# If true then the players score will be displayed under the player head tagDisplayUnderName:true# If true then it will try to color the death messages, may not with plugins modifying the death messageColorDeathMsg:true# If true then the plugin will try to add the chat prefix right next to the player name,# otherwise it will just add it in front of any existing prefixes and the player nameChatPrefixCloseToName:false# List of worlds which the DisplayUnderHead and Role prefix on name tab is disabledDisabledWorlds:[]# Settings for the survivor classSurvivor:# All players starts out as Survivor# DefaultPoints is who many points new players starts withDefaultPoints:2500# PlayerPrefix is in front of the player name tag, can be color or similar to [Survivor] if wantedPlayerPrefix:""# Prefix displayed in chatChatPrefix:"&8[&rSurvivor&8]&7"# Settings for the Hero classHero:# Points needed to achieve HeroPoints:5000# If you get less then BackToSurvivor points then you change back to role SurvivorBackToSurvivor:5000# Player head prefixPlayerPrefix:"&a"# Player chat prefixChatPrefix:"&8[&aHero&8]&7"# Settings for the role BanditBandit:# Points needed to achieve Bandit (You need to get Points or below)Points:0# Points needed to go back to SurvivorBackToSurvivor:2000# Player head prefixPlayerPrefix:"&4"# Player chat prefixChatPrefix:"&8[&4Bandit&8]&7"# Damage and kill settingsDamage:# Points that are taken from the player is calculated as follow:# DamagesPoints - (PerDamage*DamageAmount + Percentage*DamageAmount)# Percentage is taken from the damager# Damage amount is the actual damage, # normal fist hit = 1 damage, diamond sword (not enchanted) = 8PerDamage:5Percentage:0.4# If you kill a player this will additionally be withdrawn from the damagers pointsPerKill:50# Regeneration is given every minute to Survivors who got points below DefaultPointsRegeneration:PointsPerMinute:30# Custom Points is used to give players with certain# permissions custom points on damage dealing and taking# Add like so (remember to remove the <''> after <CustomPoints: ''>):# -# CustomPoints:# CustomPermission:# DamageDealing: 20# DamageTaken: 100# -# If a player with the permission Humanity.Custom.CustomPermission# damages another player, then the player will lose 20 points# If a player damages the player with Humanity.Custom.CustomPermission# then he/she will lose 100 points# The above points overrides the default points system# If you don't add "DamageDealing" or "DamageTaken" then it will use the default system# If a player has more then one of the permissions listed then the settings from the# first permission will be used# If both damager and damage taker contains separate permissions then settings from# the damage taker will be usedCustomPoints:''# Items which are allowed to give# Use ItemID: Points# -# You can also use ItemID~Data: PointsItems:349~2:5349~3:5392:5354:72357:10360:10394:10349:10365:10375:10363:15319:15260:20391:20322:20297:25350~0:25393:30366:30396:30282:30350~1:30320:40400:40364:40373:20# Enable to store the player information inside an SQL database# This might be faster for bigger servers and also safer incase # of crash.# !!! REMEMBER: !!!# You need to setup a MySQL server and name a # database "Humanity" on beforehand!MySQL:Enable:false# Full host name e.g. localhost, 192.168.10.1 or mysql.comHost:localhost# Which port to connect to the database on (default 3306)Port:3306# Username to connect to the databaseUser:xADudex# Password to connect to the databasePass:SomeSQLPassword# The must be setup beforehand, and don't need to be called "Humanity"DataBase:Humanity# Item usage is a list of items that when used gives/takes points# when any of the items are used. This is mostly aimed for modded# servers or servers running special plugins which may benefit from# this feature.ItemUsage:# This is a list of items which when used will give or take points# from the player using the item.# If a option is missing then it will not be used# Items should be added as shown (Remember to remove the <''> after <Items: ''>):# -# Items:# 276:# Right: 20# Left: -10# Data: [0]# -# The example above would make players lose 10 points when left clicking with a# diamond sword, but give you 20 points if you right clicked with it.# You can also add item data like ItemID~ItemData, just like with when giving items# -Items:''# This is a list of items just like items, but# will only fire on block placing. These items will also fire under# the items list!# Blocks should be added just like items, see example aboveBlocks:''# Update settingsUpdating:# Enable/Disable the updaterEnable:true# The timer between checking for updates# Set to 0 to only run a check on server startup# Time given in minutes, e.g. 120 = 2 hoursInterval:120# If it finds a download then download it automatically# If set to false then you need to download updates from# http://dev.bukkit.org/bukkit-pluings/humanityAutoDownload:true# Migrating is used for if you want to change where# everything should be stored.Migrating:# Set to true when you want to migrate# This will auto disable itself after the first time it is runRun:false# If true then it will load the settings from the players.txt and# save them in the sql data base (SQL needs to be enabled and login# credentials need to be specified)# If set to false then it will load the settings from the SQL data base# and save them in the players.txt (SQL needs to be enabled and# login credentials needs to be specified)FromFileToSQL:true# Commands to be run on rank upCommands:# Example formatting:# -# Commands:# ToHero: give @player diamonds 64<NC>pex user @player add SomePlugging.Fly# -# You can use @player which will be replaced by the player name# You don't need to use /# Add several commands split by <NC># Remember to remove the ''# -# To* will be run when the player receives the rank *ToHero:''ToSurvivor:''ToBandit:''# -# From* will be run when the player gets a new rank, but the old rank was *# -FromHero:''FromSurvivor:''FromBandit:''# Outlines settingsOutlines:Less:# If a player kills a player with less then "Has: x" points# then he/she will get "Gets: x"# To disable set "Gets: 0"Has:-1000Gets:100More:# If a player kills a player with more then "Has: x" points# then he/she will get "Gets: x"# To disable set "Gets: 0"Has:6000Gets:-100# If true then when you type a players name in the chat it will display head prefix # before the player name, meaning that it will get the color of the head tagColorNamesInChat:false# If true then heroes can't give food which regains more hunger then the player needs# E.g. You can't give a player cooked pork which regains 4 hunger bars when the player# only got 2 hunger bars emptyHardcoreHero:false
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