HeadHunter
This project has moved here.
A list of configuration options, commands, features, and permissions is available at the link above. Bugs can be reported via comments here or on github for the time being.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
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Posted Dec 26, 2012@fogest
works! =) thanks cheers Tiwar
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Posted Dec 26, 2012@tiwar
Take a look at my comment: http://dev.bukkit.org/server-mods/headhunter/?comment=38
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Posted Dec 26, 2012hi i got this error in console.Im running 1.4.5-r02 and headhunter 1.2.2 http://pastebin.com/VpCaDeg1 regards Tiwar
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Posted Dec 25, 2012@Raemis
No worries I assumed you were busy with holidays so I thought updating it for you would help you out a little bit.
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Posted Dec 25, 2012@fogest
Hey, sorry for the slow reply, holidays and what not. I'll send you a PM soon, and I'll review your code.
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Posted Dec 23, 2012I have updated the plugin to work with 1.4.6. Here is the download: https://dl.dropbox.com/u/9099649/HeadHunter.jar
And here is the source code: https://github.com/Fogest/HeadHunter
I also made a pull request, which you will hopefully accept: https://github.com/ScottWoodward/HeadHunter/pull/1
Also, I'm interested in helping develop this plugin. If you'd like me to be part of your team, I'd be happy to!
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Posted Dec 20, 2012@Justin97530
I should be able to work that in soon.
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Posted Dec 18, 2012This plugins rocks, but can you add a feature so that heads only drop in a specific world etc. like I have the world "Spawn" and "Factions" and I want to disable head drop in Spawn. Thanks
- Justin97530
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Posted Dec 16, 2012@TampaPowers
Some, I'll post a fix sometime today. Should be approved by tomorrow. Which version of Bukkit and of my plugin are you running?
Edit: I tested the latest version of my plugin (1.2.2) with the latest development build of Bukkit (1.4.5 R0.3 from December 9th, 2012) and all the commands and functionality are working properly. With this latest version I did have to rework a few segments of code, which I believe is where the error is coming from. If you could post which versions of my plugin and Bukkit you're running, I can confirm this. If you're running the newest version, on an older server version, try running the previous version of my plugin marked v1.2.1 for CB 1.4.2-R0.2 Nov 14, 2012, in the right column, underneath the download link.
Double edit: I see you are indeed running v1.2.2 of my plugin, from the error you posted, but my above suggestion still holds, I believe.
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Posted Dec 15, 2012I'm getting this: http://pastebin.com/NKTV9hFM
Any idea why?
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Posted Dec 9, 2012@EpicTrance
Did a test with chances set to 1%. Killed 100 skeletons, got two heads. So it looks like everything is just about in order. Could you forward me a copy of your config.yml via pastebin or some similar tool?
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Posted Nov 25, 2012@EpicTrance
I'll run some tests, it's possibly I slipped up.
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Posted Nov 25, 2012@Shaded26
That would explain it, as we run the same plugin. Though I'm not too familiar with it's configs. I'll see if I can find a solution.
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Posted Nov 21, 2012i dont think the chance is working properly because i set it at 1% and they still drop regularly
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Posted Nov 20, 2012I've been doing a couple of tests & it's definately caused by the plugin "Orebfuscator" but I can't set the config to block changing the skins head into a skull :( Any advise maybe?
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Posted Nov 19, 2012@Shaded26
I've seen this, first hand. While I am not certain, yet, I believe this to be bukkit. My plugin does not interact with the heads in any way after they are generated. If it works itself out in the coming bukkit builds, I wouldn't be shocked. Otherwise, I will look into it more.
I have reports, as well, that breaking the heads will restore them to a human head, with the current information (Not confirmed by me yet).
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Posted Nov 17, 2012On my server the heads turning after a while into white skeleton heads :(
I'm having craftbukkit-1.4.4-R0.1-2469
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Posted Nov 14, 2012@Raemis
umm, under Notes =P
Thanks for the info :)
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Posted Nov 13, 2012@ThisUsernameIsMine The issue with heads becoming wither skulls (or any other sort of head) is a Bukkit bug, not a bug of this plugin. That said, I'm going to provide a temporary fix for this until Bukkit catches up.
Where is the second issue? (Sorry if I'm being dense)
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Posted Nov 11, 2012Two problems: (one is mentioned under Notes)
The other problem: If a spawned player head is placed in the water, it turns into a Wither skull :-o