Grief Prevention
AUTOMATICALLY PREVENTS ALL FORMS OF GRIEF, including build/break, theft, spam, fire, spawn camping, lava dumping, chat trolling, advertising and more, so you don't have to undo any damage after the fact. It even teaches players how to use it so you don't have to! No configuration or database required. Stop responding to grief and prevent it instead. Grief Prevention will solve your grief problems without requiring you to manage a roster of trained administrators, juggle 10 different anti-grief plugins, take away cool standard game features, publish a training manual / tutorial for players, or add explanatory signs to your world. You can also choose to integrate PvP elements into build design to finally get a PvP experience befitting a sandbox game about creative building.
Grief Prevention stops grief before it starts automatically without any effort from administrators, and with very little (self service) effort from players. Solve all your grief problems with a single download, no database, and no configuration step.
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC channel for help (please state your question and exercise patience if you use this option).
Downloads for older Minecraft Versions
You may also view recent update notes on Github
The Manual
Feature List
Yes, everything is customizable.
- No database or world backups required.
- Extremely efficient CPU / RAM usage.
- Land claims are easy to manage.
- Players create and manage their own land claims, so you don't have to do it for them.
- New players get automatic claims around their first chests so they're protected even if they don't know how to create land claims yet.
- Players who ask for help in chat get an instant link to a demonstration video.
- Resizing claims and creating new claims is done with ONLY the mouse, no slash commands (slash commands are also available).
- When a player appears to be building something nice outside his claim, he's warned and shown his claim boundaries.
- Claim boundaries are easy to see, and don't require any client-side mod installation.
- Extremely easy-to-remember, single-parameter slash commands for giving other players permissions.
- Claim subdivision and granular permissions are available to organize towns and cities. Watch this video.
- It's IMPOSSIBLE to grief a land claim. Watch this video.
- No building or breaking.
- No stealing from ANY containers.
- No sleeping in beds.
- No button/lever usage.
- No adjusting redstone repeaters or other configurable blocks.
- No pushing blocks in with pistons.
- No pulling blocks out with pistons.
- No TNT damage (including cannons).
- No creeper damage.
- No explosive damage from other plugins, like Extra Hard Mode or Magic Spells.
- No enderman/silverfish block changes.
- All doors may be automatically locked (optional, see config file).
- No killing or luring animals away.
- No stealing water (e.g. buckets).
- No trampling crops by players, animals, or monsters.
- No building overtop, all claims reach to the max build height.
- No placing or breaking paintings / item frames / armor stands, etc.
- Fluids will not flow into a claim from outside.
- No placing blocks via TNT/Sand/Gravel cannon.
- Pets and death loot are protected.
- Players can't pick up what another player dropped on death without permission.
- All types of pets are protected everywhere, even outside of land claims (can be configured per-world).
- Excellent anti-spam protection
- Warns, then mutes, then may kick or ban spammers (configurable - you choose).
- Most spammers get only one message out before they're muted.
- Blocks server advertising (IP addresses).
- Blocks repeat message spam.
- Blocks ASCII art (ex. Nyan Cats) spam.
- Blocks similar message spam.
- Blocks unreadable (gibberish) message spam.
- Blocks CAPS.
- Blocks macro spam (very different messages in quick succession).
- Blocks login/logout spam, even when the spammer has multiple accounts.
- Blocks death spam.
- Blocks bot team spam.
- Blocks slash command spam, including /tell, /emote, and any more you add.
- Wilderness Protection and Rollback
- Fire doesn't spread or destroy blocks.
- Creepers and other explosions don't destroy blocks above sea level.
- TNT doesn't destroy blocks above sea level.
- No planting trees on platforms in the sky ("tree grief").
- Instant, point and click nature restoration for not-claimed areas. Watch this video.
- Insanely easy and fast fixes for penises, swastikas, and anything else unsightly.
- Point at what you don't like and click, and it's fixed. Even from far away.
- Never accidentally changes blocks inside land claims.
- No need to investigate who built it, who broke it, or when they did it.
- Doesn't matter if the griefer built with "natural" blocks, it will still be fixed.
- No database.
- No backups.
- No chunk regeneration (it's dangerous for technical reasons).
- Fixes bad chunk generations, like floating islands. It will be better than new.
- Fills holes, even next to water to correct big spills.
- Smooths noisy terrain.
- No griefer construction is safe. If it's unnatural enough to be noticeable by players, it will be removed or filled-in.
- Land claims can't be used as a griefing tool.
- It's impossible to get a player "stuck" inside a land claim.
- Land claims beyond the first require a golden shovel.
- Minimum claim size prevents sprinkling small claims to annoy other players.
- Max claim allowance grows with time played on the server, and can't be cheated by idling.
- A simple administrative slash command will instantly remove all of a griefer's claims, no matter where they are.
- Catches clever griefers.
- Enhances the /ban command to ban ALL a griefer's accounts (not just his IP address).
- Logs sign placements.
- /SoftMute command to shut down chat trolls without them knowing they're beaten.
- Abridged chat logs make reviewing what happened while you were away super-quick and easy.
- Automatically mutes new-to-server players who use racial or homophobic slurs.
- PvP Protections.
- When PvP is off, no setting fire or dumping lava near other players.
- Absolutely bullet-proof anti-spawn-camping protection including bed respawns, which requires no configuration.
- No logging out, stashing items, or using plugin teleportation to escape combat.
- Optional siege mode, to answer players who hide in their claimed houses to avoid combat.
- Supports your server growth.
- Permit players to exchange server currency for claim blocks (requires configuration and other plugins).
- Grant claim blocks automatically for votes, donations, etc (console command provided, other plugins required).
Please Vote for Grief Prevention
I've also posted Grief Prevention on the Spigot site, where plugins are ranked based on reviews. If you love GP, please take a couple of minutes to give GP your rating and leave a short review. Better rating and positive reviews will help server owners who look for plugins on the Spigot site make the safe choice (GP) instead of downloading something sketchy or incomplete. :) Thanks so much for all your support!
http://www.spigotmc.org/resources/griefprevention.1884/
Got a question or found some random bug? Check the documentation!
Got a problem or bug you can reliably reproduce? Or a feature request? Report it on the issue tracker!
Also, you might be able to catch me/others on the #GriefPrevention IRC chat channel for help (please state your question and exercise patience if you use this option).
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Posted Jul 11, 2013@BC_Programming
Ah, I didn't realize that. I haven't actually coded anything with horses yet myself.
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Posted Jul 11, 2013@barnabas02
It is allready available in the latest dev builds.
/gpreload
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Posted Jul 11, 2013Can you adda reload command to reload all the config files?
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Posted Jul 11, 2013@BC_Programming
Yes, I can also add it to my plugin, but when it comes to import something from it, it doesn't work. On Alt + TAB [netbeans], there's no option to import "Claim".. There's only "create class "Claim" in package" and "split into declaration and assignment".. I really need this.
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Posted Jul 10, 2013@Ahmet094 I was able to compile a small test plugin by adding the bukkit and GriefPrevention libraries using Add Jar/Folder on the Libraries right-click menu.
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Posted Jul 10, 2013@BC_Programming
Please replay to my problem too.. Thanks in advance! I'm using mcpc+, so there's the Bukkit API included.
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Posted Jul 10, 2013@Alshain01
The change to bukkit that actually made Horses not completely stupid API-wise was only added 8 hours ago (as I write this)
https://github.com/Bukkit/Bukkit/commit/1a8fb592da70831c3952c7dc8bea9eee0a8527a8#L0R9
This is good. The way it was previously was downright stupid, and I was afraid I'd have to try to implement some hacky method of trying to track Horse owners.
The functionality you mention was exactly what I would go for, but wasn't possible until they fixed the Horse Interface. (maybe Horses even identify as implementing the Horse interface now, that would be nice... :P)
@CaddoMan
Enderpearls have required Access trust on both sides for that version in 7.7 as far as I'm aware. Later versions such as the dev builds have added specific customizable Rules that must be satisfied for each side (eg it could be set to require Access Trust in the claim you are trying to teleport from, but Container Trust in the one you are teleporting too, if you wanted).
@gameofblocks
Currently everything in GP regarding horses is written around a very early Bukkit dev build that barely even works with the new features. Seems they have recently added some useful capabilities actually exposed through the API so I'mm now have to basically rewrite a lot of it to use those instead.
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Posted Jul 10, 2013Well, you guys asked for dev build feedback, I gave you some :P Tell me if I should stop spamming up your tickets section. Giving some rules about dispensers would be cool, currently I'm having problems with them unable to dispense water or lava.
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Posted Jul 10, 2013@Alshain01
I am using plugin "horses" which will autoprotect owners horse anywhere. So i acatually don't need GP to manage anything there. So i agree with you.
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Posted Jul 10, 2013@fungreenfox
I don't think it needs to be a trust level at all. The Horse class inherits tameable, which means it should have a defined owner. The owner should be able to mount his own horse, no matter what claim it's in, or even if it isn't in a claim.
I also think it should be worldwide, not based on claims. It's somewhat of an exception to the claim based system because it's mobile. Simply put you should be able to ride your horse anywhere and dismount without fear that griefer will steal it.
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Posted Jul 10, 2013@zlepper
I've already tried /AccessTrust public did not work for mounting horses in the admin claim.
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Posted Jul 10, 2013Is there a reason why EnderPearlIsRequireAccessTrust: true does not prevent players outside a claim from Ender Pearl Warping into your claim? This would seem like grief to me if you built your house will walls and iron doors only to have them defeated by someone warping over them. It does prevent someone from using them once they are inside your claim. Not sure the point of that. This seems to be working opposite of intended.
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Posted Jul 10, 2013@gameofblocks
That is what he just suggested you would do "/AccessTrust public"
public access trust
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Posted Jul 10, 2013@BC_Programming
If i give public access trust in the claim then it is not protected kind of defeats the whole reason of having my spawn protected with a admin claim. Also have many subdivision in my admin claim so again public access will break all of the protection. If anything please set it so /AccessTrust will let people mount horses if it has to be a public trust to mount.
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Posted Jul 10, 2013Here you see my problem. I added the Griefprevetion jar as library/jar folder in NetBeans, but when I try to Import the Claim class it just shows me "create class, package Claim.."blabla.
I need to use your API for my feed the beast server..
Image!
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Posted Jul 10, 2013Staff can't do /transferclaim to another user with build #120. Have all perms, tested with OP it works then.
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Posted Jul 10, 2013I'm using mcpc+, but somehow I can't import the Claim class while writing the plugin for example..
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Posted Jul 10, 2013As admin, i delete a users claim with /deleteclaim. When trying to make a new, the old one is still there. Its detecting the old claim, but trying to delete it again, it says there is no claim. So i cant make a claim because it detects one that cant be detected. I even relogged, no result.
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Posted Jul 10, 2013Getting some severe problems with Dev #121 (Not just related to that build) relating to bugs occuring after an amount of runtime. It is mostly to do with commands that reqiure a player to be standing in a claim. It will simply think there's no claim. Also had a small problem of a dissapearing claim after a reload.
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Posted Jul 10, 2013I have got latest build for 1.6.2 bukkit, and /RN does not work, using wood_spade. Everything else seems to work.
2nd. edit: Cannot place water, even as admin with all permissions and ignoring claims.