things such as item price linking and item displays. Read below or check out the wiki for more information.
New Chest Shops:
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Features
- Supports all standard Minecraft items. (fireworks, lore, books, maps, damaged items, etc.)
- Supports the addition of unlimited custom items.
- Integrated economy plugin.
- Player to player, player to shop, and shop to player trading.
- Dynamic pricing system based on a hyperbolic curve.
- Item price linking (price of recipe item is based on price of component items)
- Player owned shops and chest shops.
- Item frame shops.
- Showcase style item displays.
- Localization.
- GUI Editor for easy manipulation of price settings.
- Price floor, price ceiling, static pricing, initial pricing, sales tax, purchase tax, unlimited stock option and much more.
- Dynamic tax rates. (Rich players can be taxed more than poor ones.)
- Supports MySQL and SQLite.
- Allows the creation of an unlimited number of economies, which allows for economically competing towns, kingdoms, factions, or other groups.
- Supports command-free economies using transaction signs and chest shops.
- Price information, history, and more can be displayed on automatically updating information signs.
- Price update notifications for any or all items.
- Experience and enchantment trading.
- When a player enters and leaves a shop, HyperConomy displays a customizable message.
- Nearly everything can be changed while the server is running.
- Unwanted features can be disabled.
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Requirements
- None. If you'd like to integrate with an existing economy plugin using Vault, you will need the following: Vault and an economy plugin such as BOSEconomy, iConomy, or Essentials Economy
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Versions and Development Builds
- Recommended builds are marked with [RB] and are generally thought to be stable and bug free.
- Builds marked as [Beta] are as bug free as possible, but often have large code changes which may result in the appearance of new bugs.
- Builds marked as [Dev] are development builds that I've decided to upload to BukkitDev. I may upload dev builds on occasion to provide easy access because Bukkit staff does not allow linking to development builds.
- Development builds may contain bugs as I work on releasing a new [Beta] build. They may also contain fixes for bugs found in [Beta] builds. Use these builds if you're looking for a bug fix, or would like to try out a new feature I've just added. Also, feel free to search for bugs in the development builds. Any help with testing is greatly appreciated!
- Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
- The latest development builds can be found here.
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Add-ons
- HyperMerchant
HyperMerchant is a graphical user interface for your players to use to interact with HyperConomy shops.
It is also includes the ability to easily create Citizens npc shopkeepers for your HyperConomy shops. - HyperConomy Web
HyperConomy Web creates a web page for HyperConomy, displaying information about all shops, items, and price history. The web page appearance can be customized to fit your server.
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New Features, Bugs, Problems, etc.
- If you have a question, or find a bug, first check the FAQ. I will try to include as many helpful questions and answers as possible.
- If the FAQ doesn't help, don't hesitate to post your question or make a ticket.
- If you do find a bug, please include which version of HyperConomy you're using, the full error message or stack trace (if there is one), the version and type of Minecraft server you're running, and an explanation of how to reproduce the bug or what causes the bug.
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Donate
- If you'd like to send me a donation for the time and effort spent making this plugin, you can do so here: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=AMK9AR4CVKEJJ
- To those who have donated: thank you very much for the support. If you'd like to be listed as a donor here just send me a message.
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Donors
- pr4xt3roy -> CapricaTown
- Baamoink -> Mantle-Craft
- Thanks as well to all of the other donors that haven't requested a listing here.
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Basic Tutorial
New tutorial videos to come...
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Posted Mar 22, 2013@RegalOwl Commandshops dont buy either while players have the items in their inventory, it isnt just only the transaction signs ./sell [itemname] max will say:
You don't have enough [itemname]
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Posted Mar 22, 2013@About7Deaths
@mheiden
I suspect that you're just changing the TransactionSign's trade amount. When you scroll with your mouse wheel while looking at the sign you can change the trade amount. This can be disabled in the config. I suppose I should make it default to off in the next version to prevent confusion...
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Posted Mar 22, 2013@About7Deaths @RegalOwl
i have the exact same error, buy works but sell don't
[x] commandshops
[x] signshops (tried this to test)
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Posted Mar 22, 2013@RegalOwl
The error isnt major but whenever someone tries to sell an item, it sais they don't have enough items, (even know they do) and makes the sell signs item amount go up.
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Posted Mar 21, 2013@pr4xt3roy
This looks like a Spigot issue. I will see if I can fix it.
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Posted Mar 21, 2013@clavat
Currently xp can only be traded via a shop or the global shop. I could add a player to player trading feature in the future.
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Posted Mar 21, 2013Hello RegalOwl,
Today I had an Exception about the signs being changed. Maybe this has something to do with the stock signs not updating? I hope that helps.
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Posted Mar 21, 2013How to trade xp players to players ? I found only chest shop, but can't stock xp on it...
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Posted Mar 20, 2013@About7Deaths
What errors? I'm working on the update, but I'm having to make a lot of changes to support some new features.
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Posted Mar 20, 2013@RegalOwl
Please do an update to 1.5, my shop keeps getting errors...
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Posted Mar 18, 2013@Edisun
Currently all the Tekkit option does is prevent things from being stolen from chest shops using things like pipes.
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Posted Mar 17, 2013What exactly does the Tekkit option in config.yml do? I run a Tekkit Lite server and have been working with the plugin but don't really understand the difference.
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Posted Mar 16, 2013Besides a few strange things but easy to solve, HC works fine, had to delete and add some items in a few commandshops to make them available to sell and buy.
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Posted Mar 16, 2013@RegalOwl
Ok no problem I will test out a few ways to charge for making/upkeep of towns/factions. I really like the plug you made, Nice work on the scrolling signs. Kind of through me off thought the price was changing at random, till I saw the scrolling signs post a few below lol.
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Posted Mar 16, 2013@RegalOwl Allright will test it
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Posted Mar 16, 2013@mheiden
It seemed to run fine on 1.5 when I tested it. I haven't gone through every feature thoroughly yet though.
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Posted Mar 16, 2013@TheCanadianLizard
Have you seen the /ymladditem command? It was made for exactly this. It can't do enchantments, however. I'll be updating the plugin with the 1.5 items soon as well.
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Posted Mar 16, 2013@Sim181
I'm not sure how Towny taxes work so I can't say if it will work or not. You should be able to use this with any other Vault supported plugin. I'm not aware of any conflicts.
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Posted Mar 16, 2013@RegalOwl "This build may stop the error: https://buildhive.cloudbees.com/job/RegalOwl/job/HyperConomy/164/regalowl$hyperconomy/artifact/regalowl/hyperconomy/0.964-SNAPSHOT/hyperconomy-0.964-SNAPSHOT.jar"
Will it work under 1.5 ?
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Posted Mar 16, 2013@Underestimate
Thanks. :) Glad you like it.