Healing Bows
Healing Bows
“Does exactly what it sounds like it does.”
With Healing Bows you can choose a certain first lore line, custom name, or both that will define a special bow. Arrows fired from this sort of bow will heal anything they hit. This includes the enemy, so don't miss. By default, the plugin looks for bows with a certain lore string. If the bow matches the configured meta information, arrows fired from it will heal their target. By default, the target is healed by the number of hearts of damage that would normally be caused by a hit. This is called scale-type healing. Flat-type healing can also be used - with flat healing, a constant number of hearts is returned to the target no matter the bow's enchantment or the hit force. Great for Role-Playing servers in which healers shouldn't be limited to just potions. Is likely to work with any plugin that supports lore, and will work with almost any other plugin so long as it supports display names (although use of custom names is warned against - anvils break the display names of the bows).
Notably, it doesn't actually give you any way to GET the bows except an administrative command, yet. Currently, the plugin assumes another system is in place which will allow the player to get the needed item (Like a custom mob drop plugin).
Works well with kit plugins capable of attaching lore, like KitMaster.
Commands and Permissions
The commands are few and limited to administrative stuff: The main command is /hbow or /hb and subcommands control the plugin. Just to be clear, that means they are used as such: /hbow <command>
| Command | Alias | Permission | Function |
| reload | r | healingbows.reload | Administrative command to reload configuration from disk. |
| force | f | healingbows.force | Administrative command to turn held bow into a healing bow. |
| show | s | healingbows.show | Debug command to show contents of arrow ID array. |
(Notice that all of the current commands are not expressly designed for players. Give 'em to Average Joe at your own risk.)
Source
Available on request, for now. Send me a private message.Where do I get it?
Use the Files Page to get the latest version. There is a link at the top as well!Tentative To-Do list
- Lacquer-and-Binding-Agent crafting system- Permission to use the bows themselves
- Configurable refusal of the bows to work with anvils
- Java 6 compatibility (Iffy, Oracle has ceased to update Java 6)
- More configurable stuff
“MEDIC!”
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Posted Aug 17, 2014COOL PLUGIN !
and i have a suggestion:make the healing slowly,and complete the expectant healing heart half a heart per second.or servral hearts per servral second.:) and make the arrow can add other beneficial effect to players.(maybe too much advice-:#).i hope this plugin can become default players's plugin and they can use some consumable item to add effects on bow .THANKS FOR READ ALL THE ADVICE!:L)
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Posted Jun 30, 2014Swords aren't on the list as of yet, but there is a slim chance they will be an option in a future update if I decide to keep up with this project. I will add it to the main page that it works well with kit plugins, and leave a few examples.
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Posted Jun 24, 2014btw using lore and name to make a bow heal is genius! you should put in the notes that it works well with kitmaster plugin because you can sell kits that hand over custom bows with the name and lore! kitmaster: http://dev.bukkit.org/bukkit-plugins/kitmaster/
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Posted Jun 24, 2014thanks man this helps a lot for my healing class! keep up the good work! maybe you could implement healing swords? or have it so anything with the lore has damage turned into healing??