Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
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Posted Jul 8, 2013-
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Posted Jul 8, 2013@lecraeman
Yeah, that is exactly what it does.
PM me for skype.
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Posted Jul 8, 2013@ShadowDog007
Bypass?
Yes, It was either your other plugin(MobManager)or ClearLag, and I fixed it!
What do you mean by bypass? It will summon it even if another plugin tries to prevent it?
Thanks for getting back so fast...do you have a skype I can add you on?
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Posted Jul 8, 2013@lecraeman
That is probably because you have another plugin preventing the spawn.
Added a toggle to bypass this in v0.5.1 :)
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Posted Jul 8, 2013I hate to bring up another issue xD But I keep finding it.
Now, if I summon a horse...it says it is summoned, but it's not their :(
All my users have this issue...reloading doesn't fix it...Gonna download the dev...hopefully it's fixed :D
Also, Maybe name it "HorseStable.jar", because "Horse.jar" really doesn't describe it.
Also thank you for getting back so fast! I feel like you're working on my server for me xD This plugin is great, and it's good that you're an active developer!
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Posted Jul 8, 2013@lecraeman
Yeah, I know about the issue. Not sure why it happens, but it seems to have something to do with TagAPI.
I actually just thought of an idea on how to fix it. Thanks :)
Build server now generates Horses.jar Just for you!! :D
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Posted Jul 8, 2013I hate to bring this up, but I found another problem.
My players keep getting "You're Already Summoning A Horse" error even though they aren't.
I don't know why it is happening...I tried to replicate it, but the ONLY way I could do it was to summon my horse kill it and then try and summon another. I have the config set so owners can't kill their horses, but it still keeps saying they are summoning a horse...
I was thinking you could do 2 things:
Sorry to bring up so many issues, but I love this plugin, and want to COMPLETELY rely on it, but it has some problems for me.
P.S. Sorry for the large comment xD Also, It seems to fix itself when I do /horses reload, but I have to do that every 5 minutes :(
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Posted Jul 8, 2013@lecraeman
Haha, its just a convenience for me so I know which version is which in my downloads folder :P
Same so I know which version I am using.
Will made a change to the config of the Dev-Build server so it makes a copy of each :)
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Posted Jul 8, 2013This is a small request, and it may sound like nagging, but it's just a thought ;)
Can you change the "Horses_VERS_NUMB.jar"(The VERS_NUMB being version number)to something like "HorseStable.jar" for every update?
You may have some reasoning behind why you put the version number, or why it's just called "Horse", but I would love it to all be the same so I can just drag and drop and replace and be done :) Just a thought! Thanks for this plugin!
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Posted Jul 8, 2013@XxDekapitedxX
PM me in Spanish and I will use google translate :)
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Posted Jul 8, 2013@XxDekapitedxX
For now you can't change the name of horse types. If you change the name "White" for example it will create the default type (White) again after reload, that's why your settings aren't changing :)
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Posted Jul 8, 2013what I try to say is that when I change the types of horses to spanish and setting up and using horses reload, types and settings do not change
I find it hard to explain in English ... sorry :c
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Posted Jul 8, 2013@ShadedPL
Sure, I can add that.
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Posted Jul 8, 2013@ShadowDog007
Just the names. Here's what I was thinking about:
Or just to be able to edit the name of the type (in this case "White"). Doing so right now will leave the edited type and create the default again, so no change was made.
Would be good to have this also be in the command like so /h b Name <Name of Type>
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Posted Jul 8, 2013@Incompy
Horses is now updated for 1.6.2. You can get the Dev Build from the link at the bottom of the main page (Above comments) Else you have to wait for BukkitDev to approve it.
@lecraeman
Yeah, I was thinking that too. Its such a pain when I hit someones horse (Bow/Arrow) and it just bonces off them.
Will look into it :)
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Posted Jul 8, 2013Quick Question...
I made the Horses invincible, but my server is a PVP server. So, I want the user to still take damage. Now, I noticed that you can still take damage on a horse, but I was wondering...if someone hits the Horses hitbox...does it defer that damage to the player riding it, or does it just not do any damage to the player or the horse?
Since my server is a PVP server, I would like it to defer all damage to the player...if at all possible.
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Posted Jul 8, 2013@reploidxzero
Yep! Working on the update now!
@ShadedPL
Allowing for more of the strings to be edited? :o?
@Incompy
That was expected. Will be updated soon.
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Posted Jul 8, 2013Awesome plugin but 1.6.2 broke it.
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Posted Jul 8, 2013@ShadowDog007
I think XxDekapitedxX means the horse types names when you type /h t, a similar suggestion you can find in the ticket I made :)
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Posted Jul 8, 2013seems 1.6.2 broke it