# When false, guards will not drop items upon death.
DropItemsOnDeathWhileOnDuty: false
Items:
Sword:
# When true, guards will receive a sword upon using /duty.
Enabled: true
# Number of swords guards will receive upon using /duty.
Amount: 1
# Material type for the sword.
Type: Diamond
Axe:
# When true, guards will receive an axe upon using /duty.
Enabled: true
# Number of axes guards will receive upon using /duty.
Amount: 1
# Material type for the axe.
Type: Diamond
Bow:
# When true, guards will receive a bow upon using /duty.
Enabled: true
# Number of bows guards will receive upon using /duty.
Amount: 1
# Material type for the bow.
Type: Unchangeable
Stick:
# When true, guards will receive a stick (baton) upon using /duty.
Enabled: true
# Number of sticks (batons) guards will receive upon using /duty.
Amount: 1
# Material type for the stick.
Type: Unchangeable
Helmet:
# When true, guards will receive a helmet upon using /duty.
Enabled: true
# Number of helmets guards will receive upon using /duty.
Amount: 1
# Material type for the helmet.
Type: Chainmail
Chestplate:
# When true, guards will receive a chestplate upon using /duty.
Enabled: true
# Number of chestplates will receive upon using /duty.
Amount: 1
# Material type for the chestplate
Type: Chainmail
Leggings:
# When true, guards will receive leggings upon using /duty.
Enabled: true
# Number of leggings guards will receive upon using /duty.
Amount: 1
# Material type for the leggings.
Type: Chainmail
Boots:
# When true, guards will receive boots upon using /duty.
Enabled: true
# Number of boots guards will receive upon using /duty.
Amount: 1
# Material type for the boots.
Type: Chainmail
Food:
# When true, guards will receive food (steak) upon using /duty.
Enabled: true
# Number of food (steak) guards will receive upon using /duty.
Amount: 64
# Material type for the food.
Type: Unchangeable
GApples:
# When true, guards will receive GApples (golden apples (enchanted)) upon using /duty.
Enabled: true
# Number of GApples (golden apples (enchanted)) guards will receive upon using /duty.
Amount: 16
# Material type for the GApples.
Type: Unchangeable
Enderpearls:
# When true, guards will receive enderpearls upon using /duty.
Enabled: true
# Number of enderpearls guards will receive upon using /duty.
Amount: 16
# Material type for the enderpearls.
Type: Unchangeable
Arrows:
# When true, guards will receive arrows upon using /duty.
Enabled: true
# Number of arrows guards will receive upon using /duty.
Amount: 64
# Material type for the arrows.
Type: Unchangeable
Names:
# Name of the guards' sword (enabled must be set to true for this to take effect. Can use colors)
Sword: '&4Guard''s Sword'
# Name of the guards' axe (enabled must be set to true for this to take effect. Can use colors)
Axe: '&4Guard''s Axe'
# Name of the guards' bow (enabled must be set to true for this to take effect. Can use colors)
Bow: '&4Guard''s Bow'
# Name of the guards' stick (baton) (enabled must be set to true for this to take effect. Can use colors)
Stick: '&4Guard''s Baton'
# Name of the guards' helmet (enabled must be set to true for this to take effect. Can use colors)
Helmet: '&4Guard''s Helmet'
# Name of the guards' chestplate (enabled must be set to true for this to take effect. Can use colors)
Chestplate: '&4Guard''s Chestplate'
# Name of the guards' leggings (enabled must be set to true for this to take effect. Can use colors)
Leggings: '&4Guard''s Leggings'
# Name of the guards' boots (enabled must be set to true for this to take effect. Can use colors)
Boots: '&4Guard''s Boots'
# Name of the guards' food (steak) (enabled must be set to true for this to take effect. Can use colors)
Food: '&4Guard''s Food'
# Name of the guards' GApples (golden apples (enchanted)) (enabled must be set to true for this to take effect. Can use colors)
GApple: '&4Guard''s GApples'
# Name of the guards' enderpearls (enabled must be set to true for this to take effect. Can use colors)
Enderpearls: '&4Guard''s Enderpearls'
# Name of the guards' arrows (enabled must be set to true for this to take effect. Can use colors)
Arrows: '&4Guard''s Arrows'
Messages:
# Name of your server (This is the prefix that comes along with most messages)
ServerName: '&b[Waffles]'
# Error message
Error: '&4Error.'
# Message that will broadcast upon /duty. (%p = player name)
GuardOnDuty: '&6%p is now on duty!'
# Message that will broadcast upon /duty again. (toggler (%p = player name))
GuardOffDuty: '&6%p is now off duty!'
# Message that appears when a player doesn't have access to a permission (%p = player name)
NoPermission: '&4%p, you do not have permission to use this command.'
# Message that appears upon cooldown for /duty. (60 seconds (%p = player name))
Cooldown: '&4%p, you cannot use this command again until %s seconds.'
# Message that appears upon a guard dying by a non-player. (%p = player name)
DeathByUnknown: '&6%p is now off duty due to unknown death!'
# Message that appears upon a guard dying by a player. (%p = player name (%k = killer name))
DeathByPlayer: '&6%p is now off duty because (s)he died to %k'
# Message that appears upon a guard interacting with an item frame. (%p = player name)
ItemFrameInteractWhileOnDuty: '&4%p, you cannot interact with item frames while on duty.' (%p = player name)
# Message that appears upon a guard picking up an item while on duty. Set to 'off' to disable this message. (recommended (%p = player name))
ItemPickUpEventWhileOnDuty: '&4%p, you cannot pick up items while on duty.'
# Message that appears upon a guard trying to edit their inventory. (%p = player name)
InventoryEditWhileOnDuty: '&4%p, you cannot edit your inventory while on duty.'
# Message that appears upon a guard trying to drop an item. (%p = player name)
DropItemWhileOnDuty: '&4%p, you cannot drop items while on duty.'
# Message that appears when a player reloads the config file.
ConfigurationReload: '&6Configuration reloaded.'
# Prefix of the hgGuardChat messages.
hgGuardChat: '&b[hgGuardChat]'
# Message that gets sent to a guard going on duty.
GuardSendMsgOnDuty: '&6%p, be safe and stay alive!'
# Message that gets sent to a guard going off duty.
GuardSendMsgOffDuty: '&6%p, nice job out there!'
Enchantments:
Armor:
Helmet:
# Enchantment level.
Respiration: 3
# Enchantment level.
AquaAffinity: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
Thorns: 3
Protection:
# Enchantment level.
Environment: 3
# Enchantment level.
Fire: 3
# Enchantment level.
Blast: 3
# Enchantment level.
Projectile: 3
Chestplate:
# Enchantment level.
Unbreaking: 3
# Enchantment level.
Thorns: 3
# Enchantment level.
Protection:
# Enchantment level.
Environment: 3
# Enchantment level.
Fire: 3
# Enchantment level.
Blast: 3
# Enchantment level.
Projectile: 3
Leggings:
# Enchantment level.
Unbreaking: 3
# Enchantment level.
Thorns: 3
Protection:
# Enchantment level.
Environment: 3
# Enchantment level.
Fire: 3
# Enchantment level.
Blast: 3
# Enchantment level.
Projectile: 3
Boots:
# Enchantment level.
FeatherFalling: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
Thorns: 3
# Enchantment level.
Protection:
# Enchantment level.
Environment: 3
# Enchantment level.
Fire: 3
# Enchantment level.
Blast: 3
# Enchantment level.
Projectile: 3
Items:
Sword:
# Enchantment level.
Sharpness: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
FireAspect: 3
# Enchantment level.
Knockback: 3
# Enchantment level.
Looting: 3
# Enchantment level.
BaneOfArthropods: 3
# Enchantment level.
Smite: 3
Axe:
# Enchantment level.
Sharpness: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
FireAspect: 3
# Enchantment level.
Knockback: 3
# Enchantment level.
Looting: 3
# Enchantment level.
BaneOfArthropods: 3
# Enchantment level.
Smite: 3
Bow:
# Enchantment level.
Power: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
Flame: 3
# Enchantment level.
Infinity: 3
# Enchantment level.
Punch: 3
Stick:
# Enchantment level.
Sharpness: 3
# Enchantment level.
Unbreaking: 3
# Enchantment level.
FireAspect: 3
# Enchantment level.
Knockback: 3
# Enchantment level.
Looting: 3
# Enchantment level.
BaneOfArthropods: 3
# Enchantment level.
Smite: 3
# Note, if you put 0 in an enchantment level spot, the enchantment will not be added.
# Command that executes when a player (%p) kills a guard while on duty.
RewardForKillingGuard: give %p 123 1
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