Herobrine

Who is Herobrine?
Herobrine is a legend of a lost miner who is supposed to exist in Minecraft, although he doesn't and was just some rumor made up. However, he is said to haunt the player and the game, the other Herobrine plugins acted although we was a mugger, disobeying the legends. But this plugin aims to set things straight and bring back the legend that is Herobrine.
For more information, check out this article: http://minecraftwiki.net/wiki/Herobrine
Donators (who I cannot thank enough): Deanfvjr and cadester177
What can I do?
You can configure just about everything, what he says, what he can do, who he is, and more. This includes Herobrine's name, messages, and abilities.
- The Github for Herobrine can be found at https://github.com/nkrecklow/Herobrine.
- For the list of commands, type: "/hb" (alias: "/hbu") (requires OP or "herobrine.commands").
- Ignore players with the permission "herobrine.ignore".
What can he do?
Following the legends, Herobrine is able to do many things, growing with each update.
- Randomly place signs with creepy messages.
- Randomly place torches around players.
- Play sounds of footsteps and creepy noises.
- Steal from chests and inventories.
- Targets alone players, and is more active at night.
- The ability to create and build pyramids.
- The ability to create and build TNT traps.
- "Possession" where the player looses all control.
- Spawn a random amount of bats when he spawns.
- Ability to enable and disable everything he does.
- Destroy torches near players.
- Spawn random (and angry) wolves near players.
- Create rings of fire.
- Create graves.
- Rearrange chests or inventories.
- Give players books with custom messages.
- Cause random explosions or lightning.
- Launch the player into the air.
- Put your head on a pike.
- Randomly spin and rotate the player.
- Destroy chests and drop their contents.
- Randomly set the player on fire.
- Creates nether infections, where hell meets Earth.
- Can decay nearby flowers, turning them into mushrooms.
- Randomly generates "hotspots", where actions are more likely to occur.
- And more, I'm always expanding the plugin!
Did somebody say custom mobs/items?
There are three mobs currently, you can check them out on the images page:
- Unknown Demon drops a Blood Gem.
- Fallen Angel drops a Greed Gem.
- Hell's Guardian drops a Midnight Gem.
- Religious Follower drops a Satanic Book.
- Together the three gems can be combined to create Herobrine's Sword.
A = Blood Gem, B = Midnight Gem, C = Greed Gem
A B A
B C B
A B A
Can I use an API?
There is a built-in API. It allows developers to register their own actions and commands. Simply import the latest version of Herobrine as a library, and code away.
Plugin plugin = getServer().getPluginManager().getPlugin("Herobrine"); if (plugin != null) { Herobrine.getActionManager().addAction(myAction); }
Example action: Here
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Posted Dec 9, 2011How do i make the Altar?^^
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Posted Dec 9, 2011@diablorang3r Do you have mobs enabled? No animal mobs, monster mobs.
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Posted Dec 9, 2011hello i was wondering if ou could help me i have all the default settings and no other mods on my server or plugins and i have the new bukkit and on the cmd it tells me tat herobrine is enabled and when go to spawn him at the alter he appears ofr a brief few milliseconds is they any way to fix this?
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Posted Dec 8, 2011Okay. I won't really worry about it. Doesn't seem to cause a whole lot of problems aside from the big red error message. Keep up the good work!
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Posted Dec 8, 2011@KellyVeit
Most likely not.
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Posted Dec 8, 2011Eh... could that conflict possible be from the 1.00 bukkit and the mod?
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Posted Dec 8, 2011@Teckwizz1234 Any day now, its in final testing phases.
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Posted Dec 8, 2011@KellyVeit You can disable attacks in the settings file, however, that error seems to be with another plugin thats interfering with Herobrine.
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Posted Dec 8, 2011@Royalgamer06 Don't worry about it, this is just a little message, I'll fix it in the next release.
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Posted Dec 8, 2011@GDJACKS @RyanDT13
The format is /hb attack playername, try that and see if it clears it up. I'll fix the command related issues in 1.1. Thanks! Ryan: It does, mobs need to be enabled for you to see him.
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Posted Dec 8, 2011@KellyVeit Good, you can still modify it. Thanks!
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Posted Dec 8, 2011Hey it don't work? i have a paid server and all i did was put .jar file in plugins then ran it. Then typed: /hb help and it came up with: attack, appear and reset. None of them work it says invalid arguement? My server has no mobs enabled does it affect it?
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Posted Dec 7, 2011Is anyone else having weird issues with this program and server logs? Rather than listing a new event, it is replace a previous event in the logs.
He still attacks too.
______
This pops up every so often as well.
12:47:02 AM [SEVERE] java.util.ConcurrentModificationException 12:47:02 AM [SEVERE] at java.util.ArrayList$Itr.checkForComodification(Unknown Source) 12:47:02 AM [SEVERE] at java.util.ArrayList$Itr.next(Unknown Source) 12:47:02 AM [SEVERE] at org.bukkit.craftbukkit.CraftWorld.getPlayers(CraftWorld.java:524) 12:47:02 AM [SEVERE] at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:645) 12:47:02 AM [SEVERE] at org.bukkit.craftbukkit.CraftWorld.playEffect(CraftWorld.java:638) 12:47:02 AM [SEVERE] at com.steaks4uce.Herobrine.Herobrine$1.run(Herobrine.java:121) 12:47:02 AM [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34) 12:47:02 AM [SEVERE] at java.lang.Thread.run(Unknown Source)
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Posted Dec 7, 2011i love this new version! do you have any idea when 1.1 will come? i am looking forward to seeing tunnels again!
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Posted Dec 7, 2011Default action chance seems to make events more rare that 0.9.
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Posted Dec 7, 2011@steaks4uce
ok
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Posted Dec 7, 2011@Teckwizz1234 Will readd in 1.1 along with the activation of the skin!
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Posted Dec 7, 2011can we ever get tunnels back? maybe in 1.1 or 1.2?
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Posted Dec 7, 2011I can't wait. I will be putting this mod back on my server.
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Posted Dec 7, 2011@xBladeM6x No, it means it's waiting for Curse's approval.