Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
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Posted May 31, 2014@ShadowDog007
I'm suspecting that could be Spigot's fault? Will try an update this at midnight X)
PS: Can't wait for the UUID changes =)
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Posted May 30, 2014I'm getting this error http://pastebin.com/1eDGfeLu Every time someone summon a horse...
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Posted May 23, 2014@frozenscream
I know. Such a pain =3
@TNTUP
You didn't say what the issue was here. :P
@TNTUP
Been very busy with uni =3
Its probably another plugin making horses babies.
Either way, I can fix it
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Posted May 18, 2014been 10 days with no updates!! Having baby horses issues while doing /h summon!
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Posted May 8, 2014Having a weird bug since yesterday, im on spigot #1459 and on Horses 1.1.9, I wonder if anyone had this bug :P
Just do /h d (Dismiss Horse) then respawn it, its fine... just found it weird why it does that
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Posted May 4, 2014Random suggestion, but making it so that horses can level up the more you use them, adding to their HP and possibly speed?
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Posted Apr 29, 2014sweet shadow =) The UUID is important because if you do not convert before players are able to change their nicknames, after they change their nicknames they will most likely lose their horses
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Posted Apr 28, 2014@zachrywilsn @Schneidertm
I have been busy, will try get this done on the weekend.
@TheTekNinja
It doesn't work? Your talking about the UUID thing right?
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Posted Apr 25, 2014UPDATE??? People want to have their Horses work properly. C'mon I don't want to have to find another horse plugin.
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Posted Apr 21, 2014Not fully support 1.7.9 ( http://pastebin.com/FCFxDDS6 ) and do you have any plan for updating to UUIDs?
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Posted Apr 10, 2014Will there be a update for the UUID's? Just wondering.
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Posted Apr 7, 2014@ShadowDog007
I'm working on a plugin that handle horse protection with Factions (example: sharing horses between faction members, steal horses when out of power), and it will connect with most horse protection plugins.
I need to access to horse data and at least few methods to manage horses :
- Check if an horse is protected by the plugin (via entity uuid?) - Get basic horse data (name, owner, ..) - Protect/delete horse - Being able to hook into horse interactions events (mount, open inventory..), so I can make players of same Faction share their horses (override default behavior). It can be done with custom events.
(sorry for my bad english)
Thanks!
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Posted Apr 7, 2014@TNTUP
Err, Horses only makes one connection. It could be another plugin??
@britaniacraft
I was asked for an API before, but said person never said what they wanted. I might be able to make one if you want it though. Just let me know what you need.
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Posted Apr 7, 2014Hi,
Is an API available to work with your plugin ? Or should I just hook with simple this.getServer().getPluginManager().getPlugin() ?
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Posted Apr 6, 2014Tried to use MySQL, I wanted to import all player's data horses, It throwed an error "Too many connections", I guess your plugin doesn't close the import connection... Could you fix dat? I have 229 yml files, the last one failed because of the "too many connections", done on my test server.
although, I have increased maxconnections to 1k, I have 229 files, so... 229 connections? Ay... um well...
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Posted Apr 4, 2014@ShadowDog007
Thanks for the fast response. I'll test it!
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Posted Apr 3, 2014@Schneidertm
Will fix this soon.
Edit: #1.1.9-2 Should work with 1.7.5
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Posted Mar 30, 20141.7.5 support pls! - Dev Build link is broken
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Posted Mar 26, 2014@calvin201019
Should be at the bottom of the config.yml after installing Vault :3?
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Posted Mar 25, 2014How can I set a price for the horse? I've installed Horses and Vault, but I can't find where I can set a price for the horse.