Config

# If true then the players score will be displayed under the player head tag
DisplayUnderName: true

# If true then it will try to color the death messages, may not with plugins modifying the death message
ColorDeathMsg: true

# If true then the plugin will try to add the chat prefix right next to the player name,
# otherwise it will just add it in front of any existing prefixes and the player name
ChatPrefixCloseToName: false

# List of worlds which the DisplayUnderHead and Role prefix on name tab is disabled
DisabledWorlds: []




# Settings for the survivor class
Survivor:

# All players starts out as Survivor
# DefaultPoints is who many points new players starts with
  DefaultPoints: 2500

# PlayerPrefix is in front of the player name tag, can be color or similar to [Survivor] if wanted
  PlayerPrefix: ""

# Prefix displayed in chat
  ChatPrefix: "&8[&rSurvivor&8]&7 "



# Settings for the Hero class
Hero:

# Points needed to achieve Hero
  Points: 5000

# If you get less then BackToSurvivor points then you change back to role Survivor
  BackToSurvivor: 5000

# Player head prefix
  PlayerPrefix: "&a"

# Player chat prefix
  ChatPrefix: "&8[&aHero&8]&7 "



# Settings for the role Bandit
Bandit:

# Points needed to achieve Bandit (You need to get Points or below)
  Points: 0

# Points needed to go back to Survivor
  BackToSurvivor: 2000

# Player head prefix
  PlayerPrefix: "&4"

# Player chat prefix
  ChatPrefix: "&8[&4Bandit&8]&7 "


# Damage and kill settings
Damage:
# Points that are taken from the player is calculated as follow:
# DamagesPoints - (PerDamage*DamageAmount + Percentage*DamageAmount)

# Percentage is taken from the damager
# Damage amount is the actual damage, 
#    normal fist hit = 1 damage, diamond sword (not enchanted) = 8

  PerDamage: 5
  Percentage: 0.4

# If you kill a player this will additionally be withdrawn from the damagers points
  PerKill: 50


# Regeneration is given every minute to Survivors who got points below DefaultPoints
Regeneration:
  PointsPerMinute: 30

# Custom Points is used to give players with certain
#    permissions custom points on damage dealing and taking
# Add like so (remember to remove the <''> after <CustomPoints: ''>):
# -
# CustomPoints:
#   CustomPermission:
#     DamageDealing: 20
#     DamageTaken: 100
# -
# If a player with the permission Humanity.Custom.CustomPermission
#   damages another player, then the player will lose 20 points
# If a player damages the player with Humanity.Custom.CustomPermission
#   then he/she will lose 100 points
# The above points overrides the default points system
# If you don't add "DamageDealing" or "DamageTaken" then it will use the default system
# If a player has more then one of the permissions listed then the settings from the
#   first permission will be used
# If both damager and damage taker contains separate permissions then settings from
#   the damage taker will be used
CustomPoints: ''



# Items which are allowed to give
# Use ItemID: Points
# -
# You can also use ItemID~Data: Points
Items:
  349~2: 5
  349~3: 5
  392: 5
  354: 72
  357: 10
  360: 10
  394: 10
  349: 10
  365: 10
  375: 10
  363: 15
  319: 15
  260: 20
  391: 20
  322: 20
  297: 25
  350~0: 25
  393: 30
  366: 30
  396: 30
  282: 30
  350~1: 30
  320: 40
  400: 40
  364: 40
  373: 20




# Enable to store the player information inside an SQL database
# This might be faster for bigger servers and also safer incase 
# of crash.

# !!! REMEMBER: !!!
# You need to setup a MySQL server and name a 
# database "Humanity" on beforehand!
MySQL:
  Enable: false
# Full host name e.g. localhost, 192.168.10.1 or mysql.com
  Host: localhost
# Which port to connect to the database on (default 3306)
  Port: 3306
# Username to connect to the database
  User: xADudex
# Password to connect to the database
  Pass: SomeSQLPassword
# The must be setup beforehand, and don't need to be called "Humanity"
  DataBase: Humanity



# Item usage is a list of items that when used gives/takes points
#   when any of the items are used. This is mostly aimed for modded
#   servers or servers running special plugins which may benefit from
#   this feature.
ItemUsage:
# This is a list of items which when used will give or take points
#   from the player using the item.
# If a option is missing then it will not be used
# Items should be added as shown (Remember to remove the <''> after <Items: ''>):
# -
# Items:
#   276:
#     Right: 20
#     Left: -10
#     Data: [0]
# -
# The example above would make players lose 10 points when left clicking with a
#   diamond sword, but give you 20 points if you right clicked with it.
# You can also add item data like ItemID~ItemData, just like with when giving items
# -
  Items: ''


# This is a list of items just like items, but
#   will only fire on block placing. These items will also fire under
#   the items list!
# Blocks should be added just like items, see example above
  Blocks: ''


# Update settings
Updating:

# Enable/Disable the updater
  Enable: true

# The timer between checking for updates
# Set to 0 to only run a check on server startup
# Time given in minutes, e.g. 120 = 2 hours
  Interval: 120

# If it finds a download then download it automatically
# If set to false then you need to download updates from
#   http://dev.bukkit.org/bukkit-pluings/humanity
  AutoDownload: true

# Migrating is used for if you want to change where
#   everything should be stored.
Migrating:
# Set to true when you want to migrate
# This will auto disable itself after the first time it is run
  Run: false


# If true then it will load the settings from the players.txt and
#  save them in the sql data base (SQL needs to be enabled and login
#  credentials need to be specified)
# If set to false then it will load the settings from the SQL data base
#   and save them in the players.txt (SQL needs to be enabled and
#   login credentials needs to be specified)
  FromFileToSQL: true


# Commands to be run on rank up
Commands:
# Example formatting:
# -
# Commands:
#   ToHero: give @player diamonds 64<NC>pex user @player add SomePlugging.Fly
# -
# You can use @player which will be replaced by the player name
# You don't need to use /
# Add several commands split by <NC>
# Remember to remove the ''
# -
# To* will be run when the player receives the rank *
  ToHero: ''
  ToSurvivor: ''
  ToBandit: ''
# -
# From* will be run when the player gets a new rank, but the old rank was *
# -
  FromHero: ''
  FromSurvivor: ''
  FromBandit: ''


# Outlines settings
Outlines:
  Less:
# If a player kills a player with less then "Has: x" points
#   then he/she will get "Gets: x"
# To disable set "Gets: 0"
    Has: -1000
    Gets: 100
  More:
# If a player kills a player with more then "Has: x" points
#   then he/she will get "Gets: x"
# To disable set "Gets: 0"
    Has: 6000
    Gets: -100


# If true then when you type a players name in the chat it will display head prefix 
#   before the player name, meaning that it will get the color of the head tag
ColorNamesInChat: false


# If true then heroes can't give food which regains more hunger then the player needs
#   E.g. You can't give a player cooked pork which regains 4 hunger bars when the player
#   only got 2 hunger bars empty
HardcoreHero: false

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