HideOres
- tested in craftbukkit-1.5.2-R1.0 server
- tested in craftbukkit-1.6.4-R2.0 server
- tested in craftbukkit-1.7.2-R0.4-20140216.012104-3 server
- tested in craftbukkit-1.7.5-R0.1-20140402.020013-12 server
- tested in craftbukkit-1.7.9-R0.1 server
- tested in craftbukkit-1.7.10-R0.1 server
- tested in craftbukkit-1.8 server
- tested in craftbukkit-1.8.3 server
- tested in craftbukkit-1.8.5 server
- tested in craftbukkit-1.8.6 server
- tested in craftbukkit-1.8.7 server
- tested in craftbukkit-1.8.8 server
- tested in spigot-1.8.8 server
ChangeLog:
- v0.0.1 = First beta
- v0.0.2 = Changes in player move event processing
- v0.0.3 = Chest bug fixed
- v0.0.4 = Made some change to avoid lagging from playermoveevent
- v0.0.5 = Now using caching, so much less lag (hopefully)
- v0.0.6 = Fixed code that causing memory leakage (i'm watching in case if it happens again)
- v0.0.7 = Fixed memory leak problem
- v0.0.8 = No updates. just to make it compatible with 1.8.3. does not work with 1.8.1
- v0.0.9 = Found a serious problem and got fixed (this version works for both 1.8.1 and 1.8.3)
- v0.1.0 = now more sensitive about blocks around the ores (ores does not reveal when completely blocked by another blocks)
- v0.1.1 = 1.7.9 and 1.7.10 support added
- v0.1.2 = 1.5.2, 1.6.4, 1.7.2 and 1.7.5 support added
- v0.1.3 = now completely reveals all the hidden ores within the range. less lag too + it's working find in spigot 1.8.8 suddenly? but I don't know how. perhaps spigot team has changed something.
- v0.1.4 = fixed 0/38 packet error
Function:
- anti x-ray
- hide ores and reveal them when they get close to them
- you can easily change what ores to hide and what blocks to replace them
Commands:
- none yet
Features:
- config.yml to change the radius to detect ores
- config.yml to change what ores to hide and what block it should be
Permissions:
- doesn't have any
Configuration:
- simply put HideOres.jar into your plugins folder and then it will create the config.yml file
- you can apply the settings in config.yml by reloading the server
- my configurations
ores: - 56 - 14 - 15 - 16 - 21 - 47 - 48 - 52 - 58 - 73 - 74 - 129 - 54 - 61 - 62 - 97 - 98 - 116 - 120 - 130 - 146 - 153 replacingBlocks: - 1 - 3 - 17 - 24 radius: 3
Bugs:
lightings
please report any bugs, problems to comment section or send e-mail to wysohn2002@naver.com
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Posted Jul 17, 2016We love your plugin so we decided to create a video to showcase its features!
We created a YouTube video tutorial for you, feel free to use it on your plugin info area: https://www.youtube.com/watch?v=tgfUsBiKmOk
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Posted Feb 15, 2017It's quite late, but it's an amazing video.
I appreciate you for creating video for my small plugin :D
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Posted Apr 10, 2016concluding that it is not possible to make anti xray without using protocollib
either protocollib or antixray plugin has to inject code into nms in order to intercept the packets
I dont want to ruin other plugins that rely on protocollib
i will consider making one using protocollib but not sure thats really efficient in 1.9
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Posted Mar 30, 2016ok recieved the source code I will start working on it (as I need it for my server)
I will upload it if I can make it work
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Posted Feb 19, 2016i did some research and i found a plugin that sloves the shadow bug for now, it's called 'fullbright' and it gives you infinity night vision. Players will now be able to see in dark places and at night.
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Posted Feb 19, 2016The plugin works great, can't see any blocks! I only have the shadow bug to. my server is a bukkit 1.8.7, hope u fix this in the future. jef
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Posted Feb 17, 2016@WFloydBoy
sorry i tried to ad support for paper spigot last time but failed
but maybe i will whenever i have time
im seriously busy with my school works
and shadowing problem will be fixed first prior to that
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Posted Feb 12, 2016Error: https://gist.github.com/WFloydBoy/76117fedbf0573f70882
Server Version: https://gyazo.com/bf88786bc83bb025c445dffae6d68eb6
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Posted Jan 19, 2016Hello!
I recently added this plugin to my server and we have a perworldplugin thing, so we only enabled hideores in four world Factions BUT hideore still takes affect in our other world :( and no restart nothing fixes it, any tips?
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Posted Jan 12, 2016@Dats_ME
it's a bit late, but now I added git
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Posted Dec 25, 2015Thank you so much for this mod , except for the faulty lighting bug , this thing works like a charm. Any idea if and when you will be able to fix this?
Merry Xmass by the way!
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Posted Dec 20, 2015Just have an idea: Add a setting about "enable-world".This can gain performance improvement. And the version 0.1.4 not support paperspigot 1.8.8.Do you have plan to add support for it?
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Posted Dec 11, 2015@Dats_ME
yeah Im sorry about that
Im kind of busy right now so can't work on it
I will add it pretty soon
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Posted Dec 10, 2015@wysohn
Sorry to bug ya I keep checking back to see if you have had the chance to add the ability for ops to see ores but still the same version I guess. Guess I might as well just keep using the Spigot until then. Thanks again for what you have done so far though :)
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Posted Dec 7, 2015@Nopoza97
yes it is public, and I have no problem sharing the source
I was thinking to use git, but I don' t know how to do that yet
I will add that as soon as possible :D
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Posted Nov 26, 2015Hi !
The licence is "Public Domain". There is a open source repo somewhere ? url ?
May be we can contribute to the plugin. :)
Thanks
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Posted Nov 20, 2015@wysohn
Awesome, thank you! I have tested it and you are right. Very light plugin, does not cause any lag. I would still like the world specific feature though, please consider adding it. :)
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Posted Nov 12, 2015Works perfect at hiding spawners also. Thank you and you should add a donate button.
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Posted Nov 11, 2015@Culvanen
yeah I couldn't figure that out yet
but it doesn't change anything in server side since this plugin directly send chunk packet to the client.
so even though clients see the f3 info saying they are in beach/ocean, it doesn't mean the actual biome is changed
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Posted Nov 10, 2015This plugin change plain biome to Beach/Ocean, and the lightings problem