Hookshot
SalamiJack's Hookshot Plugin!
Version: v1.3.3
HookShot is a plugin that allows users to fire an arrow as a "hook", and then use string to pull themselves towards it! Right-Click whilst holding arrows to fire a "hook", then right-click whilst holding string to "pull" yourself towards the hook! Consumes string per use!
Now Uses Permissions! Add 'hookshot.use' to use! Hooks are NOT a replacement for bows, hooks no longer do damage!
Features:
- Right-Click whilst holding arrows to fire them as a "hook"!
- Right-Click whilst holding string to "pull" yourself to the hook!
- Allows another use for string!
- Scale tall mountains with ease!
- Editable config allows you to set the "hook" item, "pull" item, "pull" cost, and if there's a cost at all!
- Want to scale up flat walls? Holding shift, then "pulling" causes a block to be placed beneath you simulating you "gripping" the wall. When you stop holding shift, the blocks disappears.
Changelog:
Version 1.3.3
- Updated code to adapt pulling differently based on hook to player distance formula. Hopefully should reduce issues with moved wrongly errors.
- Fixed exceptions thrown when skeletons shoot arrows.
- Fixed exception thrown when players right-click with string with no hook fired.
Version 1.3.2
- Updated EntityListener to ensure hooks do not damage players or mobs.
- Players can no longer pull to their hooks unless it has landed. No more flight
- Changed Dirt block to Glass
Version 1.3.1
- Attempted to fix odd Permissions issue...
Version 1.3.0
- Cleaned up source code and updated it to the repository.
- Made the "pulling" cleaner and more efficient, should result in much less movement errors
- Dirt blocks now correctly disappear
- The hook now has 10 more blocks of range in all directions
- Half blocks are no longer destroyed when pulled to
- Damage issue should be mostly resolved
Version 1.2.2
- Fixed glitch that caused players to teleport sequentially to their past hooks and place non-disappearing dirt blocks there.
Version 1.2.1
- Fixed the issue allowing other players to use your hook.
Version 1.2
- Added Pull Simulation
- Added config file which lets you edit the hook item, pull item, pull cost, and if there's a cost for pulling at all
- Hopefully* fixed the glitch allowing players to be sent to other player's hooks
- Hopefully* fixed noclip error
- Want to scale up flat walls? Holding shift, then "pulling" causes a block to be placed beneath you simulating you "gripping" the wall. When you stop holding shift, the blocks disappears.
Versions 1.1.1
- Added support for non-permission users
Version 1.1
- Added Permissions support ('hookshot.use')
- Arrows now correctly subtract, you can still pick up the "hook"
- Hooks do not damage monsters, animals, or players.
Version 1.0
- First Release!
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Posted Dec 8, 2013I keep getting Failed to install plugin: Malformed plugin info hookshot:: and same with the chicken hang-glider plugin he made... Could someone help please
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Posted Apr 17, 2013@TyRAWRjames
"GET OVER HERE!!"
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Posted Apr 17, 2013Just a thought, could we turn this into a "scorpion Wire" as well? Somehow teleporting the hit mop/player infront of the shooter? Just an idea, a small damage for the hit. Maybe make it at configurable
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Posted Sep 15, 2012Gosh, any chance someone could update this or the WayOfShadows plugin...I'm just itching to start grappling
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Posted Aug 27, 2012HAPPY BIRTHDAY PLUGIN! No but seriously could you mark this as inactive please?
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Posted May 11, 2012Can you add a command to turn your hookshot abil on and off..
Aka you have perms. But you want to stop firing arrows..
We need this for our server...
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Posted Apr 22, 2012@FletchMaster26
http://dev.bukkit.org/server-mods/wayofshadows/ It has been continued
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Posted Apr 11, 2012SalamiJack hasn't been on the bukkit forums for almost a month and a half, so I think it's safe to say that someone else could continue this.
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Posted Apr 5, 2012Are you updating this?
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Posted Mar 15, 2012@KCZerG
SalamiJack is working on a 1.2 update pending official RB.
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Posted Nov 3, 2011I believe this plugin is inactive , anybody care to take it over ?
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Posted Oct 21, 2011I've tried this and I was able to grief safezone areas like ladders,torches etc.
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Posted Sep 24, 2011Any news regarding spout :(
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Posted Aug 29, 2011@GothikaGeist310
I wish I knew, it use to work perfectly with Spout, but something in one of Spout's newer updates randomly changed how Spout handles the pull function as opposed to a normal Bukkit server.
I'm hoping with some work and research I'll find a new pull method only possible in Spout (which will probably be smoother and cleaner given the possibilities it provides), that way I can have it default on a certain behavior based on whether or not Spout is active on a given server, making it work for either.
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Posted Aug 28, 2011When do you think it's issues with Spout will be fixed?