Horde

Horde
The Havoc Creating Plugin
The essential plugin to gain unbeatable extra creature spawns. With per world settings, choice of what spawns, how many creatures spawn, configurable messages, times of in-game day that the spawns can occur, the ability to disable mobs burning in sunlight and much more this plugin is a must have to make creature spawns a little more focused.
Features
- Per world settings
- Selection of creatures that are allowed to spawn
- Randomly targeted player, location of spawn and creatures
- Selection of in-game times the spawns are allowed
- Adjustability of how strict the validation of spawn locations is
- Configurable messages sent on creature spawns sent to player or/and server
- Selection of times between of Horde attacks
- Selection of minimum and maximum distances from the targeted player
- Can stop daylight burning of mobs
- Experimental async mode (click here for details)
Installation
Simply drop the downloaded jar file into your plugins folder (or equivalent). When the server is first run with the plugin installed, a folder containing a file called config.yml will be created in the folder the jar file contained in. For details on this configuration file, click here
Command
There is only one command for this plugin. "horde" (or it's alias "reloadhorde") will reload the setting from the config.yml allowing you to change the setting without having to restart the server or, even worse, use "reload".
Todo
- Settable likely-hoods of each mob spawning
- Ability to set area's where Horde is to operate only
- Horde events can be set by time of day (real time) not by timer, or time of day to start timer
- Add snowman and magma cube
- Some form of permissions support
- Can disable on certain worlds
- Spherical and cylindrical zones
- Automatic zone creation with spawn radius
Known Issues
None yet :)
Change Log
Version 2.0
- Per world settings!
- Added all other creatures
- Now using config.yml
- In-game time restrictions for spawns
- Configurable messages for Horde Attacks
Version 1.02 (Version 1.03 on git(Typo))
- Mobs now spawn reliably
- The spawning is run through Bukkit's scheduler making it thread safe
- The spawning location checks are now more extensive (is the mob going to spawn in mid-area with these coordinates kind of checks)(so extensive in fact I had to add a time out to stop the server freezing as it tried to find a suitable location). Even with theses editions, I still get a few mobs spawning under ground and in walls but the frequency is less, can't work out why though :S
- You can now choose the amount of mobs you want to spawn, none of this spawning about a million at once and crashing the server when you just wanted 1.
- Removed player listener as it is no longer used
Version 1.01
- Fixed NullPointerException reported by MineralMC
Version 1
- Released Horde
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Posted Dec 16, 2011Is there any chance of getting a permission so I could have players that do not get affected or have an ultralocalised area that is defined by groups rather than a world?