Configuration

Configuration Explanation

# When false, guards will not drop items upon death.
DropItemsOnDeathWhileOnDuty: false
Items:
  Sword:
    # When true, guards will receive a sword upon using /duty.
    Enabled: true
    # Number of swords guards will receive upon using /duty.
    Amount: 1
    # Material type for the sword.
    Type: Diamond
  Axe:
    # When true, guards will receive an axe upon using /duty.
    Enabled: true
    # Number of axes guards will receive upon using /duty.
    Amount: 1
    # Material type for the axe.
    Type: Diamond
  Bow:
    # When true, guards will receive a bow upon using /duty.
    Enabled: true
    # Number of bows guards will receive upon using /duty.
    Amount: 1
    # Material type for the bow.
    Type: Unchangeable
  Stick:
    # When true, guards will receive a stick (baton) upon using /duty.
    Enabled: true
    # Number of sticks (batons) guards will receive upon using /duty.
    Amount: 1
    # Material type for the stick.
    Type: Unchangeable
  Helmet:
    # When true, guards will receive a helmet upon using /duty.
    Enabled: true
    # Number of helmets guards will receive upon using /duty.
    Amount: 1
    # Material type for the helmet.
    Type: Chainmail
  Chestplate:
    # When true, guards will receive a chestplate upon using /duty.
    Enabled: true
    # Number of chestplates will receive upon using /duty.
    Amount: 1
    # Material type for the chestplate
    Type: Chainmail
  Leggings:
    # When true, guards will receive leggings upon using /duty.
    Enabled: true
    # Number of leggings guards will receive upon using /duty.
    Amount: 1
    # Material type for the leggings.
    Type: Chainmail
  Boots:
    # When true, guards will receive boots upon using /duty.
    Enabled: true
    # Number of boots guards will receive upon using /duty.
    Amount: 1
    # Material type for the boots.
    Type: Chainmail
  Food:
    # When true, guards will receive food (steak) upon using /duty.
    Enabled: true
    # Number of food (steak) guards will receive upon using /duty.
    Amount: 64
    # Material type for the food.
    Type: Unchangeable
  GApples:
    # When true, guards will receive GApples (golden apples (enchanted)) upon using /duty.
    Enabled: true
    # Number of GApples (golden apples (enchanted)) guards will receive upon using /duty.
    Amount: 16
    # Material type for the GApples.
    Type: Unchangeable
  Enderpearls:
    # When true, guards will receive enderpearls upon using /duty.
    Enabled: true
    # Number of enderpearls guards will receive upon using /duty.
    Amount: 16
    # Material type for the enderpearls.
    Type: Unchangeable
  Arrows:
    # When true, guards will receive arrows upon using /duty.
    Enabled: true
    # Number of arrows guards will receive upon using /duty.
    Amount: 64
    # Material type for the arrows.
    Type: Unchangeable
  Names:
    # Name of the guards' sword (enabled must be set to true for this to take effect. Can use colors)
    Sword: '&4Guard''s Sword'
    # Name of the guards' axe (enabled must be set to true for this to take effect. Can use colors)
    Axe: '&4Guard''s Axe'
    # Name of the guards' bow (enabled must be set to true for this to take effect. Can use colors)
    Bow: '&4Guard''s Bow'
    # Name of the guards' stick (baton) (enabled must be set to true for this to take effect. Can use colors)
    Stick: '&4Guard''s Baton'
    # Name of the guards' helmet (enabled must be set to true for this to take effect. Can use colors)
    Helmet: '&4Guard''s Helmet'
    # Name of the guards' chestplate (enabled must be set to true for this to take effect. Can use colors)
    Chestplate: '&4Guard''s Chestplate'
    # Name of the guards' leggings (enabled must be set to true for this to take effect. Can use colors)
    Leggings: '&4Guard''s Leggings'
    # Name of the guards' boots (enabled must be set to true for this to take effect. Can use colors)
    Boots: '&4Guard''s Boots'
    # Name of the guards' food (steak) (enabled must be set to true for this to take effect. Can use colors)
    Food: '&4Guard''s Food'
    # Name of the guards' GApples (golden apples (enchanted)) (enabled must be set to true for this to take effect. Can use colors)
    GApple: '&4Guard''s GApples'
    # Name of the guards' enderpearls (enabled must be set to true for this to take effect. Can use colors)
    Enderpearls: '&4Guard''s Enderpearls'
    # Name of the guards' arrows (enabled must be set to true for this to take effect. Can use colors)
    Arrows: '&4Guard''s Arrows'
Messages:
  # Name of your server (This is the prefix that comes along with most messages)
  ServerName: '&b[Waffles]'
  # Error message
  Error: '&4Error.'
  # Message that will broadcast upon /duty. (%p = player name)
  GuardOnDuty: '&6%p is now on duty!'
  # Message that will broadcast upon /duty again. (toggler (%p = player name))
  GuardOffDuty: '&6%p is now off duty!'
  # Message that appears when a player doesn't have access to a permission (%p = player name)
  NoPermission: '&4%p, you do not have permission to use this command.'
  # Message that appears upon cooldown for /duty. (60 seconds (%p = player name))
  Cooldown: '&4%p, you cannot use this command again until %s seconds.'
  # Message that appears upon a guard dying by a non-player. (%p = player name)
  DeathByUnknown: '&6%p is now off duty due to unknown death!'
  # Message that appears upon a guard dying by a player. (%p = player name (%k = killer name))
  DeathByPlayer: '&6%p is now off duty because (s)he died to %k'
  # Message that appears upon a guard interacting with an item frame. (%p = player name)
  ItemFrameInteractWhileOnDuty: '&4%p, you cannot interact with item frames while on duty.' (%p = player name)
  # Message that appears upon a guard picking up an item while on duty. Set to 'off' to disable this message. (recommended (%p = player name))
  ItemPickUpEventWhileOnDuty: '&4%p, you cannot pick up items while on duty.'
  # Message that appears upon a guard trying to edit their inventory. (%p = player name)
  InventoryEditWhileOnDuty: '&4%p, you cannot edit your inventory while on duty.'
  # Message that appears upon a guard trying to drop an item. (%p = player name)
  DropItemWhileOnDuty: '&4%p, you cannot drop items while on duty.'
  # Message that appears when a player reloads the config file.
  ConfigurationReload: '&6Configuration reloaded.'
  # Prefix of the hgGuardChat messages.
  hgGuardChat: '&b[hgGuardChat]'
  # Message that gets sent to a guard going on duty.
  GuardSendMsgOnDuty: '&6%p, be safe and stay alive!'
  # Message that gets sent to a guard going off duty.
  GuardSendMsgOffDuty: '&6%p, nice job out there!'
Enchantments:
  Armor:
    Helmet:
      # Enchantment level.
      Respiration: 3
      # Enchantment level.
      AquaAffinity: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      Thorns: 3
      Protection:
        # Enchantment level.
        Environment: 3
        # Enchantment level.
        Fire: 3
        # Enchantment level.
        Blast: 3
        # Enchantment level.
        Projectile: 3
    Chestplate:
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      Thorns: 3 
      # Enchantment level.
      Protection:
        # Enchantment level.
        Environment: 3
        # Enchantment level.
        Fire: 3
        # Enchantment level.
        Blast: 3
        # Enchantment level.
        Projectile: 3
    Leggings:
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      Thorns: 3
      Protection:
        # Enchantment level.
        Environment: 3
        # Enchantment level.
        Fire: 3
        # Enchantment level.
        Blast: 3
        # Enchantment level.
        Projectile: 3
    Boots:
      # Enchantment level.
      FeatherFalling: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      Thorns: 3
      # Enchantment level.
      Protection:
        # Enchantment level.
        Environment: 3
        # Enchantment level.
        Fire: 3
        # Enchantment level.
        Blast: 3
        # Enchantment level.
        Projectile: 3
  Items:
    Sword:
      # Enchantment level.
      Sharpness: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      FireAspect: 3
      # Enchantment level.
      Knockback: 3
      # Enchantment level.
      Looting: 3
      # Enchantment level.
      BaneOfArthropods: 3
      # Enchantment level.
      Smite: 3
    Axe:
      # Enchantment level.
      Sharpness: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      FireAspect: 3
      # Enchantment level.
      Knockback: 3
      # Enchantment level.
      Looting: 3
      # Enchantment level.
      BaneOfArthropods: 3
      # Enchantment level.
      Smite: 3
    Bow:
      # Enchantment level.
      Power: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      Flame: 3 
      # Enchantment level.
      Infinity: 3
      # Enchantment level.
      Punch: 3
    Stick:
      # Enchantment level.
      Sharpness: 3
      # Enchantment level.
      Unbreaking: 3
      # Enchantment level.
      FireAspect: 3
      # Enchantment level.
      Knockback: 3
      # Enchantment level.
      Looting: 3
      # Enchantment level.
      BaneOfArthropods: 3
      # Enchantment level.
      Smite: 3
# Note, if you put 0 in an enchantment level spot, the enchantment will not be added.
# Command that executes when a player (%p) kills a guard while on duty.
RewardForKillingGuard: give %p 123 1

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