HothGenerator
This world generator creates a real ice world that isn't just normal land covered with snow.
The plugin can actually generate more world types from the star wars movies (Tatooine, Dagobah and Mustafar worlds) but those are not described in detail here. You are left to explore and find all their secrets on your own.
Server for play testing: colonies-playground.com
Other pages
- World lore (Contains spoilers)
- Commands
- Custom schematics
- Custom loot lists
- Custom ore list
- Configuration
- Permissions
- How to create different world types
- How to process lava on Mustafar
- Videos
This generator produces an icy world with a thick ice and snow layer and the occasional snow covered mountain. Hidden below you might find tiny caves where life that once inhabited the surface still survives and perhaps you'll find strange structures left over from some ancient civilization.

It also applies some extra rules to the world:
- Ice block, packed ice blocks and snow blocks drops as blocks
- Water placed in open air or above a certain level instantly freezes
- Lava placed in open air or above a certain level is turned into stone
- snow and ice does not melt
- No rain falls, only snow
- Plants doesn't grow if exposed to the sky
- Grass and mycelium dies under open sky if it can't spread into safety
- Slime does not spawn naturally above the stone layer
- Stay out at night and you will take damage from the cold
All rules are fully optional by editing the advanced options section in the configuration file.
Players can don an environment suit to protect themselves from the environment.
- Simply wear full armour with each piece with a name starting with
Environment
Commands to create a world:
STEP 1: You must add a new world to the HothGenerator configuration. This is done using the /hothaddworld command.
/hothaddworld worldname type
Where "worldname" is the name of your world and "type" is one of hoth, tatooine, dagobah or mustafar.
STEP 2: Create the actual world.
If you are using the excellent MultiWorld plugin you can create a new world like this:
/mw create worldname plugin:HothGenerator
/mw load worldname
Do note that you should use the nether for the mustafar world. Use plugin_nether above.
And for Multiverse:
/mv create worldname normal -g HothGenerator
or for a mustafar world:
/mv create worldname nether -g HothGenerator
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Posted Dec 25, 2012i WANT my buildning place type 0 but i want some of it half under the ground? how can i do that??
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Posted Dec 25, 2012why is 0-10 rarity why not 0-1000201020102012003120301...
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Posted Dec 25, 2012I cant make a item 100x100x100 before it got laggy 25x25x25 to laggy to and 16x16x16 is also crash server!
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Posted Dec 25, 2012i got errors is the file to big?
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Posted Dec 25, 2012I want set the random to 0.5 or 0,5 but what is used!?
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Posted Dec 25, 2012ENABLED: true WIDTH: 28 LENGTH: 29 HEIGHT: 12 TYPE: 0 RARITY: 1 RANDOM: 1 LOOT: LOOTMIN: 2 LOOTMAX: 15 MATRIX:
it dont work!
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Posted Dec 23, 2012@skullonroses
Yepp! In underground gardens.
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Posted Dec 23, 2012Is there a way to find mycelium in the game?
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Posted Dec 22, 2012i have a nice id to a plugin i can send a link to the file to facts. i think you can make it so it is better then towny and faction if you can make it then! sorry the file is some hard to understad many things but yes!
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Posted Dec 22, 2012I've tested this against bukkit 1.4.6 and it runs fine.
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Posted Dec 3, 2012@RDWave
I don't really know what you are saying there. I wrote all you need to know in the example files and in the "Other pages" links at the top of this page.
If you read through it all and check the errors you get in the log you'll know what is wrong.
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Posted Dec 3, 2012i first made a custom shematic whit tnts then a whit stone and a chest that whit chest dont
spawned
in my world why and how so say lot
ENABLED: true
WIDTH: 1
LENGTH: 1
HEIGHT: 30
TYPE: 0
RARITY: 4
RANDOM: 6
LOOT: example.ll
LOOTMIN: 3
LOOTMAX: 72
MATRIX:
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Posted Dec 2, 2012@darrenstraight
Read the links on the top part of this page. They explain how to edit the internal loot list.
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Posted Dec 2, 2012@orgin_org
Thank you for getting back to me and explaining what the loot list was, now that you have released 1.5 I will have to have a go.
With that said, I would indeed like to see cutomization to the internal loot list, as I would like to remove the spawn eggs and such from the list as these items can’t be obtained normally via survival mode.
Any chance of an implementation of this?
Thank you, Darren
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Posted Nov 30, 2012@RDWave
- Yes you can keep the same map. I won't change the terrain generator in a way that messes up your map.
- A maze is something special hidden underground ;)
- No it does not generate anything new.
- You can however add your igloos yourself with this new update (1.5)
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Posted Nov 30, 2012what is maze
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Posted Nov 30, 2012have the new update more spawning things?
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Posted Nov 30, 2012if i update can i still use the last map??
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Posted Nov 30, 20121.5 is in the queue
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Posted Nov 30, 2012@darrenstraight
The next release will enable server owners to add custom schematics that will be inserted on the map while the terrain is generated. The custom loot list(s) that you are referring to are meant to support loot lists for those custom schematics.
That is, you may want to add random igloos to the map with your own loot chest. So you can then define a schematic for your igloo and a custom loot list with the loot you want the chest to have for your schematic. (If you have world edit istalled you will be able to export an existing design, in game, into a schematic file instead of creating one manually.)
The custom loot lists are not meant to alter the internal loot generator in the current implementation.
I will release 1.5 as soon as I have tested it properly. Unless I decide to add cutomization to the internal loot list, in which case I'll have to delay the release for few more days.