Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
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Posted Jul 14, 2013@ShadowDog007
I cant change i myself, tomorrow ill see if they can update it for me.
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Posted Jul 14, 2013@deathhzone
Not sure about that. I will test it later before I upload v1.0.0
@GrimReaper52498
There have been two builds of CraftBukkit since then? Try update if you can.
I will check v0.6.1 with that build soon.
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Posted Jul 14, 2013@ShadowDog007
Sorry I havent replied I havent had access to my computer until now
But this is what comes up when I type /version http://gyazo.com/2e730e6a46575c2767d223d653aa190e
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Posted Jul 14, 2013@ShadowDog007
I don't think so, I just set my Multimc (hosting panel) to auto restart every 12 hours
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Posted Jul 14, 2013@TheSigler49
Glad you like it :)
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Posted Jul 14, 2013Still have to admit, this is a GREAT plugin, players really enjoy it and the features work great! Hopefully we shall see even better updates in the future, thanks for this! :D
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Posted Jul 14, 2013@TheSigler49
You have to list the regions which you want to allow the commands.
e.g. create a region and call it 'stable'
Then you can list it there.
I have never used WorldGuard before, so that was my first attempt. Will try to do something with WG Flags later.
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Posted Jul 14, 2013Also, what is up with the world guard integration? I enabled it and it doesn't seem to allow you to spawn horses ANYWHERE as the whole world thats not protected is in part of the region global
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Posted Jul 14, 2013@TheSigler49
You already can, provided you have AllowClaimingFromNameTag set to true in the config (I think it is the default) and you name them with a nametag. I don't think previously named horses can be claimed.
However, know that currently horses lose any special jumping or speed capabilities they might have had... these get reset to defaults when they are imported into the stable. For this reason, there is no advantage to adding natural horses over using the buy command.
ShadowDog007 has said he plans to use the API to add this ability in a future release. Perhaps we will also get an ability to set the jumping and speed of each of the horses you can buy too when this happens.
http://dev.bukkit.org/bukkit-plugins/horse-stables/tickets/9-jump-speed-horse/
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Posted Jul 14, 2013Whats the ETA until you have a way to add natural horses into the stable
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Posted Jul 14, 2013@Xotice
Can't do that just yet. I might implement the upgrade command for v1.0.0.
Which is coming soon :)
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Posted Jul 14, 2013how do players upgrade the max # of hearts on their purchased horse?
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Posted Jul 14, 2013@deathhzone
You can deny permissions to certain groups if you don't want them using them.
For example, to prevent a player using a skeleton horse horses.type.skeleton
If you allow claiming wild horses though, they can claim any horse they find.
@nejcneo
If you add a wild horse to your stable then it will be protected. Otherwise no.
@Serial1990
Horses v0.6.1 just got approved. You can use that now :)
@midnightfang22
I am not allowed to post that link here, pretty sure you can't either :P
It is supposed to have the warning above it. Would prefer you don't link it so I don't get in any trouble :)
@deathhzone
Were there any errors when you restarted? Also, do you kick your players before you start restarting?? (Think I might have an Idea if you do)
@MrREOM
Just like ShadedPL said, but you also need to enable claiming wild horses in the config.
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Posted Jul 14, 2013@MrREOM
Just create a name tag with the desired name and rightclick the horse :)
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Posted Jul 14, 2013What if players find a horse in the wild how do they protect the horse?
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Posted Jul 14, 2013My server restarted with my mule summoned, and when it came back on, he was there but like a normal horse, he still had his colored name, but he wasnt owned by anyone or protected
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Posted Jul 14, 2013@Serial1990
Did you try the dev builds link? -Link Removed, use the dev builds link on the main post. Its in blue, you can't miss it- The reason you are getting the error is because you are using a version that was built with nms code (which breaks every update) before the horse api was out on craftbukkit dev build #2811, which was included into the plugin on version 0.6.0 and higher. So, the version of the plugin you are using will only work on 1.6.1 and never anything else.
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Posted Jul 14, 2013@Serial1990
I'm not getting any errors, I'm using Craftbukkit dev 1.6.2, and the dev build of this 0.6.1, to download the dev build look in the "Developer Builds" section of the plugin details if you don't know.
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Posted Jul 14, 2013@ShadowDog007
in all versions the same error
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Posted Jul 14, 2013I would like to know if there is any possibility to protect, heal horses that are not bought via command.