Gringotts
Gringotts: Item based currency.
Gringotts is an item-based economy (currency) plugin for the Bukkit Minecraft server platform. Unlike earlier economy plugins, all currency value and money transactions are based on actual items in Minecraft, per default emeralds. The goals are to add a greater level of immersion, a generally more Minecraft-like feeling, and in the case of a PvP environment, making the currency itself vulnerable to raiding.
Gringotts was originally created for the Minecraft Wars PvP/survival server.
Features
- Item-backed economy (configurable, default emeralds)
- multiple denominations with automatic conversion (for example, use emeralds and emerald blocks)
- Storage of currency in chests and other containers, player inventory and ender chests (configurable)
- direct account-to-account transfers commands
- optional transaction taxes
- fractional currency values (fixed decimal digits)
- Account support for Factions, Towny and WorldGuard
- Vault integration
Latest changes
To get notified of new versions, please subscribe to file updates.
v2.9
- DEPENDS ON JAVA 8. If your server is not on Java 8 yet, you should upgrade, or ask your service provider to upgrade. Java 7 isn't supported anymore by Oracle.
- Should now work both in regular as well as async context. This means there should be no more "Asynchronous entity world add" errors anymore, and Gringotts is now compatible with Towny in async mode, as well as other plugins that call economy methods asynchronously.
- The maximum virtual money allowed for an account is now equal to the lowest denomination, instead of the highest. I changed this because that behavior was causing lots of confusion.
- fixed other minor bugs
v2.8
- built for Minecraft 1.9 and Factions 2.8. May not be compatible with older Factions versions!
- unsupported versions of Factions should be handled more gracefully now.
- updated to current version of Metrics-Lite. Fixes annoying error messages.
v2.7
- Named denominations: Each denomination can now have its own name, which will be shown in /balance messages and the like. To activate this feature, use the
named-denominationsconfig setting. By default this will use the denomination's displayname or regular item name, but you can define a custom name as well. See configuration instructions for details. - Balance messages can now be configured to show only regular balance or also vault/inventory balances.
- Now also supports
&prefix to color codes in messages and item displayname/lore in addition to the defaultยงprefix. - can now also used Vault-supported item names in denomination config, not only regular Bukkit names. This can make the config a bit more intuitive. (requires Vault)
- lore config for denomination items now also allows a simple string instead of a string list.
- configuration should now always be loaded as UTF8.
- fixed an issue with
/moneycommands failing on some servers.
v2.6
- adds display name and lore support for currency items. See configuration instructions on how to configure this. Note you will need a third-party plugin to rename items not created by Gringotts. Thanks to dj5566 for contributing this feature!
startingbalanceconfig option works again
Planned Features
See: Gringotts open enhancement issues on GitHub. You're welcome to vote on enhancements important to you, but I might not have the time to implement them.
Instructions
Wiki
Check out the Gringotts Wiki for more hints and a troubleshooting guide.
Installation and Configuration
Download Gringotts and place it in your craftbukkit/plugins folder.
Please see the Configuration and Permissions document on how to configure Gringotts.
Usage
For full information on configuration and usage in Gringotts v2.x, please see the configuration page and the usage page respectively.
Storing money in an account requires a Gringotts vault. A vault consists of a container, which can be either chest, dispenser or furnace, and a sign above declaring it as a vault. A player or faction may claim any number of vaults. Vaults are not protected from access through other players. If you would like them to be, you may use additional plugins such as LWC or WorldGuard.
Player vaults
Place a sign above a container block, with [vault] written on the first line. If it was created correctly, the sign will display your name on the third line and you will receive a message that the vault has been created.
Faction vaults
Place a sign above a container block, with [faction vault] written on the first line. If it was created correctly, the sign will display your faction's tag on the third line and you will receive a message that the vault has been created.
Towny vaults
- To make a vault for your town: place a sign above a container block, with
[town vault]written on the first line. - To make a vault for your nation: place a sign above a container block, with
[nation vault]written on the first line. If it was created correctly, the sign will display your town's or nation's tag on the third line and you will receive a message that the vault has been created.
User commands
/money
Display your account's current balance.
/money pay <amount> <player>
Pay an amount to a player. The transaction will only succeed if your account has at least the given amount plus any taxes that apply, and the receiving account has enough capacity for the amount.
/money withdraw <amount>
/money deposit <amount>
Withdraw an amount from vault storage into inventory, or deposit from inventory to a vault.
Admin commands
/moneyadmin b <account>
Get the balance of a player's account.
/moneyadmin add <amount> <account>
Add an amount of money to a player's account.
/moneyadmin rm <amount>
Remove an amount of money from a player's account.
/gringotts reload
Reload Gringotts config.yml and apply any changed settings.
Need Help?
- First, check the Wiki.
- For support requests, feature requests and bug reports, please open a ticket.
- Drop by the Gitter channel and talk to me (jastice), and I will drop by.
- When your issue is resolved, update the wiki troubleshooting page!
Also, follow me on twitter: @ebenwert
Source and Continuous Integration
Gringotts is open source. View, fork and edit on Github
CI Status:
Current Development builds
Automatic Release builds
CI Builds have not been review by BukkitDev staff. Install at your own risk, just like anything else from the internet.
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Posted Jul 31, 2014@skrubdalord
I think Vault has some sort of migration function, but I've never used it.
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Posted Jul 30, 2014My question (sorry if it's been asked already) is that is there anyway to convert an essentials balance to physical currency?
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Posted Jul 29, 2014@TheLordAndrew
There's plenty of plugins for that which work with Gringotts, both item-based and regular shops.
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Posted Jul 29, 2014Is it possible to make a shop or exchange system?
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Posted Jul 17, 2014@Ionaru
Yes, use the standard minecraft color markers (see http://minecraft.gamepedia.com/Formatting_codes)
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Posted Jul 17, 2014In version 2.2, is it possible to add colors to the plugin messages?
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Posted Jul 6, 2014@FlintlockManager
No, Gringotts has only one currency config. You may customize item names with other plugins though.
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Posted Jul 6, 2014Is there any way to use this plugin to setup different items per world, ex: Survival uses Emeralds while Factions uses Slimeballs?
Also, is there a way to make it so the currency items have custom names and lore, therefore being unable to be duplicated by players??
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Posted Jun 30, 2014@Take4Spam
Latest version.
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Posted Jun 30, 2014UUID?
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Posted Jun 22, 2014@x_clucky
The behavior you see is to support this, even if you don't have it configured. You will observe that it only goes up to a limit.
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Posted Jun 21, 2014@ebenwert
What exactly do you mean? Could you elaborate further? My economy doesn't support decimal values, only whole numbers (emeralds). Here is my config:
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Posted Jun 19, 2014@x_clucky
Right, this can happen up to a small limit (specifically the value of the highest denomination). This is to support transaction values smaller than the lowest denomination.
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Posted Jun 19, 2014@ebenwert
I didn't have container vaults enabled in the config, and when a player bought something from my shop (http://dev.bukkit.org/bukkit-plugins/shops), he got the item and I got a "virtual emerald". No errors, no denial of transaction, nothing.
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Posted Jun 19, 2014Hello All! Before I release the version with proper UUID support, I would like to test the migration thoroughly. If you have a database with a fair number of users in it, please send it to me :)
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Posted Jun 19, 2014@pepper82
Gringotts doesn't have any vault protection built in (see description)
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Posted Jun 17, 2014Please make this work with Hyperconomy!
Question: Why can other players access my vault-chest and take emeralds out of it?
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Posted Jun 15, 2014@doomlordking
Can you please open a ticket for this. I likely won't get around to it soon, but it's a reasonable feature to have. As a workaround, you can look into the Gringotts.db directly with a suitable db reader tool that supports SQLite.
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Posted Jun 7, 2014@ebenwert
Greets!
HyperConomy has PlayerShops that use player accounts, and these do function well. HyperConomy also has ServerShops that seem to use a Vault "offline player" account; of course the player does not exist.
Please see my PM regarding this subject, I appreciate your help =)
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Posted Jun 4, 2014Seems like the plugin is incompatible with HyperConomy.
See here: http://dev.bukkit.org/bukkit-plugins/hyperconomy/?comment=2284
Does Gringott support offline transactions?
And will you add mysql support, soon?