Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted Mar 11, 2012I noticed that if u delete a players area they dont get the blocks back
@Jayyx2
how?
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Posted Mar 11, 2012Hi, I'm currently running version 2.2 on my server (which is running craftbukkit 1.2.3).
Currently on 2.2 we receive the 'PlayerEventHandler.onItemHeldChange' error, so we tried upgrading to 2.4 - but upon starting the server we get the following errors:
2012-03-12 03:05:28 [INFO] GriefPrevention: Unable to load data for player "antchris11": Expected four distinct parts to the location string. 2012-03-12 03:05:28 [INFO] GriefPrevention: Unable to load data for player "brynrules29": Expected four distinct parts to the location string. 2012-03-12 03:05:28 [INFO] GriefPrevention: Unable to load data for player "bubblegumface": Expected four distinct parts to the location string. 2012-03-12 03:05:28 [INFO] GriefPrevention: Unable to load data for player "G3nesys": Expected four distinct parts to the location string.
These continue for several hundred lines.
Any ideas on what's going on, I understand this is a dev build - but these caused an issue resetting the number of claim blocks players had?
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Posted Mar 11, 2012@Dr_Proffesor
oe as an admin, extend a users claim
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Posted Mar 11, 2012Since u dont have tickets set up. what id like to see is being able to claim lands for other people
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Posted Mar 11, 2012@cvxx7q
so you can select your protection like a cuboid?
or when you select the lowest point everything on the top is protected?
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Posted Mar 11, 2012@domingo15
if you wish to protect ur dungeon claim the bottom most points
so knock a block or two out of each corner so u can claim the whole room
if its not a room however then u will get some difficulty (finding where shit is XD), the config has a depth option, use something like 32 and claim at the base of ur castle
all it does is call a chunk regen, it is up to oreobfuscator to catch this, u can test if it works easily tho, loopback server copy? (if possible)
@Jayyx2
yeah typical asswipe tactic
@briankdk
he fail :P
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Posted Mar 11, 2012"you can't dump lava here because this claim was recently modified" occurred when a player was attempting to place water inside their own claim after extending it.
@briankdk
They were using a proxy list. It was annoying. Also, it's better to ban the accounts because they have a finite number of accounts they could use. The list of proxy IPs it too damn high!
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Posted Mar 11, 2012@bigscary
I've watch all the videos and this seems to be promising but i just want to know when you claim the blocks how would you know the height and depth of the protection?
Like, if there is a castle 40 blocks high and have a dungeon underground about 20 blocks down, how would i protect that?
EDIT: this seems to be very easy to use, one more thing. Is the chunk regeneration or called "restorenature" anti X-ray safe like OreToClientObfuscation or Orebfuscator when regenerating the chunk?
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Posted Mar 11, 2012@Jayyx2
Wouldent i be easyer if it banned the IP ? that would stop him permanently.... (unless th started using a proxy, but i guess thats to much trouble for those kids) - so ip banning is my guess - it would be easyer for them to find another server to bother, then start using proxys, etc.....
Or ?
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Posted Mar 11, 2012@John19800
if you activate the link (use it) u will see the changelog ;-)
http://dev.bukkit.org/server-mods/grief-prevention/files/32-2-4/
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Posted Mar 11, 2012I have request. Would it be possible to make the spam filter more configrable? My server was attacked by some lowlife who bought Minecraft PWN4G3 (can be seen in action here: http://youtu.be/QKzx4hZMylE ) anyways, I turned on the spam filter and set it to autoban. It was doing beautifully until he set random bots to say random characters, then it started struggling. Could you please make it so we could adjust how many lines a person can send within X seconds, and warn at X
then ban at Y.-
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Posted Mar 11, 2012it was just a suggestion but having to keep an eye on the map and go around and manually restore nature on all of them takes alot of time. I like the rn feature and i think its better than using the towny with no wild perms. it is just something to save us time.
ok i agree now, i was going off of your video for the restore. it seams to be having trouble in the jungle bio, half of large trees hanging in the air, doesnt seam to restore to seed, the seed doesnt show up on the f3 anymore maybe its guessing. hopefully the tree griefing thing will kick in and replant them. still think its easy to use and at this time where we dont have an rb yet its still working :)
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Posted Mar 11, 2012wow no change log on any of the updates?
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Posted Mar 11, 2012@psyduck751
None of the commands work from the console. Log in to use them.
@gigantictragedy
Yikes... I think a map wide restore nature sounds dangerous. I won't add that. Do you really have a big problem with ruins, or are you just anticipating one? In my experience, players almost never abandon their builds. The only ruins I get are ruined dirt huts from new players who don't stick around and whose claims are automatically cleaned up.
@Memorex39
When there's an overlap, you should see the conflicting claim highlighted in lava and netherrack. Was it not the case for you? I've intentionally disabled /deleteallclaims for administrative claims because of the potential for bad stuff to happen (like when you trust that one guy and give him permission, then he runs one command to wreck the whole place).
On the confusion regarding creating and resizing claims, sorry, I don't know how to make it any easier, maybe you could give some specific suggestions? I tell my players to watch the video. So far, you're the only commenter to complain that managing claims is too difficult.
I don't want to automatically shrink claims until they fit, because I don't want players to mistakenly think that what they tried to claim was correctly claimed when it wasn't. Better to tell them there's a problem and let them figure out what to do about it than to automatically protect less than they wanted, I think.
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Posted Mar 11, 2012How do I do a /deleteallclaims administrator ? Of course my question/example does not work.
Took me a bit to find an "overlapping claim" when doing an administrative area. Was pretty frustrating.
Even if the administrative area was overlapping, why wouldn't it just resize? I don't know but was pretty ambiguous and confusing for something that should have been so simple.
The simple text (paraphrased), "...both points made now create your claim..." is frustrating and pointless imho, if you have both points shouldn't it be created automatically?
I like the simplicity of the idea, but I am concerned that my young users won't understand how to expand, since I had so much trouble.
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Posted Mar 11, 2012hi i just started using grief prevention on my small server. i was wondering if there could be a map wide restore nature command, or in the config set to do a map wide restore nature command settable for 2weeks or a month. it would save admins from running around doing it. say if someone unclaims an area and moves it leaves ruins that will need to be cleaned up. but if theres a map wide command or it does it threw the config it would save admins time. not sure if its possible. maybe add an enable and disable in the config for those that dont want to use it. thanks i like your mod
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Posted Mar 11, 2012It's the same...if I say like trust psyduck751 or anyone else it keeps saying /Trust <player> ...how must I add the name in order for it to work?
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Posted Mar 11, 2012@psyduck751 Example for my username: /deleteallclaims xsokix
Example for your username: /deleteallclaims psyduck751
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Posted Mar 11, 2012I installed this plugin on my server and it works just fine...however ...when I need to use a command which requires either an amount or the name of a player the console does acknowledge it and repeats the command ...
ex: deleteallclaims playernamehere becomes : deleteallciams <player> I don't know what to do...I added <> to the playername but nothing...please help... I just installed it 5 min ago ...I know my question noobish but cmon :)
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Posted Mar 10, 2012@bigscary
Ahhhh, very nice. Problem solved ;-) thx :-)